Lunar wind
Author: E.Nesterenko (Jam)
On given moment is not completed project, however done
already enough much and I think, one can be somebody related. So, Lunar
Wind is role play game (RPG), to the maximum close to classic (table)
variants and in time the same absorbing in oneself all of dignities computer RPG.
Project large-scale.
Creation History? All simply. To begin with, on Spectrum never
was not of full value RPG, (aside from, perhaps, Bard's Tale, but on today her
design and interface do not bear no criticism) and and this genre pleases to me
more all of the rest of. Therefore I closely busied role play games: looked
variety (Bard's Tale, Bloodwych, Hero Quest) spectrum's, became familiar with
classic representatives RPG on other platforms (Might and Magic 1-6,
Eye Of Becholder), studied the rules system bases of table role play games, and after
worked up a rules system, design, interface, game plot of a story.
So, that will from oneself represent game? A Graphic
realization is "doom with turns on 90 degrees" in two variants: "nature"
(fields, trees, mountains and etc.) and "labyrinths" (city, cave). Near entrance in
"inlying locations" (so I call any taverns, locks, temples and other) appears
a drawn static picture. And, all 3d-graphic arts also drawn. Game
"step-by-step", NOT realtime. Quantity of players in detachment - from 1 to 8,
grants 16 races and 16 professional classes, from which one can be chosen
to oneself a player. Except this in game in quality NPC meet 8 human-like races,
14 "carrion" version and 12 "pamper" version, called by magic. Am also missson
characters. Game NOT linear, although the missions will be. Other business, that to do
them, in principle, not without fail. ALL graphic arts coloured, that laid the certain
limitations
on reflection NPC (they print only when hit in one location with detachment),
and and the variants of background graphic arts do not pamper by variety. To lacks of game should
take and frequent loading (if, of course, by you 128 kb; well and if 512 is rules!).
Brought a few to effect original decisions, but this while I will leave in secret...
Interface "icon", management is by cursor. A Language is RUSSIAN! :)) Weapon versions - about
100, all objects - about 200, invocations - 192 (do not be scared, all in help ;)) Playing
space occupies approximately 90000 locations (this is not joke), so what kind hours pair
a game will not get through nobody, and author in that number. Very recommend to play
in classic variant, with friends, distributing the roles are on that and role play game.
Exhausted "Bards" fanats, be glad - in my game present MAP!
Opens on passing measure, one can exactly be known, was detachment in this
locations, or not. All map broken-down to 4 pieces, 4 state: empire Gaya (there
live in the main peoples), kingdom Eviden (elvs), reign Zartak (gnomes) and
khanate Chanakatl (orks). In game 12 of languages, so what if your hero has
formation in 3 of class of high, tightly to him will be relared... :)))
In demo-version may will walk on map piece,
look in inlying locations, strike with monsters and to do one
mission. On demo one can be put together almost full picture of game, although a
great deal there and will not be (magics, for example). The going out Dates of full
version while unknown and to me to myself, can say only one - once grass-snake so much
done, it has to finish (not to disappear to labor!).
On today (september 2000) ready "inlying" demo-version,
for testing. Demo for universal behelding will appear in electronic publishments,
hope, in a short time... ;))
All of wishes, suggestions and oth. one can be sent to me personally,
with interest will become familiar. On work advancement measure will report, so that the
favors ask: call, read!
|