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Lunar wind

Author: E.Nesterenko (Jam)

   On given moment is not completed project, however done already enough much and I think, one can be somebody related. So, Lunar Wind is role play game (RPG), to the maximum close to classic (table) variants and in time the same absorbing in oneself all of dignities computer RPG. Project large-scale.

   Creation History? All simply. To begin with, on Spectrum never was not of full value RPG, (aside from, perhaps, Bard's Tale, but on today her design and interface do not bear no criticism) and and this genre pleases to me more all of the rest of. Therefore I closely busied role play games: looked variety (Bard's Tale, Bloodwych, Hero Quest) spectrum's, became familiar with classic representatives RPG on other platforms (Might and Magic 1-6, Eye Of Becholder), studied the rules system bases of table role play games, and after worked up a rules system, design, interface, game plot of a story.

   So, that will from oneself represent game? A Graphic realization is "doom with turns on 90 degrees" in two variants: "nature" (fields, trees, mountains and etc.) and "labyrinths" (city, cave). Near entrance in "inlying locations" (so I call any taverns, locks, temples and other) appears a drawn static picture. And, all 3d-graphic arts also drawn. Game "step-by-step", NOT realtime. Quantity of players in detachment - from 1 to 8, grants 16 races and 16 professional classes, from which one can be chosen to oneself a player. Except this in game in quality NPC meet 8 human-like races, 14 "carrion" version and 12 "pamper" version, called by magic. Am also missson characters. Game NOT linear, although the missions will be. Other business, that to do them, in principle, not without fail. ALL graphic arts coloured, that laid the certain limitations on reflection NPC (they print only when hit in one location with detachment), and and the variants of background graphic arts do not pamper by variety. To lacks of game should take and frequent loading (if, of course, by you 128 kb; well and if 512 is rules!). Brought a few to effect original decisions, but this while I will leave in secret... Interface "icon", management is by cursor. A Language is RUSSIAN! :)) Weapon versions - about 100, all objects - about 200, invocations - 192 (do not be scared, all in help ;)) Playing space occupies approximately 90000 locations (this is not joke), so what kind hours pair a game will not get through nobody, and author in that number. Very recommend to play in classic variant, with friends, distributing the roles are on that and role play game. Exhausted "Bards" fanats, be glad - in my game present MAP! Opens on passing measure, one can exactly be known, was detachment in this locations, or not. All map broken-down to 4 pieces, 4 state: empire Gaya (there live in the main peoples), kingdom Eviden (elvs), reign Zartak (gnomes) and khanate Chanakatl (orks). In game 12 of languages, so what if your hero has formation in 3 of class of high, tightly to him will be relared... :)))

   In demo-version may will walk on map piece, look in inlying locations, strike with monsters and to do one mission. On demo one can be put together almost full picture of game, although a great deal there and will not be (magics, for example). The going out Dates of full version while unknown and to me to myself, can say only one - once grass-snake so much done, it has to finish (not to disappear to labor!).

   On today (september 2000) ready "inlying" demo-version, for testing. Demo for universal behelding will appear in electronic publishments, hope, in a short time... ;))

   All of wishes, suggestions and oth. one can be sent to me personally, with interest will become familiar. On work advancement measure will report, so that the favors ask: call, read!

 


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