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ZX-Power3 Logo

Maintenance of magazine «ZX-Power 3»

   Dear computer users ZX-Spectrum! Release of kharkov electronic magazine "ZX-Power" happy to represent to you a third number of our publishment. A Magazine occupies one disk, has video introductory fullscreen roller, comfortable shell and contemporary design. A Disk protected from copying, but APPENDIX copies freely. If you saw the numbers first and second "ZX", that we can assure you - third number not at all by him does not yield and even in a great deal excels previous numbers. Volume not compressed articles (around 1900 standard sectors TR-DOS, and this in 1,5-2 once more volume of any spectrum magazine), 17 accompanying melodies, regimes 32/42 of symbol in line, by the line/paginal text examination - this and a great deal other will not bring you feel sorry about monies expended in magazine.

1. ������

1.1. �������������� ��� #2
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ ����� ������ � �������������� ������� ��������.
1.2. ���������
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ ��������������� �������� ����� ��� ��������.
1.3. ���������� �������
   ï¿½ï¿½ï¿½ï¿½ï¿½ ������ ���������������� realtime 3D-��������.
1.4. ������ ����� #1
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ ����� ������ �� ������� � �������� "�����������" ��������.

2. ������

2.1. ��������� ���������
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ ����������� ���������� �� ���������.
2.2. ������ � AY
   ï¿½ï¿½ï¿½ ���� ������ �� ������� ������ ����������� ����������.
2.3. �����
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ IS-DOS'���� ������ � "�������" � ����.
2.4. ��������
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ � ������������ "�������" � ��������.
2.5. SUPER ELITE EDITOR
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ ��������� �������� � ���� "ELITE".
2.6. ��������� ���
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ �������������, ������������ X-Project Association ����� ������������� ���������.
2.7. �������#1
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ ��������������� ������� ZX-POWER.
2.8. �������
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ ����������.

3. ������� �����

3.1. ������� ��� �������
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ "�������" �� ����� "��� ������ ����� ������..."
3.2. ���������� �������
   ï¿½ï¿½ï¿½ ������ � ������������� ������� ���������.
3.3. ������ ��������� ������� #1
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ �� ������� ����������� ����.
3.4. ������ ��������� ������� #2
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ ����� �����������.
3.5. ��������
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ ��� ������������ � �� ������...
3.6. �������
   ï¿½ï¿½ï¿½ï¿½ ���� ����������� ������������ �������.

4. �������

4.1. ����� ��� �������
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ ��������� ������ ������.
4.2. ������ HAYES
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ ������ ������� HAYES.
4.3. MNP � HAYES'��
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ ��������� �������� ���������� � �����.
4.4. ������ �� ���������
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ � �������� �� ������.

5. ��������

5.1. TICKLISH JIM/BROKIMSOFT
5.2. ROM/PROGRESS
5.3. EXTREMER/BRAIN WAVE
5.4. RST#7/CBS
5.5. TIM KELLY and CRAZYMAN/KGS

6. �����������

6.1. �������
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ ����������� ���� "�������" �� �������.
6.2. CSC: DEJA VU
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ ������� "Crime Santa Claus: Deja Vu", ���������������� ������� Brokimsoft.

7. �������

7.1. ������� �� XPJ
7.2. ����������� �������
7.3. ����� �� �������

8. ������ �����

8.1. APPLE
   IMac - ����������� Macintosh.
8.2. INTEL
   ï¿½ï¿½ï¿½ï¿½ï¿½ ��������� �����������.
8.3. MICROSOFT
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ Windows'98.
8.4. SILICON
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ ���������� � ������������ "Silicon Graphics".

9. �����

9.1. ������ � ������ #2
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ �������.
9.2. �������� ����
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ ������.
9.3. ����������-3
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ �������.

10. ����������

10.1. BRIGHT-2
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ � �������� ������ ����������.
10.2. ����������� HAYES-������
   ï¿½ï¿½ï¿½ï¿½ï¿½ ����������� ������ HAYES.

11. ���������

11.1. ������������ �������
   ï¿½ï¿½ï¿½ï¿½ï¿½ ������������ ������� ���.
11.2. ����
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ � ����� ������� ����������.

12. �����

12.1. ���������
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ ����� ���������.
12.2. ��� � �������
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ �� ������ ������.

13. ������� ����
   ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ �������� ���������� "ALASM v4.1." � ����� ��������� ������.

14. ���������
   ï¿½ï¿½ï¿½ï¿½ï¿½ �������, ����������� ����������� ��������. ������ ������.

Appendix

   "MYSTICAL" - "shooter" with mystical subject, in which to player lies ahead as monk to overthrow in hell ocean depths all evil spirits, captivating fairyland and to make restitution to planet of peace and rest. In game excellent graphic arts, are the sound effects under AY, and on quantity of weapon and monsters a game does not yield to even better genre standards "action".

   "WACKY RACES" - 2D racing imitator with elements "collect", high-quality graphic arts and fascinating obstacles, which nobody will not compel to be bored.

   "PLATOON" - dynamic hit with carefully drawn coloured graphic arts and ��������� by elements. To Player in role superwarrior it need alone win war, falling out with countless quantity of enemies and obstacles.

   "CHOPPER DUEL" - "shooters" on two, in which it need show all of management skills by helicopter and to cut with enemy. In front of duel beginning can be made at for battle of any of 50-�� levels.

   "SUPER ELITE EDITOR" - game shippings editor "ELITE", in which one can be changed to oneself any parameters, up to acquisition "Cobra MK-4".

   "CRIME SANTA CLAUS: DEJA VU" - Demo quest of arcade, advantageously exuding among games of this genre by excellent graphic arts, original scenario and high-quality effects.

   Besides, on disk you will be able to find IS antivirus, subprogram sources of automatic mask creation and two screen file, illustrating work of this algorithm.

   We hope, that a magazine will be relared to you on soul and you will begin one of our permanent readers, and we with its side will endeavour to justify your trust. To meeting in "ZX-Power #4"!

With kind regards, magazine Release.

 


���������� ��������� ����

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