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Mage Backgrounds
ARCANE(M)-Mages are just hard to find. The higher the Arcane, the harder it is to find/remember/discover a Mage. -1 Perception or Investigation die to find Mage per dot, adds to Stealth attempts. Doesn't help in combat, just harder to be tracked down. Can be dampened.
*Easy To Overlook
**Where Did He Go?
***Very Difficult To Follow
****Needle In Haystack
*****Which Grain Of Sand?
AVATAR(M)-The Avatar is a Mage's connection to the universe. It is what allows them to manipulate reality. The more dots in Avatar, the larger an affect Magick has in a Mages life(the bigger a chunk of Reality they are). Can absorb Avatar in Quintessence/hour of meditation on Perception+Meditation(dif 7) and may spend Avatar in Quint to lower difficulty on Magick rolls. Quint gained from Avatar must stay with the Mage.
DESTINY(M)-Signifies Mages who are supposed to have a special part in events that shape the future. Usually vague. Once/story, when threatened with Bad End(TM), may roll Destiny(dif 8) and gain success in Willpower points restored. Mages also use as type of Status.
*Mage Of Merit
**Creditable Mage
***Mage Of Promise
****Respected Mage
*****Revered Mage
DREAM(M)-Tap into universal unconscious, gain info for short time. Go in trance(may roll Perception+Meditation or Enigmas), comes out with Lore(may learn something else). Is 1 chosen ability for duration.(have ability: roll dream OR ability). Roll Dream when using ability.
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