What's all the fuss about
digital?
Yeah, what's all the hubub,
bub?
Sixteen-bit master recordings are not adequate for subsequent replication
on 16-bit CDs.
That is to say, CD quality isn't good enough for CD output.
For example, when using a digital console or workstation to add
equalization, change levels or perform other digital signal processing,
error accumulates in the 16th bit due to computation. It's one of
those bit-twiddly facts computer scientists are paid to discover, and sound
engineers go to school to learn about. It is therefore desirable
to use a longer word length, such as 20 bits, that allows processing prior
to 16-bit storage.
However, the problem of transferring 20 bits to 16 bits is not trivial.
Nor can it be avoided, for CDs only work at 16 bits. Simple truncation
(chopping-off) of the four least-significant bits greatly increases distortion
in the overall output. If the 16th bit is rounded, the improvement
is only modest, and distortion still occurs. Noise shaping, dithering
and all sorts of techniques have been applied to try to smooth things out,
but the solution really lies in a higher bit rate and a combination of
mastering techniques.
So Atlas Audioworks starts off with a fat 24-bit-professional-level,
super-clean signal, and later squeezes it to fit seductively in a slinky
16-bit outfit that anyone can take home to enjoy. It's all done with
outstanding dedicated digital-to-analog and analog-to-digital processors
and the latest in professional studio software.
It's all about detail, really. In audio terms, each bit of resolution
translates into about 6dB of dynamic range (the difference between the
softest and the loudest sounds that can be represented.) A 16-bit
CD has has a dynamic range of 96dB; a 20-bit system has a range of 120dB.
Our 24-bit system has a theoretical dynamic range of 144dB.
It remains theoretical, because the physics of the real world and limitations
of human hearing refuse to let us experiment further.
Something to keep in mind is that the extra dynamic range afforded by
higher resolutions isn't on the loud end of the scale, rather the bottom
of the scale is pushed down, capturing quiet sounds more accurately.
Digital equipment has been cursed from the start for being "too good,"
or "too clean" to produce the warm, fat, greasy, vintage-sounding, saturated
sounds we've all grown to know and love. That warm, fat, soaked,
seductive sound is called distortion. It has many other names, but
all boils down to some sort of grungy coloration of the original sound.
It also comes at a price--tape hiss, tube hum, and the occasional broken
or overdubbed tape and subsequent destroyed masterpiece. (There
is no "undo" in the analog world.)
The particular sort of distortion that we appreciate has a certain harmonic
quality to it and is dependent upon a variety of different factors.
It is true that nothing makes a guitar sound beefy like a hot, overdriven
tube. Nothing warms up a voice like valves. Nothing mellows
out a signal like tape saturation and a tube compressor. Nothing
except painstakingly modeled algorhythms that controllably simulate
all of those and more. We use digital reproductions of vintage microphones,
preamps, amplifiers and tape machines. We can simulate the sound
of vinyl from any era, a speaker cabinet that you wish you owned, and acoustically
modeled rooms from shoebox-size to mother-of-all-ampitheaters.
Is it convincing?
You bet it is. We are musicians ourselves, and if it doesn't sound
great, we don't want anything to do with it. We can give you all
the perks of analog without all the problems. If you still want hiss
and crackle when all is said and done, we can add it into the mix.
We can even add in motor hum and 60hz noise, if you really want the analog
sound.
The dynamic range of tape isn't up to par for CD mastering or archiving.
The motion of the tape across the recorder's heads creates noise and hiss.
If you need to copy from one tape to another or combine tracks together,
you'll add noise and probably lose some treble response...you're compounding
the uglies. This is called generation loss. We've all heard
it, and we all hate it.
Tape begins to degrade as soon as signal is recorded on it; the magnetic
patterns start fading, and could even print from one layer of tape to the
next on the reel. Tape is crap.
Don't even consider recording your inspired creations to tape.
It has been out of vogue and behind-the-times so long that you should feel
a tinge of guilt for even considering putting your precious work on such
substandard media. Do you really want to go into your project knowing
that there will be hiss and noise from the start? It's time to clean
up your act.
©2001 Atlas Audioworks |