Qellzen Ironeye

The Dim One
Human male 4th-level bard

Armor Class: 8
Movement: 12
Hit Points: 17
THAC0: 19
Alignment: Chaotic neutral (strong good tendencies)

STR 10, DEX 12, CON 14, INT 14, WIS 9, CHR 17, COM 11

Spells (2/1): 1st-levitate, spook, 2nd-battering ram.

Rogue Abilities: PP 35, DN 40, CW 65, RL 10; Bardic Lore 20%.

Weapons of Proficiency: Dagger, long sword, short sword.

Nonweapon Proficiencies: Appraising; blind-fighting; direction sense; musical instrument (drum); riding, land-based (horse); running; singing; spellcraft; swimming.

Equipment: Standard adventuring gear and leather armor.

Magical Items: None.

Combat/Tactics: Cagey, Qellzen stays close to those more suited for battle and tries to capitalize off of the openings they create. Otherwise he will use any means necessary to win and/or survive.

Allies/Companions: Captain Devif of Luskan; Johran Beasttalker; Vixen; Xerix the Bold.

Foes/Enemies: Anyone who is against him and his friends, and all evil undead.

Appearance: Standing 5' 6" and weighing only 150 pounds, he is not much to look at. Qellzen wears somber looking cloths in dim shades of gray and blue. He has an iron patch over his right eye, as it was lost in a tumble down a steep embankment as a child.

Personality: Quite and very still, it is rare that Qellzen will move unless it is absolutely necessary. He still thinks of falling and is very likely to refuse to climb, even though he has become quite good at it.

Experience: 7,500.

Experience For Next Level: 10,000.

Locales Frequented: Waterdeep and the Western Heartlands, now the North.

Motivations/Goals: To live and bring cheer to children, especially those who suffered a major injury at a young age, such as he did.

Campaign Uses: Qellzen is an opportunist, anywhere he can gain treasure and skill he can be found.

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