The Paladin is the ultimate warrior of good.
This makes him unspeakably tough, heal at an incredible rate, leap small
mud huts in a single bound, and also arms him with potent anti-evil spells.
This all has a price: that the Paladin loses his powers if he becomes evil,
and will have difficulty working with evil people. Only the Avenger will
match a Paladin in single combat: but they have a hard time to make up
for it!
None of the spells will work
if the Paladin becomes evil, and many of the spells and skills will not
work correctly on targets of the wrong alignment. These limits also apply
to magic items used by the Paladin including potions and other such self-affecting
items. The Paladin will also heal fastest if good and hardly
at all if evil. However, if the Paladin doesn't
stay true to his alignment he does have a marginally easier time of it
than the Avenger. |
|
Level
|
Skills/Spells
|
01
|
- Detect Alignment - Rescue |
05
|
- Lay on Hands |
06
|
- Create Food - Create Water |
07
|
- Cleave |
08
|
- Armor |
09
|
- Enhanced Damage |
10
|
- Bless - Cure Blind |
12
|
- Protection From Evil |
14
|
- Parry |
15
|
- Two Attacks |
16
|
- Dispel Evil |
18
|
- Hold |
20
|
- Track |
22
|
- Call Demonsword |
23
|
- Remove Curse |
24
|
- Detect Poison - Remove Poison |
25
|
- Strike |
30
|
- Three Attacks |
32
|
- Dodge |
34
|
- Sanctuary |
|