Gersalius'
Statistics
Alignment: Chaotic Neutral
Race: Firbolg
Class: Warrior
Gender: Male
Age: 52
Height: 10’2"
Weight: 725#
Skin: Pink
Hair: Dark brown
Eyes: Grey
Level: 5th
Exps.: 32,000 (64,000)
Armor: none
AC: -2
Thac0: 16
Hit Points: 78
~Statistics~
Strength: 18-00 Stamina:
18-84 Weight Allowance: 185 Muscle:
20 Attack Adj.:+3
Damage Adj.: +8 Maximum Pressure: 700 Open Doors: 17(10)
Bend Bars/ Lift Gates: 60%
Dexterity: 15 Aim: 13
Missile Adj.: 0 Pick Pockets: 0% Open Locks: 0%
Balance: 17
Reaction Adj.: +2 Defensive
Adj.: -3 Move Silently: +5%
Climb Walls:
+5%
Constitution: 15 Health:
13 System Shock: 85% Poison Save: 0
Fitness: 17 Hit
Point Adj.: +3 Resurrection
Survival: 98%
Intelligence: 11 Reason: 9
Spell Level: 4th
Illusion Immunity: -
Knowledge: 13 Bonus
Proficiencies: 3 Learn Spells: 55%
Wisdom: 14 Intuition: 12
Bonus Spells: 0 Spell
Failure: 5% Willpower: 16
Magical
Defensive Adj.: +2 Spell Immunity:-
Charisma: 8 Leadership: 8
Loyalty Base: -1 Maximum
Henchmen: 3
Appearance: 8 Reaction Adj.: 0
~Saving Throws~
PP/DM: 11
RSW: 13
P/P: 12
Breath: 13
Spell: 14
~Weapon Specialization~
(Giant-kin
Weapons)
2-H Sword
(double)
~Weapon Proficiencies:~
2-H Sword (Giant-kin Weapons)
Battle Axe (human size)
~Non-weapon Proficiencies~
Animal Handling
Herbalism
Hunting
Reading/Writing
Weather Sense
~Languages~
Firbolg
Common
Storm Giant
~Moneys~
Cps: 23
Sps: 17
Gps: 43
Pps: 3
~Special Items,
Carried or Worn:~
2-H Sword
(Giant-kin)
Battle Axe
Pouch of
Holding
~Weapon~………Attacks......…Damage.....……Thac0…Damage
Adj.
2-H
Sword
3/2
1d10x2~3d6x2
10 +8+3
Battle
Axe
1/1
1d8~1d10
13
Special Advantages
Magical
powers usable once a day. These develop in order, at odd-numbered levels staring
at 3rd level. The Powers are; Detect
Magic, Diminution (as double the potion), Fool’s Gold, Forget, and Alter
self. These can
not be used in melee combat.
Firbolgs can use large human weapons (like two-handed swords and
Halberds) with one hand without penalty.
When using weapons of their own make (huge double size versions of human
weapons), Firbolg can wield them with both hands to inflict double damage.
Firbolgs
can swat away incoming missiles with a roll of 6 or better on a d20. With one
free hand, they can swat away up to two missiles per round. Large missiles, such
as boulders or catapult missiles can be caught if the Firbolg wishes. Caught
missiles can be hurled back at opponents on the next round with a -2 penalty to
the attack roll.
Special Disadvantages
Firbolgs have a 15% magical resistance, even against magic that is
beneficial.
Firbolgs never wear armor or carry shields.
Firbolgs take damage as large creatures.
When
using human size weapons, the Strength bonus does not apply.
Firbolgs
must earn double the experience points of the base class to advance each
level.
Superstitions
Firbolgs
have an innate fear of human and demi-human crowds.
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