The Adventurers©

 

~~ The Quarterstaff of Missile Mastery ~~

 

    Quarterstaff of Missile Mastery +2

        Expends 1 charge to reflect a missile spell back at its caster at
        Fighters Thac0.

    Magic Missiles
        2 charges per casting at 9th level of effect.
        2 charges at 5d4+5 damage.
        Absorption at 1 charge per 3d4+3 cast.

    Snilloc’s Major Missile:
        3 charges per casting at 13th level of effect.
        3 charges at 7d4+7 damage to 1 opponent only.
        Absorption at 1 charge per 3d4+3 cast.

    Mordenkainen’s Force Missiles:
        4 charges per casting at 16th level of effect.
        4 charges at 2d4+16 with a maximum of 4 casts with a maximum of
        8d4+64 of damage.
        Any and all objects within a 3' radius of impact are subject to 16
        points of damage from the Force Missile, save for ½.        

    The Staff will recharge itself automatically by absorbing Magic Missile,
        Major Missile, and Force Missile spells targeting the bearer, if the
        Staff is not used to cast spells in that round.

    The Staff can be used to block normal and enchanted missile weapons,
        as the casters only action in a round.

    The Staff is black ironwood, steel shod on both ends, and 6’ long, and
        on command, can grow to any length between 6’ and 12’.

 

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