~~ The
Quarterstaff of Missile Mastery ~~
Quarterstaff of Missile Mastery +2
Expends 1 charge to reflect a missile spell
back at its caster at
Fighters Thac0.
Magic
Missiles:
2 charges per casting at 9th level of effect.
2 charges at 5d4+5 damage.
Absorption at 1 charge per 3d4+3 cast.
Snillocs Major Missile:
3 charges per casting at 13th
level of effect.
3 charges at 7d4+7 damage to 1 opponent only.
Absorption at 1 charge per 3d4+3 cast.
Mordenkainens Force Missiles:
4 charges per casting at 16th
level of effect.
4 charges at 2d4+16 with a maximum of 4 casts
with a maximum of
8d4+64 of damage.
Any and all objects within a 3'
radius of impact are subject to 16
points of damage
from the Force Missile, save for
½.
The
Staff will recharge itself automatically by absorbing Magic Missile,
Major Missile, and Force Missile spells targeting the bearer, if
the
Staff is not used to cast spells in that round.
The Staff
can be used to block normal and enchanted missile weapons,
as the casters only action in a round.
The Staff is
black ironwood, steel shod on both ends, and 6 long, and
on command, can grow to any length between 6 and
12.
To
return to Balenar's
main page, go here.
To
return to the Adventurers
main page, go here.