The Adventurers©

 

Val Fleetfoot©

 

    Alignment: Chaotic Neutral
    Race: Half-Elf
    Class: Fighter ~ Mage (Berserker Kit)
    Gender: Male
    Age: 53
    Height: 5’8"
    Weight: 175
    Skin: White
    Hair: White
    Eyes: Pink
    Level: 5~4
    Exps.: 16,000 ~ 16,000
    Armor: Splint Mail
    AC: 4
    Thac0: 16
    Hit Points: 55

~Statistics~
    Strength: 18~77 Stamina: 18~45 Weight Allowance: 135
   
     Muscle: 18~00 Attack Adj.: +3 Damage Adj.: +6
   
     Maximum Pressure: 480 Open Doors: 6
   
     Bend Bars/ Lift Gates: 40%

    Dexterity: 17 Aim: 15 Missile Adj.: 0 Pick Pockets: 0
   
     Open Locks: 0 Balance: 19 Reaction Adj.: +3
   
     Defensive Adj.: -4 Move Silently: +15%
   
     Climb Walls: 15%

    Constitution: 15 Health: 13 System Shock: 85%
   
     Poison Save: 0 Fitness: 17 Hit Point Adj.: +3
   
     Resurrection Survival:98%

    Intelligence: 17 Reason: 15 Spell Level: 7
   
     Illusion Immunity: - Knowledge: 19
   
     Bonus Proficiencies: 8 Learn Spells: 95%

    Wisdom: 14 Intuition: 16 Bonus Spells: 2nd
   
     Spell Failure:0% Willpower: 12
   
    Magical Defensive Adj.: - Spell Immunity: -

    Charisma: 12 Leadership: 10 Loyalty Base: 0
   
    Maximum Henchmen: 4 Appearance: 14 Reaction Adj.: +2

~Saving Throws~
    PP/DM: 11
   
RSW: 13
   
P/P: 12
   
Breath: 13
   
Spell: 14

~Weapon Specialization~
    Long Sword (double)

~Weapon Proficiencies~
    Bow
   
Dagger
   
Long Sword

~Non-Weapon Proficiencies~
    Infravision
   
Endurance
   
Blind Fighting
   
Ambidextrous

~Moneys~
  

~Special Items, Carried or Worn~
  

 

~Weapon~     Attacks…..Damage…Thac0…Damage Adj.
Long Sword     3/2        1d8~1d12    10       +6+3(
*+3)
Dagger (melee) 1/1       1d3+1~1d3   13       +6(
*+3)
Arrows (20)      2/1        1d6~1d6      16

 

******************************While Berserk***************************
    Reaction Adjustment +3
    Attack Adjustment +1
    Damage Adjustment
*+3
    Hit point Adjustment +5
    Immune to Wizards Spells;
     Charm Person, Friends, Hypnotism, Sleep, Irritation, Ray of
     Enfeeblement, Scare, Gaes.
    Immune to Clerics Spells;
     Command, Charm Person or Mammal, Enthrall, Cloak of Bravery,
     and Symbol.  
    +4 to Saving Throws vs. Wizards Spells;
     Blindness, Confusion, Hold Person, Hold Animal, Charm Person
     Tasha's Uncontrollable Laughter.
  

 

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