CONTENTS/SKIP TO:
AD
ASTRA
This is the Page where I detail my perceptions, musings, and theories on
the Astral World and the Otherworlds -- Faerie, the Umbra, Hells, Heavens,
Earths, etc.
Go to AD ASTRA
THE
AVATAR PAGE
This page details the elusive thing known alternately as the Avatar, the
Oversoul, the Higher Self, the Superconscious, the Higher Guardian Angel,
and the Divine Self. Remember -- it is the Avatar that Awakens, the
mortal was always awake.
Go
to my WoD COMPILATION
Go to the
ROSTER-PAGES (Sorted by area)
STAND-ALONES -- My ideas for chantries, caerns, whatever...with little or no description of anything outside that one location or group or whatever.
THINGS WoD MAGES SHOULD AVOID:
3rd Eye -- Correspondence
(6th Sense), Mind (Auras), Spirit, Prime
Auras -- Mind, Prime,
Spirit
Shields -- Mind, Correspondance,
Forces, Prime (Time)
"Nwyvre" -- life-force, quintessence, chi (Druidic)
Kundalini -- serpent-energy, the serpents Ida & Pingala
(Eastern)
Serpent's Egg / Adderstone / Druid's Gem
"Pheryllt" -- Druidic alchemists, glassmakers (mesons, glass
rings, "time drawers", faerie rings)
SOCIALIZING
Socializing describes
how socially active and locally well-known the character is.
1 -- Hermit; sees no one
2 -- Shy; rarely goes out, a few acquaintances
3 -- Typical; seen often, good-sized circle of friends
4 -- Very Social; an active life, many know him
5 -- Sam Ritter; always busy, knows everyone
MUNDANITY
Mundanity describes
how normal or strange the character seems to common people.
1 -- Deviant; obvious weirdness in clothes, speech, etc.
2 -- Eccentric; only seems really strange to those close to her
3 -- Typical; seems like a regular gal
4 -- Mundane; avoids standing out
5 -- Drab; attracts no attention at all
COMMITMENTS
Commitments describes
how many elements of life tie the character down and limit his actions.
1 -- Free; no ties of any import
2 -- Loose; a few friends and minor promises
3 -- Solid; in the middle of some projects, possible family or allies
4 -- Strong; very busy, deeply involved
5 -- Like Steel; Destiny or solemn oath bonds you to certain people or
projects
LOCAL FAME
1 -- Unknown; who?
2 -- Wallflower; seen occasionally
3 -- Typical; comes to mind easily at name's mention
4 -- Popular; known by many
5 -- Local Star; lots of attention everywhere you go
CORRESPONDENCE
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The
Order
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Verbena
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Chorus
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Ecstatics
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Akashics
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Euthanatos
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VAs
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Shamans
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Ethernauts
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MAGE
PHILOSOPHICAL CONFLICTS
OoH -- individual free will unimportant, serve greater whole, the
Art; Discipline, organization, & knowledge are vital (CoE, Ver)
Verbena -- Self is everything, embrace physical animal self, adore
both carnal & divine, bright passions and dark ones, Unity is unimportant
(Ak, Euth, Chor)
Akashics
-- no Self, only the mind and the Way... prefer solitude, carnality is
a distraction, org. unimportant, physical body trifling and limited but
worthy of honing as a weapon (CoE, Ver, Chor)
Euthanatoi
-- there is no free will, only Fate
Dreamsp.
-- obey elders, spirits, and tradition, not personal will
Ecstatics
-- let go, defy, be extreme, drink deeply
Chorus
-- lose Self in the One, join, give to the world but be not "of it"
VAs
-- ignore the carnal, data is everything (Ver, CoE, Euth)
Ethernauts
-- religious science, wait for the Messiah theory
Hollowers
-- no meaning, just pastimes, search the shadows
The world is full of things that Sleeping senses never know. The Awakened often know each other only by noticing that another has seen what they have seen; the terrifying chimera that surrounds a man on the bus, for example, indicating that he is tormented by horrifying dreams. The archly pale aura of dead light glowing about that group of trendy night-clubbers. The ribbons of energy that course through that grove of trees in the National Park. The little temple in Chinatown that actually does resonate with a fractured kind of holiness. The masses of people who walk the streets virtually soulless, or the one bright spirit that stands out among them.
It is not so incongruous as I once thought, to see primals in the cities. There are more people in cities today, especially smaller ones, than ever before... there must exist some primal shards even in those people. It does make sense, however, that most of them would eventually choose to leave the patterns and spiritual emptiness of the cities, and return to their primal natures (eg, the unbalanced girl with visions of Kali in a law firm).
What conflict should be in MAGE: inner transformation and conflict... a woman's Avatar aligns with the dark and active aspect of the goddess... a man, her lover, must learn passive acceptance of pain in order to balance and stabilize her destructive tendancies, to complete the cycle... he must learn to embrace pain, accept passively the actions of the dark feminine. His mentor, an Adept, strives to teach him to embrace and envelop torment, but has trouble shattering the orthodox paradigm. They meet, the man trying to show the dark subconscious of the woman his development... she continually rejects him, brutalizing him, until he is prepared, and continues upon her destructive path until he is.
Sex magick: a mage-woman takes her lover, who is filled with tension and worry, and caresses the worry out of the body, easing the stress and bringing calmness. The troubles are still there, but the outlook is calmer and more clear. Keep in mind, however, the imposition of the mage's personal opinion; she believes that mellow calmness is the best way for her lover to face these realities, and has enforced her will thusly. Other examples of sex magick include...
Ideas from "Druids" by M.Llywellyn -- the Pattern (Entropy 1 to percieve, need Per + Occult to understand)... use of Mind magick to intimidate, communicate, etc. (sound of thunder, look like an elder, overwhelming will)... become strong, make bones brittle... sex magick, giving vitality and vigor to others...
Chronicle idea: "Are we sane or mad?" Invisibles-like cell of reality-terrorists, just initiated by a fraternal-seeming mentor, are left to deal with things on their own when the mentor is killed. Reality has become strange indeed for them... he had told them that this was because they had Awakened to the true reality, begun to see past the static presentation crafted by the Enemy. Epiphanies and seekings end with Contact, being faced with a mysterious blank entity of pure Enlightenment. Extreme deviance -- transvestitism, craziness, destruction, lawbreaking, radical philosophy... Arcane focused through costumes, masks, facepaint, weird gear... codenames. Entering other dimensions and realities, leaping off skyscrapers, seeing cities for what they really are, living through the eyes of a dove, brutally killing heavily-armed troops that serve the Enemy. But who is the Enemy, and who is not? Some claim to be allies but seem to similar to the Enemy, others act as enemies but seem to fight for the same things the cabal does. Finally the question arises: are we sane, or mad?
Chronicle idea: a young man starting a life, everything is being
handed to him -- a house, a job, some hobbies, and there's even an attractive
young girl who lives nearby and is the niece of one of the men who are
helping him find a place. But then he begins to have dreams about
a fierce, strange girl...