
TSSI Character Generator (ZIP/EXE, 59kb,
Jim Vassilakos): A DOS-based program that handles a lot of the grunt
work associated with character creation.
TSSI Character Generator v1.1
(ZIP/EXE, 60kb, Jim Vassilakos): An improved version of the program
above.

Improved Chase Chart (ZIP/PDF,
11kb, Pierre "Klydesdale" Grandmont): A set of tables that
adds more detail to a car chase, with things like pedestrians and
narrowing roadways. Great stuff.
Driving Check Chart (ZIP/PDF,
3kb, Pierre "Klydesdale" Grandmont): A reference sheet with
situations where a driving check would be required and the modifiers
for the check.
Ground Vehicle Modification (RTF, 48kb,
???): Rules for modifying ground vehicles (you know.... cars)
by adding new weapons, electronics, etc. It also includes a lot of
new goodies to add to your vehicles.
Pregnancy Charts (ZIP/PDF, 5kb,
Pierre "Klydesdale" Grandmont): Those boneheads down in
the G4 Bureau need to consider adding prophylactics to the list of
equipment assigned to a field agent. This set of charts is used to
determine the chance of pregnancy to occur, and the characteristics
of the child.
Hot Pursuit (ZIP/PDF, 41kb, James
Hicks aka "Grimm"): Detailed rules for foot chases, taking
into account terrain, weather, footwear, and other stuff. Unfortunately,
it's based upon real-world experience.
Module Creation System
(PDF, 19kb, ???): A set of tables that can be used to randomly generate
a scenario -- roll them bones!

CIA Spy Gear (ZIP/PDF, 48kb,
James Hicks aka "Grimm"): Taken straight from the CIA website,
these are items that were used by the CIA over the years. This file
also works with the original Top Secret game.
TSSI Weapons (ZIP/PDF, 113kb,
???): Lists of many, many weapons converted for use with Top
Secret/S.I. -- a definite "must download"!

1999-2000 Annual (PDF, 242kb, TSSI
List Members): A compilation of the best posts from the mailing list's
first year. Includes official Top Secret/S.I. game errata and all
kinds of new rules, fixes, skills, advantages, and gear. Lots of great
stuff!
2000-2001 Annual (PDF, 438kb,
TSSI List Members): A collection of posts from the list's second year,
with more new gear, rules, information, and stuff!

NPC Combat Record Sheet (ZIP/PDF,
226kb, ivanhoe22): A combat sheet for keeping track of NPCs during
combat, especially weapons, damage, etc.
NPC Templates (ZIP/PDF, 7kb,
Pierre "Klydesdale" Grandmont): A set of NPC record sheets.
The "farfetched" sheet is for characters in superhero campaigns.
NPC Templates (ZIP/DOC, 9kb,
Pierre "Klydesdale" Grandmont): Editable versions of the
sheets above.
Scenario Record Sheet
(PDF, 9kb, James Hicks aka "Grimm"): A handy record sheet
for keeping track of what happened in a game -- who was there, who
they met, what they found (and what they didn't find), etc.
I've used sheets like this for many of the games I've played, and
they're great for preserving continuity of a campaign.

General
Roleplaying and TS/TSSI FAQ (TXT, 15kb, ???): A FAQ explaining
what an RPG is and what the Top Secret and Top Secret/S.I. games are
all about.
Spy's Advice (PDF, 129kb,
DRAGON Magazine): A compilation of all of the questions and answers
for the original Top Secret game that appeared in DRAGON magazine
over the years.
TSSI Master Index (PDF,
204kb, James Hicks aka "Grimm" and Dave McAllister): A comprehensive
index for all of the Top Secret/S.I. rulebooks, modules, and DRAGON
magazine articles.
TS Articles (ZIP/PDF,
11kb, James Hicks aka "Grimm"): A listing of all Top Secret
and Top Secret/S.I. related articles that appeared in DRAGON magazine
over the years.

A Funny Thing Happened
on the Way to the Mission (ZIP/PDF, 43kb, Merle Rasmussen): All
sorts of things can go wrong with a mission.... here are some of them.
A Very Special Agent
(ZIP/PDF, 15kb, Tony Lee): Several new advantages and disadvantages,
and rules for gaining and losing them.
At Close Quarters (ZIP/PDF,
12kb, Jeffrey Sullivan and Bruce Onder): New "reality rules"
that add detail and more realism to combat.
Darkest Secrets (ZIP/PDF,
20kb, Marcus Rowland): Rules for "secret" advantages and
disadvantages that even the agent doesn't know about. Includes several
new ones.
Hunting Tanks is Fun and
Easy! (ZIP/PDF, 14kb, Thomas Kane): Rules for busting tanks and
other armored vehicles. The article includes a chart with many anti-tank
weapons.
Make the Most of Your Missions
(ZIP/PDF, 28kb, Merle & Jackie Rasmussen): Describes ways to liven
up a campaign. The article includes many plots and adventure ideas.
There Are No Generic Black
Belts (ZIP/PDF, 23kb, Mark Smith): Expanded rules for martial
arts for Top Secret/S.I., with several styles that go beyond the generic
"Oriental Martial Arts" skill.
Shining Armor (ZIP/PDF, 30kb,
Thomas Kane): An article listing many tanks and other armored
vehicles, with rules for using them.
A Swing and a Hit (ZIP/PDF,
18kb, Gary Van Binsbergen): Many new Close Combat techniques for Top
Secret/S.I.
The Navy Wants You! (ZIP/PDF,
29kb, Robert Rinas): Information for campaigns where the characters
are members of the U.S. Navy. The article includes some new skills
and several adventure ideas.
Watch Your Step! (ZIP/PDF,
19kb, Thomas Kane): An article with land mines and rules for using
them. It also touches on other types of traps.

OpenRPG Files (ZIP/XML, 3kb, Adolfo
Mendez): Miniatures and a character sheet for use with OpenRPG. OpenRPG
is a free program that allows folks to play RPGs over the internet.
Download it at OpenRPG.com.
WebRPG Character
Sheet (ZIP/RPG, 2kb, James Hicks aka "Grimm"): A detailed
character sheet for use with WebRPG. I haven't used it since WebRPG
started charging for the service, so I'm not sure if it still works.
WebRPG Vehicle Sheets (ZIP/RPG,
7kb, James Hicks aka "Grimm"): Several blank vehicle sheets
for use with WebRPG. There are different sheets for boats, cars, etc.,
meant to be used with the expanded vehicle rules from F.R.E.E.Lancers
and High Stakes Gamble. Like the character sheet above, I haven't
used them with the latest version of WebRPG.

007 to TSSI (ZIP/PDF, 41kb, Ivanhoe22):
A great set of rules for converting between Victory Games' James Bond
007 game and TSR's Top Secret/S.I.
Asteroid Field Chart
(ZIP/PDF, 3kb, Pierre "Klydesdale" Grandmont): A chart for
navigating through asteroid fields in sci-fi games.
Games of Chance (ZIP/PDF, 4kb, Pierre
"Klydesdale" Grandmont): Several new gambling games for
fantasy/sci-fi games. Includes Russian Roulette!
Star Wars Mission Chart
(ZIP/PDF, 3kb, Pierre "Klydesdale" Grandmont): A chart that
can be used to randomly roll up a mission objective for sci-fi games.
Piloting Check Chart (ZIP/PDF,
2kb, Pierre "Klydesdale" Grandmont): A chart that lists
appropriate times to make Piloting checks when flying a spaceship.
X-Com Power Armor (ZIP/RTF, 2kb,
"Big Chris" Johnson): Using powered armor from UFO: Enemy
Unknown.
X-Com Weapons (ZIP/RTF, 5kb,
"Big Chris" Johnson): Weapons and combat rules from UFO:
Enemy Unknown.
D&D Rules for Top Secret/S.I.
(ZIP/PDF, 20kb, Pierre "Klydesdale" Grandmont): Rules for
running fantasy games with the Top Secret/S.I. rules.