FALCON 4.0 Source Code Documentation

By Free Willy and the whales.

This document is for educational purposes only.



 
Global Memory Table of Content legend Class Tree 
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Modularisation and the simulation environment

We will look at two areas where the development of the various groups at egroups is concentrated on.
The major thrust is currently going into realism patches ( datbase tweaks) and new theaters.
Modifications on the i 1.08i2,exe have fixed many deficiencies in the change from 1,07 to 1.08.
And its a pitty that the leak was 1,07 and not 1.08 but we should in fact be glad - it could have
been the 1.00!

THEATER ORGANISATION:

Look here for more on FILES: used to control the theater and its objectives and units.

These game file tree locations are involved:

filepath 1:    Falcon4/terrdata/korea/terrain/
filepath 2:    Falcon4/terrdata/korea/texture/(-VFS-)
filepath 3:    Falcon4/Campaign/SAVE/(-VFS-)
filepath 4:    Falcon4/terrdata/objects
VFS= Virtual File Sytem
RENDERED TERRAIN
    This collection of classes manages a range sorted list of terrain blocks at a given
    level of detail.  There may  lists for each level of
    detail in the underlying map (for different viewpoints).
 
 

Simulator Organisation:

STARTUP
NAV
Communication
TACAN
Waypoints
COCKPIT
2d
3d
Airframe
FCC
OTW-Graphics
SIMLOOP
SIMINPUT