Theater Terrain Objects Units and more.

This is an attempt to delineate the implicated parts of teh sim which are involved in the Theater-terrain concept and
which have to be fully understood for flawless implementation.

These datastructures=files are currently known to be drawn upon inside the game different subunits.
THE OUT OF CANOPY LOOKS.
THE PLACEMENTS OF OBJECTS AND TEAMS.
THE INTERACTION OF OBJECTS AND TEAMS.
THE OPTIONS FOR AI DURING ACAMPIGN.
THEN FINALLY ALSO MUSIC AND AVI FOOTAGE.



FALCON4/terrdata/korea/terrain
THEATER.L0 ... L5
THEATER.O0 ... O0
THEATER.MAP
THEATER.MEA


FALCON4/terrdata/korea/texture
FartILES.PAL
FartILES.RAW
Texture.bin
Texture.zip


FALCON4/terrdata/korea/weather
STAR.DAT
STAR.LST
TOD.LST
WEATHER.RAW


FALCON4/terrdata/objects
FALCON4.CT    CLASSTABLE FOR ENTITIES IN THE FALCON UNIVERSE
FALCON4.OCD  ObjectiveClassType Entities
FALCON4.UCD  UnitClassType Entities
FALCON4.VCD  VehicleClassType Entities
FALCON4.FCD  FeatureClassType Entites
FALCON4.PHD  Point Head Data Type
FALCON4.PD    PointDataType
FALCON4.FED  FeatureEntryData Type
FALCON4.WCD WeaponClassType Entity
FALCON4.ACD  ACDefType
FALCON4.SSD  SquadronStoresDataType
FALCON4.SWD  SimWeaponsDataType
FALCON4.VSD
FALCON4.RCD
FALCON4.RWD
FALCON4.ICD
FALCON4.WLD

Falcon4.ini     < upto patch v1.07 this file was helpfull thereafter almost emty >
................. THE VISUALISING DATABASE FOR ENTITIES IN KOREA ..................

KoreaObj.HDR
KoreaObj.LOD
KoreaObj.HEX



FALCON4/campaign/SAVE
The directory contains a lot of files controlling different aspects of falcon 4. Some of these are essential with respect to theater building. Others controle the logic of the
flight and war simulators. The last one maybe also taken into considderation. I guess campaign goals can be set very specific!

[A] TEMPLATES
THE First four files are the templates for campaign and tactical engagements.
 
SAVE0 CAM The campaign scenario called 
SAVE1 CAM The campaign scenario called
SAVE2 CAM The campaign scenario called
TE_NEW TAC All other  *tac files rely on this one.

[B] TRAINING MISSIONS
The training missions are within the files with the TRN extension.
* TRN Contain their own *.obj subfile like templates!

[C] Mission Builder and TE
* TAC  subfile.cmp references te_new.as well as theater name=korea

[D] CAMPAIGN MODE
* CAM subfile.cmp references save0. to save2. as well as theater name=korea

All of these files can be expanded like a zip file- they are virtual filesystems  keeping information about the mission in one place.
Click on the hirachy symbol below to see the documentation on contained files.

Goto Uncompressed Files Documentation

[E] GENERAL FILES
 
Strings wch [note: from OWVC : game tries to load up to 4 different wch files into static defined space [the filenames] #define MAX_WCH_FILES 4 implies space for two additional theaters]
Strings idx [used in conjunction with wch files]

[F] THEATER FILES
 
Korea THR 1024(w) 1024(w) -> 1Mbyte cell mapping of the Theater Terrain Cells
Korea tc texture codes
Korea tm 1024w 1024w 1Mword theater cell mapping! (DEM STYLE)
Korea pak
Korea NAM [NAMES AGAIN! ???]
Korea wch [note: from OWVC : game tries to load up to 4 different wch files into static defined space [the filenames] #define MAX_WCH_FILES 4 implies space for two additional theaters]
Korea idx [used in conjunction with wch files]

Scripted Units and other  AI controle scripts
 
 



( Excerpts from Free Willys research department)