These datastructures=files are currently known
to be drawn upon inside the game different subunits.
THE OUT OF CANOPY LOOKS.
THE PLACEMENTS OF OBJECTS AND TEAMS.
THE INTERACTION OF OBJECTS AND TEAMS.
THE OPTIONS FOR AI DURING ACAMPIGN.
THEN FINALLY ALSO MUSIC AND AVI FOOTAGE.
Falcon4.ini < upto
patch v1.07 this file was helpfull thereafter almost emty >
................. THE VISUALISING DATABASE FOR
ENTITIES IN KOREA ..................
KoreaObj.HDR
KoreaObj.LOD
KoreaObj.HEX
[A] TEMPLATES
THE First four files are the templates for campaign
and tactical engagements.
SAVE0 | CAM | The campaign scenario called |
SAVE1 | CAM | The campaign scenario called |
SAVE2 | CAM | The campaign scenario called |
TE_NEW | TAC | All other *tac files rely on this one. |
[B] TRAINING MISSIONS
The training missions are within the files
with the TRN extension.
* | TRN | Contain their own *.obj subfile like templates! |
[C] Mission Builder and TE
* | TAC | subfile.cmp references te_new.as well as theater name=korea |
[D] CAMPAIGN MODE
* | CAM | subfile.cmp references save0. to save2. as well as theater name=korea |
All of these files can be expanded like a zip
file- they are virtual filesystems keeping information about the
mission in one place.
Click on the hirachy symbol below to see the
documentation on contained files.
[E] GENERAL FILES
Strings | wch | [note: from OWVC : game tries to load up to 4 different wch files into static defined space [the filenames] #define MAX_WCH_FILES 4 implies space for two additional theaters] |
Strings | idx | [used in conjunction with wch files] |
[F] THEATER FILES
Korea | THR | 1024(w) 1024(w) -> 1Mbyte cell mapping of the Theater Terrain Cells |
Korea | tc | texture codes |
Korea | tm | 1024w 1024w 1Mword theater cell mapping! (DEM STYLE) |
Korea | pak | |
Korea | NAM | [NAMES AGAIN! ???] |
Korea | wch | [note: from OWVC : game tries to load up to 4 different wch files into static defined space [the filenames] #define MAX_WCH_FILES 4 implies space for two additional theaters] |
Korea | idx | [used in conjunction with wch files] |
Scripted Units and other AI controle
scripts