|
<<<Previous Next
>>>
Paint in 3D
To be able to paint very
accurate details on your model and match those seams up exactly, you must
be able to see what you're painting, on your model, in 3DS Max as you
go. If you have a 3D paint package like Deep Paint 3D this process is
reasonably straight forward. But if you don't have a 3D Painting
package, you can still paint in 3D, its just a little more fiddling
about that's all.
Firstly in Photoshop
you need to "Save a Copy" of your work so far, as a bitmap.
Make the Bitmap, the format you wish to use for your final texture map,
to keep things consistent ie. Targa, TIFF etc... Now open 3DS Max up at
the same time as Photoshop( if your computer will handle it, other wise
open them separately) and load your model. Create a new material and use
the bitmap you just created as the diffuse map. Apply this material to
your model. It should look some thing like this:

On the model you can now see
the Texported coloured faces, as well as our painted detail so far! Of
course the mapping coordinates have already been done, so everything just
snaps into place. This way you can see how well you have placed details
on your texture map.
This is also very useful if
you're having problems figuring out where the faces on your texture will
fall on the model, by identifying the colours on the model and relating
them back to the texture map.
You can zoom close, in the
Max viewport, to see how well the face details have lined up on the face
so far.

Now you can go back to Photoshop
(or whatever package you're using) and continue working with the knowledge
of how your work is looking on the final model.
Once you've made some more
changes to the texture map, you'll want to see how it looks in Max again.
You still need to "Save a Copy" of your work as before, but
this time overwrite the last one you made. Then in Max, in the Material
Editor, at the map level, find and press the "Update" button
so that Max will reload the new version of the texture ( Max normally
holds texture maps in RAM and won't update it unless you tell it to or
when the file is first opened ). You'll see the new additions appear on
the screen.
In 3DS Max, at this stage you
can also readjust your mapping coordinates if you find it will make the
texturing better.
This technique allows you to
do some really nice texturing quite quickly, without having to buy any
more software. Although if time is a concern, using a package like Deep
Paint 3D is quicker and will pay for itself in no time.
<<<
Previous Next
>>>
|