Colonizing
By James 'Porphyre' Grahn
Unfortunately, unlike most ways of life in TEP, you need
people to colonize a planet. This limits your freedom considerably, because
a sponsorship is needed for this job. However, it is noteworthy that one
new colony pontentially creates many jobs.
1. Military Colonization: Running out of elbow
room in your country? Get hired by a military contractor and make some!
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Jobs Available:
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A. Exploration-
Find the best site.
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B. Deployment-
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1. Tow a base into orbit.
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2. Fly a colony ship to the surface and disassemble it to provide the structure
for an outpost.
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D. Defend the fledgling colony.
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E. Bring supplies.
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F. Engage in standard market practices understanding the advantages of
fresh territory, such as richer mining
claims.
2. Sponsored Colonization: Watch for an advirtsement...
occasionally some oppressed group will seek out a new way of life in the
stars. Exploit that.
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Jobs Available:
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A. Exploration-
Find the best site.
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B. Deployment-
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1. Tow a space station into orbit.
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2. Fly a colony ship to the surface and disassemble it to provide the structure
for an outpost..
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D. Defend the fledgling colony.
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E. Bring supplies. (Note: this could be a steady and profitable trading
job, especially if the group is relatively xenophobic/isolationistic.)
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F. Engage in standard market practices understanding the advantages of
fresh territory, such as richer mining
claims. It is also important to note that new governments are more likely
to be more lenient in their laws...
As a final note, I do not expect colonizations to be happening constantly.
However, when they do occur, they would provide jobs for quite a while
in many different fields...
Special thanks to Gaël Zimmermann
Tools of the Trade:
There are very few specific tools for colonization, as
most of the jobs are not specific to this. Colonizing is more of an event
than a lifestyle. Only the equipment specific to colonization is related
to the deployment of the colony:
Colony Ships: Rather rare and only available with
a specific job-- they're bulky and handle poorly until you shed all of
the colony infrastructure-- then you find it's a special edition of a well
known ship underneath.
Towing Craft: And a large one at that if you expect
to tow a base or station into orbit!