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Q:   What is the island across the far side of the Dam for?
A:   It was originally planned for Bond to have to go across to the island to complete an objective. It didn't go into the final version of the game,and the graphics are all that remains. But don't they look interesting?



Q:   What is the chemistry set doing on top of the ducting in theGasplant?
A:   Little details like this were put in the game because we always appreciate seeing little details like this in other games. They could be there foryou to shoot, in the vain hope of activating the final cheat slot (qv) but they're not. Sometimes, things just are.


Q:   What's the final cheat slot for?
A:   Nothing. Well, that's not strictly true. It does fill in what wouldbe a
disturbing gap in the television screen. Another one of those 'ran outof
development time' moments for you to sigh at. Just think how fantasticthegame would have been if it had had one more cheat.


Q:   Where are Mayday and Oddjob in the single player game? I can onlyfind them in the multiplayer game.
A:   Sadly, none of the single player missions feature either of the twostars,so I think there you have answered your own question.


Q:   How can you play as all of the Bonds in multiplayer?
A:   By going down to your local tux hire shop and practicing a variety of
British accents. Yes, it was the hope of the team that they would be available to play, but for various reasons they weren't. You might be interestedto know that the team played a memorial deathmatch before they were removed,with the goal of one hundred kills. The winner was... well, maybe I'll tell you later.


Q:   'AC:-10'? What on earth does that mean?
A:   It is a term derived from role-playing games, which a couple of the
designers are interested in. In a particularly old game system, the better the class of the character's armour got, the lower the number went... to a maximum of -10. AC -10. Obscure? Yes.


Q:   Why do the soldiers' arms stick through the doors?
A:   Er, because they are talented people. No, in all honesty, it was a
particularly annoying problem (or 'bug') that would have taken a very large amount of time to fix. Players still seem to have fun in spite of it,and it will, we hope, be very absent in the next game.


Q:   I saw a guy in a white tux with a rose corsage in some promo stuff or
GoldenEye. Where is he in the game?
A:   He isn't anywhere in the game anymore. That character was wearing one of the outfits designed for the Bonds that were removed from the game.


Q:   Where is the 'Spyder' gun?
A:   The 'Spyder' was turned into the 'Klobb', which, as aficionados ofthe gamewill know, was named after Ken Lobb of NOA.

Q:   What is the point of Ourumov's briefcase and key in the Silo?
A:   It was (as if you couldn't guess by now) another almost-objective,that in one of the plotlines drafted up for the game, would have carried plans  for the Pirate helicopter, and in another would have data inside useful if not imperative for stopping the satellite from firing, later in the game.The key was so he could get about in the Silo.

Q:   What's the room for at the end of the radio car in the train?
A:   It's for you to wander into if you manage to kill Trevelyan and Xenia
unusually quickly to outwit the programmers, who didn't think it was possible. It was modelled for the sake of completeness, and proved to be unneccessary for the mission. The door at the end of it is locked so you can't open the door. That's usually why doors are locked.

Q:   What's the monkey in the train for?
A:   You are clearly in need of professional help. No wildlife in this game,sir.

Q:   Why does everything blow up? I've never seen a wooden chair blow up.
A:   You have now. Not the answer you may have been after, but hey.

Q:   Where is the TazerBoy in the game?
A:   The TazerBoy is only available when you activate the all-weapons cheat. Yet again, it would have been in the single player game, but time constraints blah blah blah...

Q:   Where are the Proximity mines in the game?
A:   You can get them in the Depot level, if you go into the warehousewith theweapons in (and fail to shoot everything first).

Q:   I can rip off Bond's arm and use it as a club.
A:   Lucky you. Presumably it was by jiggling around with the weapon select button when you have the 'All Weapons' cheat activated. Note the excellent material from which the sleeve is made.

Q:   Were you going to put a motorbike in the Runway level to chase theplanewith?
A:   We might have been. Are you saying you'd rather have a motorbikethan a tank? And surely two vehicles on a level would have been an extravagance? Well, if you're not satisfied by that answer (and frankly who would be)you can see the motorbike model on a table in a hut in one of the Severnaya Exterior missions. 
Q:   Why do the guards fade when you've shot them?

A:   Because the game would eventually stop if they didn't.

Q:   What's all this about a hidden 'Citadel' level?
A:   'Citadel' was a very rough test level designed during the early stages of multiplayer mode. It's not in the finished game in any shape or form,and Oddjob and Mayday wouldn't be in it if it was.

Q:   Is the 24th cheat a line mode/pen and ink mode?
A:   No. The cheats were devised to try and make the game more fun in both the single and multi player games. How a line mode would have done this eluded us, so we kept it out. It might possibly be activated using a GameShark or similar device, and though it is a useful debugging tool, as a gameplay featureit isa bit lacking. 
Q:   Is GoldenEye 2 going to use soft skin technology?

A:   I'd be very surprised if the next game to use the engine (qv) didn't use 'soft skin', since GoldenEye did. 
Q:   Are you doing Tomorrow Never Dies for N64?

A:   No. We were offered the licence several times, but the team chose to exercise its creativity and come up with some original characters and
scenarios featuring no inbuilt restrictions. The game will still run on an
updated version of the GoldenEye engine, however. Keep an eye on the site for more details on Perfect Dark as they're released.

Q:   Does this mean you won't be doing another Bond game ever ever?
A:   As a wise man once said, 'The future is like a big box of stuff, andyou
don't know what it is, and it's not open, or anything'. So let's notrule it
out. Equally, let's not get all speculative and let our imaginationsrun away
with us. Because at this point in time, Rare is not making, nor has itany
plans to make a game based on a Bond film past, or present, or future.So
there you go. 

Here is the GameShark code to get to the island in the dam:
Put this code into your GameShark:D0064F31 0030 (It's the clipping code)
800D33ED 0050
880D33ED 0000
Then start the first mission, the Dam, and head to the second guard tower that's out past the gate that you shoot the lock off of. Head down the ladder just to the left of the door and out onto the nearest dock. Go to the end of the dock whey you can see the island then press R and L together that will shift you onto the water. If it doesn't try again, It might take a few tries. Once you are on the water walk to the island (you might have to sidestep) after a few seconds of walking you should reach the turret and tower.
Note: It works best if you stand in the corner and press L+R and then push the gameshark button. It will move you over the water and you can walk over there. It does take a while to get there.