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 Q:   I saw a guy in a white tux with a rose corsage in some promo stuff or
GoldenEye. Where is he in the game?
A:   He isn't anywhere in the game anymore. That character was wearing one of the outfits designed for the Bonds that were removed from the game.

Q:   'AC:-10'? What on earth does that mean?
A:   It is a term derived from role-playing games, which a couple of the
designers are interested in. In a particularly old game system, the better the class of the character's armour got, the lower the number went... to a maximum of -10. AC -10. Obscure? Yes.

Q:   How can you play as all of the Bonds in multiplayer?
A:   By going down to your local tux hire shop and practicing a variety of
British accents. Yes, it was the hope of the team that they would be available to play, but for various reasons they weren't. You might be interestedto know that the team played a memorial deathmatch before they were removed,with the goal of one hundred kills. The winner was... well, maybe I'll tell you later.

Q:   Where are Mayday and Oddjob in the single player game? I can onlyfind them in the multiplayer game.
A:   Sadly, none of the single player missions feature either of the twostars,so I think there you have answered your own question.

Q:   What's the final cheat slot for?
A:   Nothing. Well, that's not strictly true. It does fill in what wouldbe a
disturbing gap in the television screen. Another one of those 'ran outof
development time' moments for you to sigh at. Just think how fantasticthegame would have been if it had had one more cheat.

Q:   What is the chemistry set doing on top of the ducting in theGasplant?
A:   Little details like this were put in the game because we always appreciate seeing little details like this in other games. They could be there foryou to shoot, in the vain hope of activating the final cheat slot (qv) but they're not. Sometimes, things just are.

Q:   What is the island across the far side of the Dam for?
A:   It was originally planned for Bond to have to go across to the island to complete an objective. It didn't go into the final version of the game,and the graphics are all that remains. But don't they look interesting?

Q:   What is the point of Ourumov's briefcase and key in the Silo?
A:   It was (as if you couldn't guess by now) another almost-objective,that in one of the plotlines drafted up for the game, would have carried plans  for the Pirate helicopter, and in another would have data inside useful if not imperative for stopping the satellite from firing, later in the game.The key was so he could get about in the Silo.
Q:   What's the room for at the end of the radio car in the train?
A:   It's for you to wander into if you manage to kill Trevelyan and Xenia
unusually quickly to outwit the programmers, who didn't think it was possible. It was modelled for the sake of completeness, and proved to be unneccessary for the mission. The door at the end of it is locked so you can't open the door. That's usually why doors are locked.
Q:   Were Rare going to put a motorbike in the Runway level to chase the plane with?
A:   They might have been. Are you saying you'd rather have a motorbikethan a tank? And surely two vehicles on a level would have been an extravagance? Well, if you're not satisfied by that answer (and frankly who would be)you can see the motorbike model on a table in a hut in one of the Severnaya Exterior missions. 

Q:   What's all this about a hidden 'Citadel' level?
A:   'Citadel' was a very rough test level designed during the early stages of multiplayer mode. It's not in the finished game in any shape or form,and Oddjob and Mayday wouldn't be in it if it was.

Q:   Is the 24th cheat a line mode/pen and ink mode?
A:   No. The cheats were devised to try and make the game more fun in both the single and multi player games. How a line mode would have done this eluded us, so we kept it out. It might possibly be activated using a GameShark or similar device, and though it is a useful debugging tool, as a gameplay feature it is a bit lacking.