Goldeneye World
Q:
I saw a guy in a white tux with a rose corsage in some promo stuff or
GoldenEye.
Where is he in the game?
A:
He isn't anywhere in the game anymore. That character was wearing one of
the outfits designed for the Bonds that were removed from the game.
Q:
'AC:-10'? What on earth does that mean?
A:
It is a term derived from role-playing games, which a couple of the
designers
are interested in. In a particularly old game system, the better the class
of the character's armour got, the lower the number went... to a maximum
of -10. AC -10. Obscure? Yes.
Q:
How can you play as all of the Bonds in multiplayer?
A:
By going down to your local tux hire shop and practicing a variety of
British
accents. Yes, it was the hope of the team that they would be available
to play, but for various reasons they weren't. You might be interestedto
know that the team played a memorial deathmatch before they were removed,with
the goal of one hundred kills. The winner was... well, maybe I'll tell
you later.
Q:
Where are Mayday and Oddjob in the single player game? I can onlyfind them
in the multiplayer game.
A:
Sadly, none of the single player missions feature either of the twostars,so
I think there you have answered your own question.
Q:
What's the final cheat slot for?
A:
Nothing. Well, that's not strictly true. It does fill in what wouldbe a
disturbing
gap in the television screen. Another one of those 'ran outof
development
time' moments for you to sigh at. Just think how fantasticthegame would
have been if it had had one more cheat.
Q:
What is the chemistry set doing on top of the ducting in theGasplant?
A:
Little details like this were put in the game because we always appreciate
seeing little details like this in other games. They could be there foryou
to shoot, in the vain hope of activating the final cheat slot (qv) but
they're not. Sometimes, things just are.
Q:
What is the island across the far side of the Dam for?
A:
It was originally planned for Bond to have to go across to the island to
complete an objective. It didn't go into the final version of the game,and
the graphics are all that remains. But don't they look interesting?
Q:
What is the point of Ourumov's briefcase and key in the Silo?
A:
It was (as if you couldn't guess by now) another almost-objective,that
in one of the plotlines drafted up for the game, would have carried plans
for the Pirate helicopter, and in another would have data inside useful
if not imperative for stopping the satellite from firing, later in the
game.The key was so he could get about in the Silo.
Q:
What's the room for at the end of the radio car in the train?
A:
It's for you to wander into if you manage to kill Trevelyan and Xenia
unusually
quickly to outwit the programmers, who didn't think it was possible. It
was modelled for the sake of completeness, and proved to be unneccessary
for the mission. The door at the end of it is locked so you can't open
the door. That's usually why doors are locked.
Q:
Were Rare going to put a motorbike in the Runway level to chase the plane
with?
A:
They might have been. Are you saying you'd rather have a motorbikethan
a tank? And surely two vehicles on a level would have been an extravagance?
Well, if you're not satisfied by that answer (and frankly who would be)you
can see the motorbike model on a table in a hut in one of the Severnaya
Exterior missions.
Q:
What's all this about a hidden 'Citadel' level?
A:
'Citadel' was a very rough test level designed during the early stages
of multiplayer mode. It's not in the finished game in any shape or form,and
Oddjob and Mayday wouldn't be in it if it was.
Q:
Is the 24th cheat a line mode/pen and ink mode?
A:
No. The cheats were devised to try and make the game more fun in both the
single and multi player games. How a line mode would have done this eluded
us, so we kept it out. It might possibly be activated using a GameShark
or similar device, and though it is a useful debugging tool, as a gameplay
feature it is a bit lacking.