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Virtual-On "FORCE"
Virtual-On "FORCE"
"At the Mars front, something is happening...!"
The omen was never paid any heeds
There was a time when teraforming prevailed
Along with the abandon of the endeavour
The memories of the distant stars
And the dreams, faded away
Virtual Century VCa8
The discovery of Mars Crystal
Changes everything
The once forgotten red planet
Is the stage where dashing Virtuaroids stir up the turmoil
The darkness of history awakens
And the stagnant flow being roused
Eventually the successive confrontations
Reached a point which they called the "Jupiter Inheritance War"
After then it became an important turning point
Which determined the destiny of mankind
In "Force" the appearing VRs are generally known as the 3rd generation VRs. The war at Mars' battle front is strongly affected by "Mars Crystals" present on Mars. Since the activity of the V.Converters mounted on the VRs is greatly reduced by the interfering effect of Mars Crystals, the 2nd generation VRs are unable to achieve full performance. Therefore, there is a mutual feature among the 3rd generation VRs: the implantation of a limiter circuit to reduce the influence of the Mars Crystals to a minimum.
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* We'll never leave the earth, let's stand here forever.
When the space are quiet, we'll walk out in the silence.*
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Being the latest addition to the VO series, Virtual-ON "Force" implemented the new two-on-two battle between four players.
This new game also has a large number of VRs to choose from , which are sorted according to their models. So that means, each model (class) has more than one variations. They could be differentiate by their model numbers and weapon systems.Currently Available Virtuaroids Classes are:
REFERENCE:THE STAGES
Here's a summarized article from IGN:
September 21, 2001 - Virtual On enters the realm of true multiplayer gaming! The Hitmaker-developed mech combat series has always been about one on one fights using a unique twin-stick control setup to pilot massive personable mecha (officially referred to as "Virtualoids"). Now, with Virtual On Force, four players can go at it simultaneously, and if our brief glimpse at the JAMMA arcade show is anything to go by, this will be the multiplayer game to beat later this year in the arcades (Japanese arcades, that is).
Once you've selected your virtualoid of choice for battle, you and your ally mech (we're unsure how the game determined which of the two players was the so-called "leader" mech) are thrust onto an arena in a face-off against two other opponents. From there, things are pretty much as you'd expect of a Virtual On game, gameplay wise.
The basic control set-up hasn't changed one bit, with the same set of twin joysticks, each with separate trigger and fire buttons. We'll spare you the details, but by appropriate use of the levers (or "sticks") you can make your Virtuaroid dash, jump, rotate and fire three different attacks from afar along with a few up-close sword slashes. Fans of the series will be able to easily jump right into the game.
One additional feature has been added to the controls in order to accommodate for the fact that you're battling two opponents rather than one. By pressing both dash buttons at the same time, you switch between enemy targets. It may come as a surprise, but with this single change, Virtual On becomes an excellent four player title. There's little confusion with whom you're fighting at any given time, and switching between enemies is smooth enough so that you'll do it constantly throughout the battle.
We've already faced off in what we'd consider a few classic battles. In one battle, we were controlling Fei Yen with our leader (some random Japanese guy) playing as another mech. We were facing off against two opponent mechs piloted by female pilots (watch out for female Virtual On players -- they're killer!). It took us a few moments to realize it, but one of our opponents was a Fei Yen, just like us but blue. We both paused upon noticing one another, locked on, and found ourselves in a battle to the death (yes, we lost, but we're not ashamed one bit).
In addition to trying out the actual game, we were also able to obtain our very own Virtual On Force play card. VO4 makes use of a card system for building character data and personalizing the arcade scene like never before.
The VO4 cards, referred to as VO4 Pilot License Cards are sold through kiosks that resemble standard Naomi arcade cabinets. At the kiosks, after entering your name and selecting a Virtualoid, you receive a paper card with all this info contained on it. We chose Fei Yen because she attacks with the power of her heart. The card lists our character as "Fei Yen with VH," suggesting that there may be multiple versions of this single character for selection.
Each Virtual On Force machine has a card slot near to where tokens are accepted, and when you insert your card, you're automatically forced to play as the character you chose when creating the card. When you finish playing the game, the game saves your data to the card and spits the card back out to you.
Not that you need to have a card for Virtual On Force or any Sega brand arcade game. The game can be played without a card, in which case you select your mech before battle, in standard fashion. We are already in love with the card system, though, and can't wait to see how it affects the arcade gaming scene.
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