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Virtual Armour   |   Jumping   |   Dashing   |   Aerial Dashing   |   Crouch Attacks   |   Melee Combats   |   Advanced Thrust Vectoring
Dashing


OBJECTIVE: Close up the distance between you and your opponent or vice versa, set up an attack run,   dodge an opponent's attack or center your opponent with a lock-on.
To dash, hold any or both sticks to a direction and hit turbo. To cancel, hit any turbo button. You can avoid weapons efficiently by holding any or both sticks and hit turbo twice and to side-step away.
If you fire a weapon in a dash or aerial dash, your virtuaroid will rotate to face you opponent automatically.


Dashing crouch attacks
 In a dashing attack, you can hold the trigger to empty your weapon completely. Dashing crouch attacks have the properties of a crouch attack while it is like a faster moving crouch attack with bigger freeze time. To do this, do a sidedash and then push one of the sticks to create the guard position, and pull the desired trigger.

Dashing Direction Change
While dashing, you can change your dash direction by releasing the sticks back to the neutral postion and then push them to the desired direction. This works for both ground and air dashing.

Curve Dashing
While you are dashing, hold your stick in the up/down position for right dash curve or down/up position for left dash curve.

Dashing Close Combat
You can activate your close combat weapons during a dash for a quick slash. LW will activate the left close combat weapon, RW will activate the right close combat weapon, LW+RW will activate the centre close combat weapon or the right weapon. You do NOT need a double lock-on for dashing close combat and any dash is ok to use.

Both Weapon Dashing Close Combat
During dash, Both sticks down + LW+RW

Left Weapon Dashing Close Combat
During dash, Both sticks down + LW

Right Weapon Dashing Close Combat
During dash, Both sticks down + RW

If you dash into CC range, you can do a jump attack (left stick left + right stick right, RW) to cancel your dashing into a jumping attack.

Curve-Dashing CC
This Technique is more to entertaining purpose than offense, although it does do damage, and Bal's dashing RW CC is guaranteed to hit.
During Dash, One stick up, one stick down + Any trigger

Chase hit Dashing Close Combat
This move is actually just for entertaining purposes, or for experts only when fighting the AI. As some VR's dashing CC reaches the ground (e.g. Battler's Dashing CW CC), they could be used on a downed opponent.
Face the downed opponent, execute the suitable dashing CC

Aerial Dashing Close Combat
This move is specially made for made for Cypher, the only Virtuaroid capable of a close combat attack from the game !

Both Weapon Aerial Dashing Close Combat
Jump, dash, Both sticks down + LW+RW

Left Weapon Aerial Dashing Close Combat
Jump, dash, Both sticks down + LW

Right Weapon Aerial Dashing Close Combat
Jump, dash, Both sticks down + RW

Doi-2 dash cancel (Japan)
VOML Japan guys called this as DOI-2 dash.(doi-two dash) which is a nick name of Mr.Takayui Hatano who is a member of VOML Japan.

When Freezing after dash attack, shoot any crouch left turbo weapon. (Crouch Left mode 2 or 3.) and your VR will shoot crouch Left Turbo attack immediately. But if keep press turbo button and enter lever to any direction, then, crouch left turbo attack is immediately canceled and VR start to dash. So this looks like same as center weapon cancel in OMG.

Natas dash cancel (Singapore)
You can use a jump cancel to cancel your dash, which is better to do it using turbo buttons. But you must do it very fast so fast that you don't actual see your VR jump. You will still see a stopping motion and can't fire your weapons immediately if you use turbo button to cancel. But doing a super fast jump cancel don't have this problem plus You will have your enemy right infront of you You can fire you weapons and that include you turbo shot!! ( finally able to hit the com with Temjin's RTRW \( ^ ^ )/ ) and finally can execute special moves that need VO to be stationary (gliding ram etc.).

Remember, do a VERY FAST jump cancel. This is very useful when I'm playing Apharmd B as I often lost sight of enemy when closing in and it allow me to lock on the enemy all the time.


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