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Jumping

OBJECTIVE: Re-orientating to automatically face your opponent fast. By jumping at the proper timing, you can also dodge attacks.

Double jumping
As a new addition in VOOT, double jumping is used to jump another level higher in the air, usually to avoid incoming shots. Since you're one level, higher, the chances to hit or be hit by the opponent also drop due to lock-on difficulty. To double jump, simply execute the jump command while you're still in the air(not reaching the apex of the first jump).

Jump cancelling
Jump cancel, as in VO:OMG, is now improved to suit the new gameplay system. You could cancel the jump anytime as long you haven't reached the apex point of your jump/ double jump. Also, you're able to land faster after a jump/ double jump by executing the guard command. For experienced pilots, this technique is used to regain the lock-on on the opponent fast and decides their next action. To jump cancel, execute the guard command before reaching the apex point of the 1st or 2nd jump.

Vector jumping
You can do a diagonal jump that travels upwards fast while moving off to the either side of the screen, creating a "pushing" screen effect. Light virtuaroids get the most benefits especially Cypher as you can see Cypher flew with the screen shaking rapidly to an effort to re-center him.

To vector jump, hold both sticks to left or right as desired. Quickly pull both sticks apart and you will start the vector jump. As soon as you jump, move the sticks back to the desired direction again.

Aerial Rotation
By holding any turbo button, you can rotate your virtuaroid in the air just like if you are on the ground. Hold left stick up for right rotation or right stick up for left rotation.

Take note that you can rotate whenever you want, regardless of what you are doing. This in turns means that aerial rotation can be used to rotate before, after and when you are firing a weapon ! This is very good for getting a proper lock-on if the opponent tries to evade you.


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