| back
to main enemies page |
go to enemies for newbies page |
| Acid Beasts | Balrogs
| Bats
| Counselors | Fallen
Ones | Gargoyles | Goat
Demons | Hiddens | Horned
Demons | Knights | Magma
Demons | Overlords | Red
Storm | Scavengers | Skeletons
| Succubis | Vipers
| Zombies |
| Special |
Enemies
What's
an RPG without enemies? That's like asking what's
a bike without its wheels! If you think selecting
the character of your choice was amazing, then
the enemies will blow you out of this world. The
game is design to contain 18 major
enemies types with each type having 4-12
smaller characters. All the smaller
characters look like the major character but have
different hit points, immunities and other
traits. The major enemies are:
Enemies, like the player, has hit points. When the
hit points reaches 0, the enemy perishes. But
it's a long road to get the hit points to 0. If
you attack by magic, many of the enemies are
resistant to some sort of magic. The resistance
must be taken into account. Some are even immune
to magic. Also, different enemies have different
amounts of hit points. Depending on which difficulty you pick
(single player, normal, nightmare, and hell), the
status of the enemies may vary. How do you know
what the stats are of the enemies? Well, the hard
way is to kill a certain amount of enemies. I
think its 15 to find the resistance and 30 to
find out the amount of hit points. The easy way
is to click on the links above or go back to my
main enemies page and chose one from there. They
are the stats I have discovered while playing the
game.
In
the game, you may also encounter many unique
enemies. These are the enemies that seem
brighter than the rest. They have more hit
points, different resistances and sometimes
different attacks. All uniques are accompanied by
their minions (the normal enemies). But the
unique may give some power to the minions.
Beware!
Here
is a diagram explaining how my enemies pages
work:
|