Magic
Hocus
pocus....Rabbit out of a hat!!! Obvisiously the
magic in Diablo is a bit more sophisticated than
that. Magic is one of the world's greastest
mysteries. In this game though, some will be
throwing magic around like there's no tomorrow.
From the most incompetent warrior to the most
proficient of all sorcerers, magic could mean the
difference between life and death.
The Magic in Diablo is split
basically into three classes: Fire, Lightning and
General Magic. Magic can be learnt for life (from
reading books) or casted once to be forever
forgotten (from a scoll). Either way, magic can
be use to harm enemies or defend one self.
There are
also some uncontrolable magic in the game. This
includes shrines, cauldons and mysical
journals lying around on the ground. The shrines
and cauldrons may do some permanate damage to
you. All shrines have a name. The name
corresponds to what the shrine does. Cauldrons on
the other hand don't have names. Therefore the
results are unpredicable.
Journals do nothing in the
game. They are there to give background
information on the storyline (i have a storyline section if you
want to see it). Journals are not really magical
but some people think they are so I put this here just in case. Go
here
to see an in dept approach to journals.
Click on the links below
(or on the toolbar) to see the Spells and Shrines
in this part of the website.
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