Magic

Hocus pocus....Rabbit out of a hat!!! Obvisiously the magic in Diablo is a bit more sophisticated than that. Magic is one of the world's greastest mysteries. In this game though, some will be throwing magic around like there's no tomorrow. From the most incompetent warrior to the most proficient of all sorcerers, magic could mean the difference between life and death.

The Magic in Diablo is split basically into three classes: Fire, Lightning and General Magic. Magic can be learnt for life (from reading books) or casted once to be forever forgotten (from a scoll). Either way, magic can be use to harm enemies or defend one self.

There are also some uncontrolable magic in the game. This includes shrines, cauldons and mysical journals lying around on the ground. The shrines and cauldrons may do some permanate damage to you. All shrines have a name. The name corresponds to what the shrine does. Cauldrons on the other hand don't have names. Therefore the results are unpredicable.

Journals do nothing in the game. They are there to give background information on the storyline (i have a storyline section if you want to see it). Journals are not really magical but some people think they are so I put this here just in case. Go here to see an in dept approach to journals.

Click on the links below (or on the toolbar) to see the Spells and Shrines in this part of the website.

 
 

If you have any comments, suggestions or complaints, I'd love to hear from you. You can contact me at: [email protected], through my guestbook or by icq. My icq number is # 28976611.