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Spells

Spells can be utilized in one of three ways. The first is through the spell book (above pictures). In order to get a spell into the spell book, you must read the book corresponding to the spell you want. The more books you read, the higher the spell level (the highest you can get is 15). Another way of casting a spell is through a scroll. Just right click on the scroll to cast it. Once casted, the scroll will disappear. You may only use a scroll once. The final way of casting a spell is through a staff. The staff contains charges. That is the number of times you may cast that spell before you have to get it recharged. A staff can only hold one type of spell.

Also there are enemies that resist or are immune to a certain type of magic. This is why it is a good idea to have various spells. If someone is immune to fire, use lightning. View the enemies pages to find out which enemies are resistant or immune to what.

Now, the list below is the spells found in this game. They are listed by type and how powerful it is.

Type Spell Image Minium Magic required (book/scroll, staff) cost (book/scroll) Description
Fire Fire Bolt 0/0 1,000/50 Basic fire attack.
Fire Inferno 20/19 2,000/100 Acts like flame thrower.
Fire Fire Wall 27/17 6,000/400 Creats a wall of fire. The higher your fire wall level, the longer the wall.
Fire Flame Wave 45/29 10,000/650 Shoots a wave of fire in a direction.
Fire Fire Ball 48/31 8,000/300 Fast, explosive fire attack.
Fire Guardian 61/47 14,000/950 A hydra sprouts from the ground and shots fire at enemies that are close.
Fire Elemental 68/53 10,500/1300 A running fire person chases the enemy and explodes on contact.
Lightning Charged Bolt 25/0 1,000/50 A few spots of lightning shots that bounces off walls till it hits a target.
Lightning Lightning 20/0 3,000/150 Shoots a long chain of lightning in one direction.
Lightning Flash 33/21 1,500/500 A powerful force field like substance surrounds you and harms the enemies around you.
Lightning Chain Lightning 54/35 11,000/750 Same as lightning but more than one chain shoots at where the enemy is.
Lightning Nova ---/57 ---/1300 Powerful, fast spots of lightning originate from the caster in a circle.
Magic Town Portal 20/0 3,000/200 Casts a portal which you can return to town in.
Magic Stone Curse 51/33 12,000/800 Turns the enemy to stone.
Magic Healing 17/0 1,000/50 Restores your hit points.
Magic Heal Other 17/0 1,000/50 Restores a allies' hit points.
Magic Teleport 105/81 20,000/1250 Teleport you to where you click.
Magic Phasing 39/25 3,500/200 Teleports you to a random position
Magic Mana Shield 25/0 16,000/1200 Mana points become like hit points. Instead of losing hit points when you get hit, you lose mana points.
Magic Golem 81/51 18,000/100 A rock monster rises from the ground to help you fight. (only one at a time, if you summon another, the new one will replace the old)
Magic Bone Spirit 34/--- 11,500/800 Takes away one third of the targets hit points. (uses mana and hit points to cast)
Magic Blood Star 70/46 27,500/1800 Magic Attack. (uses mana and hit points to cast)
Magic Indentify ---/0 ---/100 Determine the enhancements of an enchanted item.
Magic Resurrect ---/0 ---/250 Bring a dead ally to life.
Magic Infravision ---/23 ---/600 See through walls.
Magic Telekinesis 33/21 1,500/200 Pick up objects or open door from far away.
Magic Holy Bolt 20/0 1,000/50 Like fire bolt but only hurts the undead (skeletons, zombies, etc..)
Fire/ Magic/ Lightning Apocalypse 149/117 ---/2000 Hurts everyone on the screen. (even if they are immune to everything)

The Little Things...

There are three different types of books in this game--fire, lightning and magic. This is what they look like:

Fire Lightning Magic

This has nothing to do with the game quality. I just like to point out this for fun.

 
 

If you have any comments, suggestions or complaints, I'd love to hear from you. You can contact me at: [email protected], through my guestbook or by icq. My icq number is # 28976611.