The Dungeon of Sephiroth |
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The Voting results for the players showing why they were assigned each character. And GM versions of Player turns. The Dungeon of SephirothDungeon Keeper : The Legacy. The Evil God, The Good God, His Avatar and Her Lover. Of Avatars and Men. The original idea :-5 characters which are keeping secrets from each other, pretend to be stereotypical fantasy adventurers to go on a dungeon quest. Mainly they wish to fulfil prophecy. Characters :-· Good God pretends to be Male Elf Magic User and is there to keep her eye on her Avatar to see if she shapes up well enough for the coming crusade/apocalypse. She knows the Good Prophecy. · Evil God pretends to be Female Half Elf Ranger and is there to keep his eye on his Avatar to see if she shapes up well enough for the coming crusade/apocalypse. He knows the Evil Prophecy. · Good Avatar/Paladin (Human) pretends to be a Cleric. She is there to fulfil the Good Prophecy and destroy the dungeon. She knows the Good Prophecy. · Evil Avatar/Assassin (Human) pretends to be a Dwarf Fighter. He is there to fulfil the Evil Prophecy and take control of the dungeon. He knows the Evil Prophecy. · Neutral Necromancer (Human) pretends to be an Hobbit Thief. He is there to lead yet another party to their dooms and make sure they don't do too much damage to his dungeon. He knows of neither Prophecy. Complications :-· All characters are pretending to be averagely good standard party members. · The Gods powers cancel each other out on close proximity, they may use minimal powers only when in the same room : none may be used if they touch. · The Necromancer receives the full prophecy during the adventure and realises who he is with. He may then attempt to drain some of the Gods’ powers if he can lure them into a trap near his centre of power. · The Lord of the Land has chosen to get rid of this dungeon once and for all, and is leading a party of his finest warriors to attack a different entrance. The Necromancer may wish to convince his fellow party members to attack them. · The Evil and Good Avatars are attracted to each other. She thinks he’s dark and mysterious, with a secret past. He thinks she’s noble and pure and the most innocent being he’s ever met (etc…) But then, a friend of mine said “what about adding an extra layer to one of the characters and removing one from the other?”
The New Idea :-The Gods are but the previous Avatars who have lost their memory and the Thief is just a Thief. Gods are merely the anthropomorphic manifestation of a non-sentient, non-sapient force. Characters :-· The Gods are now merely mortal Avatars who have obtained godhood. Every N years, the world goes through an apocalypse and the gods pass on their godhood to their Avatars, while their power wanes and they return to being mortal. (all focus is on the Avatars during this period, anyway, as they are the ones leading the battles and the Gods’ gradual loss of powers and the Avatars’ gains will go unnoticed – as afterwards civilisation is too busy rebuilding and has lost most books). · The Avatars are following a prophecy that was written by the Gods – but the Gods don’t realise it, even though it is in their handwriting. After an Avatar obtains godhood, they are compelled to write a prophecy. · The Necromancer is actually a pawn of the God of Balance (the highest God). He is actually just a thief from an earlier adventuring party who wasn’t killed, but kept and had memories implanted. The Second in Command of the dungeon is the actual God of Balance – the “Dungeon Heart” that is the source of the “Necromancer’s” powers is merely well crafted illusion. Complications :-Hoo-boy…. · The fact that the Gods appearance (according to religion) is not only different from their physical manifestation, but also of the opposite sex is not because the Gods chose to manifest differently to confuse their Avatars, but because the world religions remember the previous Gods. The Gods themselves have (through a Freudian Slip) manifested themselves in their original forms before they became Gods. · If the Gods read their Avatar’s prophecy(ies) they may wonder at it being in their handwriting – if so, they may start to remember being mortal. · If the party reaches the “Dungeon Heart” the Thief may remember who he is if it gets destroyed or one of the party members tries to capture it. · As the “Dungeon of Sephiroth” is the testing ground used by Balance (BTW – Balance knows he’s only an Avatar with Godhood, but it’s a job), and many of the residents in the Dungeon are undead, some of them remember the Good/Evil Gods as mortals and if any of them are captured/spoken too (or on GM whim) – they may start talking about things which will trigger the God’s memories of being mortal. · If “The Apocalypse” is fouled up too much and Balance can’t patch it up – the force “Balance” decides that the God Balance isn’t doing his job and this cyclic Apocalypse thing is not the way to maintain a healthy fantasy world – Balance becomes mortal and the party members get to choose who get to be the God of Balance now (Balance being the most powerful God). Once they do, they become mortal and forget they were ever here – The new Balance remembers it all and the cycle continues.
The Map
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