Strength
-Mediocre
Agility
-Mediocre
Dexterity
- Fair
Reflexes
- Fair
Stamina
- Fair
Knowledge
- Great
Charm
- Good
Will
- Great |
Weapon:
Sword&Shield
- covers buckler to roman shields and saxes
to scimitars, - Terrible
Axe&Shield
- covers buckler to roman shields and hatchets
to sickles, - Terrible
Fencing
(h) - covers epee to saber/scimitar, - Terrible
Spear
- covers small javelins to pikes, - Poor
Polearm
- covers scythes to halberds, - Mediocre (staff)
Sword
- covers sax to scimitar, - Poor
Sword&Main
Gauche (h) - covers dagger to buckler and saxes
to scimitars, - Poor
2h
Axe - covers glaive to 2h axe, - Poor
2h
Sword - covers longsword to zweihander, - Poor
Dagger
- covers knife to short sword, - Fair
Brawl
- covers fists to clubs, - Mediocre (if they get that close Kaceubel
is stuffed anyway).
Animal:
Animal
Care,
Riding
(e), - Fair
Veterinarian
(h) - Poor
Artistic:
Culinary
(h), - Terrible
Literary
(h), - Superb
Musical,
- Fair
Thespian,
- Great
Storytelling,
- Great
Dance,
- Poor
Painting,
- Poor
Drawing,
- Fair
Sculpting
- Poor
Athletic:
Acrobatics
(h), - Terrible
Climbing,
- Mediocre
Running
(e), - Good
Swimming
(e), - Terrible (see faults)
Jumping
(e) - Fair
Combat:
Ambush,
- Fair
Demolitions
(h), - Terrible
Dodge
(e), - Good
Small
Group Tactics, - Good
Army
Tactics (h), - Terrible
Covert:
Trap
Detection (h) - Terrible
Trap
Disarming (h), - Terrible
Trap
Building, - Terrible (do I need this for building magical traps? Kaceubel
just doesn't have any experience with traps having missed the normal
childhood encounters)
Forgery
(h), - Terrible
Lockpicking,
- Terrible (why learn how locks work when you can justwave your hand at it
and make it open)
Pickpocketing
(h), - Terrible
Poisoning
(h), - Terrible (It's not like Kaceubel needs to know about poisons, they
can't really kill him after all ... which may have possibilities if we get
captured).
Stealth
- Fair
Knowledge:
Ancient
History, - Great
Alchemy
(h), - Fair
Biology,
- Fair
Astrology,
- Mediocre
Navigation,
- Terrible (never needed to do it, after all Kaceubel had 'divine'
guidance).
Arcane
Lore (h), - Fair
Folk
Lore, - Good
Monster
Lore (h) - Poor
Language:
North
Human (h),
Middle
Human (h),
South
Human (h),
High
Elvish, - Good
Wood
Elvish, - Fair
Dark
Elvish, - Poor
Sea
Elvish, - Poor
Common
Elvish, - Fair
Common
Lizardman (h), - Terrible
Medical:
Anatomy,
- Poor
Antidotes
(h), - Terrible (hah, who needs antidotes when you can wave your
hand and make it go away)
Diagnose
(h), - Terrible (hah, who needs antidotes when you can wave your
hand and make it go away)
First
Aid, - Terrible (hah, who needs antidotes when you can wave your hand
and make it go away)
Surgery
- Terrible (hah, who needs antidotes when you can wave your hand
and make it go away)
Merchant:
Haggle,
Poor
Evaluate
Goods (h), Terrible
Managing,
- Poor
Salesmanship,
- Terrible
Seduction,
- Poor (Just a poor lonely god).
Fast
Talk - Um, does talking till your opponent gives up count?
Outdoor:
Camouflage,
- Terrible (wave hand and you don't see me any more)
Fishing,
- Terrible (can just summon them anyway)
Herb
Lore (h), - Terrible
Hunting,
- Terrible (that would require killing poor widdle animals and getting
blood all over Kaceubel)
Nature
Lore, - Fair
Tracking,
- Terrible (Talk to the hand)
Survival
- knowing what you can eat and what is
Dangerous
- Terrible (Talk to the hand, man).
Professional:
Scribe
(h), - Fair
Fletching,
- Terrible (not my problem, despite being an elf)
Black
Smithing, - Terrible (aagh, you want me to put my hands where, it'll
Silver
Smithing (h), - Terrible
Gold
Smithing (h), - Terrible ("Well, I understand the theory behind
it,
Milling
(h), - Terrible (woomph, heh).
Seamanship
(h), - Terrible (You have to be kidding)
Animal
Husbandry, - Terrible (but they're dirty).
Farming,
- Terrible (as Animal Husbandry)
Spell
Casting (s) - Superb |
His
pack is died leather, deep red and green (camouflages nicely in forest)
and contains:
-
Hatchet
-
Money:
5 sovereigns, 2 shillings, 2 Valneogyth, 1 Valquendi, 6 Valyrch, 1
Galadquendi
-
Waybread (enough for another 2 weeks)
-
Flint tinder and the like.
-
Parchment (say fifty sheets in oilskin wrappings).
-
Leather wallet containing writing implements and inks.
-
Silver Flute, disassembled in side pocket (3 pieces)
-
Map, oilskin of country (basically the map you already provided).
-
Whetskin
-
Canteen
-
2 Change of clothes, silk (packs down tight), fancy.
-
Spare Dagger
-
Bandages
-
Packet of Herbs (some spices, antiseptic, painkiller, reduce fever,
small
Purse
hanging belt containing 1 Shilling, 12 pence, 1 valtorog, 4 Valyrch.
|