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Forces

*PERCEIVE FORCES
   The mage discerns the movements of energy. By identifying their Patterns, she can perceive all types of energy flows, sensing wavelengths far beyond the limited range of visible light and sonic frequencies upon which normal mortals rely. The mage may see anything from infrared light to x-ray waves to gravity waves. Even in the absence of such positive forces, some mages have learned how to perceive colors in darkness, sense stillness and hear volumes from silence.

**CONTROL MINOR FORCES
    All positive forces are essentially the same-sound, light, heat, etc.-as are the negative forces (or their absence, to use the technocracies definition)-silence, darkness, cold, and so on. While a mage at this level of understanding cannot fundamentally change either positive or negative energies, she can exercise some degree of control over the ebb and flow.
Sound and silence may be sent in different directions, allowing a mage ti disguise her voice, eavesdrop at a long distance or cloak herself in a field of silence, sending the sound of her footfalls far into the ground. Light and darkness may be bent and refracted, focused and diffused, allowing the mage to change apparent colors, displace his image, wrap himself in shadows, create a mirage or focus a flashlight into a fine laser. Heat and cold may  be shuffled about, warming one thing while chilling another, while other forces may be controlled in a similar manner, including gravity, electricity, magnetism, and all manner of radiation.

The amount of energy that can be controlled at this level is limited. A mage controlling electricity at this level could short-circuit a house or  car, but not an apartment building or a power plant. One controlling light or darkness could black out a house, but not a city block, and a mage controlling kinetic energy might deflect a bullet or change the vector of a skate board, but could only slow, not stop a Mack truck. The larger the force to be controlled, and the degree of that control, the more successes the spell demands. To control greater forces requires Forces 4.


***TRANSMUTE MINOR FORCES
     The mage can now change one force into another, flip positive into negative, or create or destroy forces as she likes, summoning them out of thin air and dissolving them into the same. With this level of Forces alone, a mage may change one force into another. Radiation may be transformed into sound, kinetic motion to electricity heat into cold or light into darkness.

With a conjunctional effect with the spheres of Matter or Life, a mage may transmute things of those Spheres into a Force of the strength governed by this level.

Alternately, the mage may reverse ambient Quintessence (with Prime 2) into one of the baser forces or transform base energy into pure ether. Both Aristotelian and modern science teach that matter and energy, are, at their essence, the same thing. With this magick, a mage may transmute the elements- even changing invisible ether into physical force and summoning such force from "nowhere".


****CONTROL MAJOR FORCES
       This power works like forces 2, but the max for that level is the min for this one. With enough successes, the degree of power a mage with Forces 4 may wield is frightening. He may focus the light of the sun into a laser canon, or cloak  football stadiums with prismatic illusions, redirect missiles mid-flight, send shockwaves the other way, banish a thousand shadows into a single corner and melt glaciers while lakes are frozen solid. Most of these effects, of course, are quite vulgar, so there are restrictions. He could, of course, also use this level to guard himself and others from the fury of these forces- to fireproof forests, protect ships from storms and so on.


*****TRANSMUTE MAJOR FORCES
         This level operates like Forces 3, but with enough successes, the degree of power a mage may access is almost limitless. Technomancers have used this knowledge to unleash the power of the atom and create nuclear explosions, but luckily consensual reality, common sense and countermagick limit careless uses of this ability. Some powers are luckily still beyond scale of  this level of Forces, although some mages strive to master them (including Louhi, of Finnish legend, who is still -unsuccessfully- attempting to put out the sun). Large effects require many successes as well as logic - its easier to brew a storm in the middle of monsoon season then in the middle of a drought, for example -  but a Master of Forces may conjure hurricanes, firestorms, tidal waves, earthquakes, and nuclear blasts.