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Mind
*Sense Thought & Emotions
  Empower Self
The mage begins to sense the thoughts and emotions in te air around her.  She can not yet read those thoughts, but can sense their strength and intensity.  This is not a true look at the soul (that requires Spirit 1) but at the shell of emotional radiance that surrounds it.

The mage amy also read the psychic impressions left on objects.  At this stage, she cannot read any actual thoughts or images, but can sense "good" or "bad vibes" from an object or place.  This includes the Resonance atached to Tass or the aura of a Quintessential wellspring at a Node or Juncture.  Without Prime 2, she can't tell how strong such energies may be, but she'll be able tounderstand the best uses for such Quintessence.

The Mind initiate also learns to influence her dreams and sheild herself from the inevitable mental barrage of others' thoughts and emotions.  With work (a magick roll), she can hide her aura and shield her thoughts from casual observation--though determined and perceptive mages and other beings may still be able to read them.

**Read Surface Thoughts
    Mental Impulse
The mage learns not only how to recognize thoughts, but how to read them.  She can read memories "atached" to objects by others' minds.  The greater the emotional content, the louder the "volume" and the easier it is to read such impressions.  She can leave that same impressions on objects or places intentionall, too, "creating" Resonance.

The mages can also send such thoughts and emotions out ("looking daggars" or "blowing kisses") until they find teir target.  Complex thoughts cannot be sent this way, but single words, images or emotional impulses can be easily "beamed" into an unsheilded being's subconcious mind.  Such suggestions are much more insidious, and can often be more effective, than direct communication.

Two mages of this same rank can also form a primitive mental link by dropping their shields and reading eachother's conscious minds.

The mage may also create more elaborate shields in her mind and disguise the color of her aura, or erect a complex mental "window dressing" to fool other mentalists into underestimating or ignoring her.  She can also control her dreams to some extent, though many aspects still lie beyond her influence.

***Mental Link
      Walk Among Dreams
The mage can now establish a clear link between her own consciousness and the minds of others.  She can use htis link for telepathic communications--or invasions.

The ability to project thoughts and images into another's mind allows a mystick to project false perceptions.  At this rank, the mage has full command of perceptual illusions.  Some Traditions teach means of projecting psychic disturbances into a subject's mind.  These psychic assaults take many forms, but their end goal is to turn the victim into a mental vegetable.

The mage may now contact the minds of other dreamers in her sleep and begin to explore the Dream Realms.  While waking, she may also use her abilities to enter the dreaming consciousness of others, though such trips are risky.  Some sleepers have particularly rich dream lives, and even a mage who enters one must be at the dreamers mercy.  A number of spiritual entities also lair in dreams and may be very territorial.

****Control Conscious Mind
        Walk Among Dreams
A mind Adept can actually take over another person's mind and occupy his body for her own ends.  His thoughts, should she will it, are not his own, but hers.  Once this invasion has begun, she may control her victim directly, cure or cause insanity, change his memories or set up posthypnotic suggestions.  The mage can overlay her subject's aura with another of a completely different color and pattern.  The victim may slowly recover as the subconscious mind reasserts the true memories, but the subject's Demeanor is usually irrevocably altered.

The Adept can also leave her dreams behind and make brief excursions into the astral reaches.  These trips must be short and can become dangerous.  For each success the mystick rolls, she may leave her meditating body for one turn.  Afterward, she returns to her physical self.