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Bravenet.com

Since 2nd March, 2001

Tutorials

My Games
Name Description For File Size
3D1 Control 3D object MMF 59kb
Active Object Butt Use active objects as buttons MMF 21kb
Array Create array files MMF 7kb
File Open File object, file selector, open external file MMF 5kb
Formatted Text Object Scroll formatted text object, layer with active objects MMF 23kb
INI File Load and save from INI MMF 68kb
In In Out 1 Complete INI tutorial MMF 40kb
List Dir 4 Custom "file selector" using list object MMF/CNC 5kb
List Monitor Monitors MMF loop using list object MMF 181kb
MCI Tutorial MCI functions explained compiled app MMF 378kb
Playmod Play *.mod files using DMC object MMF/CNC 132kb
SBCC1 System box object library, icons/check marks/controls MMF 12kb
S Data Object Use shared data objects in a single app and over multiple apps MMF 21kb

360 direction bouncing ball

Dont let the 32 direction bouncing ball movement be a limit any more with this code you can go to almost an unlimited amount of directions (code default is 360) as well as the ability to set the deceleration and of course the initial speed and angle. MMF 11kb

Acid Rain

Just a simple demonstarion of how to alter the terrain at runtime both adding to and removing from using paste into background. Used to great effect in games like Space Invaders and Worms TGF, CNC, MMF 20kb

Active Counter

Active counter contains the code to control an active object so it can be used as a counter allowing the ability to set the visibility, position and allow counters to be displayed above active objects TGF, CNC, MMF 8kb

Multi Global

This routine can be used at the end of a level to convert four numbers into a single number. This is useful in saving your limited supply of Global Values, useful if you cant use or dont want to use an ini files for exapmle for use in a vitalize game were ini file use is limited. Routine is very small and hence easy to add into your own game. Also can be used to store more than three values in obects alterable values. TGF, CNC, MMF 10kb

Projectile

Fire missiles or bullets at any angle using this routine no longer limited to the 32 directional aiming, the projectiles initial speed, position, angle and even gravity can all be set and the projectile will then follow the path described by the real mechanical formulas (no air resistance). This routine requires Izzysoft’s scroll bar extension. MMF 8kb

Real Ellipse

Create objects which can follow elliptic or circular orbits, you can alter any of the variable’s which means every possible shape and orientation of ellipse can be created as the code uses the exact formulas that describe the motion of the planets, comets and asteroids (so should be ok for a baddie circling a platform). MMF 10kb

Split Screen

Split screen allows none MMF users the ability to create the effect of two screens that can scroll independently also includes the ability to show the other players position. This example is for horizontal platform based scrolling but can be adapted to other forms, and unlike some split screen examples this one contains very few bugs too (just a couple of little tiny ones TGF, CNC 12kb

 

 

 

 

 

 

 

 

More tutorials coming soon! Don't forget...if you have a tutorial that would be useful then email it to me.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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