Name |
Description |
For |
File Size |
3D1 |
Control
3D object |
MMF |
59kb |
Active
Object Butt |
Use active objects as buttons |
MMF |
21kb |
Array |
Create array files |
MMF |
7kb |
File
Open |
File object, file selector, open
external file |
MMF |
5kb |
Formatted
Text Object |
Scroll formatted text object, layer
with active objects |
MMF |
23kb |
INI
File |
Load and save from INI |
MMF |
68kb |
In
In Out 1 |
Complete INI tutorial |
MMF |
40kb |
List
Dir 4 |
Custom "file selector" using list
object |
MMF/CNC |
5kb |
List
Monitor |
Monitors MMF loop using list object |
MMF |
181kb |
MCI
Tutorial |
MCI functions explained compiled
app |
MMF |
378kb |
Playmod |
Play *.mod files using
DMC object |
MMF/CNC |
132kb |
SBCC1 |
System box object library, icons/check
marks/controls |
MMF |
12kb |
S
Data Object |
Use shared data objects in a single
app and over multiple apps |
MMF |
21kb |
360
direction bouncing ball
|
Dont let the 32 direction
bouncing ball movement be a limit any more with this code you can
go to almost an unlimited amount of directions (code default is
360) as well as the ability to set the deceleration and of course
the initial speed and angle. |
MMF |
11kb |
Acid
Rain
|
Just a simple demonstarion
of how to alter the terrain at runtime both adding to and removing
from using paste into background. Used to great effect in games
like Space Invaders and Worms |
TGF, CNC,
MMF |
20kb |
Active
Counter
|
Active counter contains
the code to control an active object so it can be used as a counter
allowing the ability to set the visibility, position and allow counters
to be displayed above active objects |
TGF, CNC,
MMF |
8kb |
Multi
Global
|
This routine can be used at the
end of a level to convert four numbers into a single number. This
is useful in saving your limited supply of Global Values, useful
if you cant use or dont want to use an ini files for exapmle for
use in a vitalize game were ini file use is limited. Routine is
very small and hence easy to add into your own game. Also can be
used to store more than three values in obects alterable values. |
TGF, CNC, MMF |
10kb |
Projectile
|
Fire
missiles or bullets at any angle using this routine no longer limited
to the 32 directional aiming, the projectiles initial speed, position,
angle and even gravity can all be set and the projectile will then
follow the path described by the real mechanical formulas (no air
resistance). This routine requires Izzysoft’s scroll bar extension. |
MMF |
8kb |
Real Ellipse
|
Create objects which
can follow elliptic or circular orbits, you can alter any of the
variable’s which means every possible shape and orientation of ellipse
can be created as the code uses the exact formulas that describe
the motion of the planets, comets and asteroids (so should be ok
for a baddie circling a platform). |
MMF |
10kb |
Split
Screen
|
Split screen allows none
MMF users the ability to create the effect of two screens that can
scroll independently also includes the ability to show the other
players position. This example is for horizontal platform based
scrolling but can be adapted to other forms, and unlike some split
screen examples this one contains very few bugs too (just a couple
of little tiny ones |
TGF, CNC |
12kb |