Origin:
"I don't recall much of my childhood, my first recollection is a car accident when I was about seven. I believe that is when my parents must have been killed. I remember men in lab coats pulling me from the wreckage, putting me on a stretcher and loading me into a helicopter. From that point on I attended "The Institute". It wasn't a bad experience in the beginning, I attended school, had friends and basically experienced what I thought was a pretty normal life. The instructors were strict but kind….That was until the headaches started. I was thirteen and the voices started. I heard them no matter where I went, people talking….No, thinking. Most of the other kids were sent to the main complex about the same age. The instructors in the main complex told me about my powers and the tests began. I was subjected to so many tests I can't recall them all. They explained that I was a rare case, a telepath and telekinetic. My training began, I was taught to use my abilities for covert operations. But my powers were accompanied by the glow. They said that wouldn't do. That is when the true torture began. I was to be a guinea pig; they loaded me up with psychoactive drugs in an attempt to change my powers so they might be used without drawing attention. Drugs, tests, more drugs and more tests, it was horrible. That was when I met Sabrina, she was also being tested and drugged in an effort to increase her rather low-level powers. She explained that she was a precog, she could see the future, and she saw us escaping. I agreed to try, anywhere would be better than "The Institute". I overrode the guards defenses (not an easy task with the restrictor band mind you) and made them escort us out. I had them explain that we were being prepared for a field mission. Once beyond the gates of the Institute we were home free. I made the guards remove the restrictor band and wiped their minds of our escape. Sabrina and I are now in California, I know the Institute is looking for us but if they show up I'll have a surprise for them. It won't be little Tammy they find it will be Psyche, Super-Heroine.Personality: Psyche is an introvert, she seldom says anything to anyone (with the exception of children) without being talked to first. She keeps a tight reign on her emotions at all times. Most people look at her as "goody-goody", this is not necessarily true she just has very high moral standards. Psyche really does want to let her hair down and live she is just unsure how to do it.
Quote: "Stop it!"……{{{{I said STOP IT}}}}
Appearance: Psyche is a lovely, petite young woman with short brown hair and deep violet eyes. She wears a pink body suit, gloves and thigh high boots with a violet hooded cloak. When she uses any of her major powers her eyes emit a violet wing-like light.
Psyche
Value |
Characteristic |
Pts |
Disadvantages 150+ |
Pts |
||||||||||
10 |
Strength |
0 |
Enraged when kids endangered 11/11 |
10 |
||||||||||
20 |
Dexterity |
30 |
DNPC: Friend Sabrina (normal) 11- |
15 |
||||||||||
23 |
Constitution |
26 |
Distinctive Feature: Mutant |
5 |
||||||||||
10 |
Body |
0 |
Distinctive Feature: Mental Aura |
10 |
||||||||||
18 |
Intelligence |
8 |
Hunted by: Genocide 8- |
20 |
||||||||||
29 |
Ego |
38 |
Hunted by: Minutemen 8- |
15 |
||||||||||
13 |
Presence |
3 |
Hunted by: Id Institute 8- |
15 |
||||||||||
16 |
Comeliness |
3 |
Hunted by: Headhunter 8- |
10 |
||||||||||
5 |
Physical Def |
3 |
Hunted by: Mindslayer 8- |
10 |
||||||||||
5 |
Energy Def |
0 |
Phys Lim: Confused in large crowds |
10 |
||||||||||
6 |
Speed |
30 |
Psych Lim: CVK(com,tot) |
20 |
||||||||||
9 |
Recovery |
4 |
Psych Lim: Protects Innocents (vcom/str) |
20 |
||||||||||
70 |
Endurance |
12 |
Psych Lim: Lives by strict morals (com/str) |
15 |
||||||||||
35 |
Stun |
8 |
Psych Lim: Introverted (com/mod) |
10 |
||||||||||
Characteristic cost |
165 |
Psych Lim: Crush on Switch (com/mod) |
10 |
|||||||||||
Reputation 11- Goody Goody Mentalist |
10 |
|||||||||||||
OCV |
7 |
Secret Identity: Tamara Richert |
15 |
|||||||||||
DCV |
7 |
Sus: 1d6/minute in large crowds |
10 |
|||||||||||
ECV |
10 |
Quirk: Reads trashy romance novels |
1 |
|||||||||||
Strength Roll |
11- |
Quirk: Enjoys cooking |
1 |
|||||||||||
Dexterity Roll |
13- |
Quirk: Listens to "Elevator" music |
1 |
|||||||||||
Constitution Roll |
14- |
Quirk: Dresses trashy in private to see how she'd look |
1 |
|||||||||||
Intelligence Roll |
13- |
Quirk: Can’t resist kids |
1 |
|||||||||||
Ego Roll |
15- |
Disadvantage total |
235 |
|||||||||||
Perception Roll |
13- |
Experience |
104 |
|||||||||||
Pts. |
Powers |
End |
||||||||||||
Element Control - Mental Powers |
||||||||||||||
62 |
A) Force Field 25 PD+ED 1/2 End |
2 |
||||||||||||
30 |
B) Mind Scan 10d6 +5 roll |
5 |
||||||||||||
15 |
C) Flight 15" |
1/5" |
||||||||||||
15 |
D) Mind Link with any 8 minds |
|||||||||||||
14 |
E) Sense Minds 15- Ranged, 360 º, Discrim |
|||||||||||||
10 |
F) Mental Defense +20 pts (25 total) |
|||||||||||||
7 |
G) DCV +5 (Not vs. Mental Def 10+/Only if aware of attack) |
|||||||||||||
7 |
H) Telepathy 3d6 Explosion +1", Invis, Persistant (Receptive only, No range, Always on, Surface thoughts only) 0 End |
0 |
||||||||||||
2 |
I) Mental Damage Resistance 10 pts |
|||||||||||||
2 |
J) Mental Invulnerability 5 pts |
|||||||||||||
75 |
Multipower - 75 pt reserve |
|||||||||||||
7u |
Telekinesis 30 str with fine manipulation 1/2 End |
3 |
||||||||||||
7u |
Energy Blast 12d6 1/2 End |
3 |
||||||||||||
7u |
Mind Control 14d6 (visible) 1/2 End |
3 |
||||||||||||
7u |
Ego Attack 7d6 (visible) 1/2 End |
3 |
||||||||||||
7u |
Mental Illusions 14d6 (visible) 1/2 End |
3 |
||||||||||||
7u |
Telepathy 14d6 (visible) 1/2 End |
3 |
||||||||||||
7u |
Entangle 3 def 3d6 Mental Power (visible) 1/2 End |
4 |
||||||||||||
6u |
Transform 1.5d6 Major (Memories etc.), Mental Power, Anything, Cumulative (visible, RSR:Psionic Surgery) |
10 |
||||||||||||
3 |
Veil 15- |
|||||||||||||
3 |
Facade 15- |
|||||||||||||
7 |
Psionic Surgery 17- |
|||||||||||||
3 |
Conversation 12- |
|||||||||||||
3 |
Stealth 13- |
|||||||||||||
2 |
SC: Psychology 11- |
|||||||||||||
2 |
KS: Mental Mutations 11- |
|||||||||||||
1 |
PS: Social Worker 11- (added to free) |
|||||||||||||
10 |
Levels with Mental Powers [2] |
|||||||||||||
-8 |
Running -4" (normal run speed) |
|||||||||||||
165 |
Powers + |
320 |
Characteristic Cost = |
485 |
Total Cost |
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Psyche is
©1998 by Tom LivelyChampions and the hero system are trademarks of Hero Games
The MIDI playing is Dance of the Sugar Plum Fairies