Origin:
LOGON: TK JOURNAL DTFL: ORIGIN // ENTER PASSWORD: LANCELOT>>"The technicalities of my genesis are numerous indeed. I truly do not believe I can accurately confer the precise date upon which I was bestowed this miraculous "gift" (To quote my parents). I do recall however performing calculus at an infantile point in my life. I continued to expand my intellectual repertoire throughout my childhood until I had become relatively competent with most physical and biological sciences. At this juncture I felt that it was my obligation to use my vast array of knowledge to benefit mankind. I was in my junior year at MIT when I began working on the prototype of what would eventually become the "Techknight" Battle Armor. It was crude at first using electrical pulses to manipulate a rather oppressive hydraulic unit. I soon stumbled upon the idea of magnifying the electrical impulses present in the human body to assist in powering the exoskeleton I had developed. This enabled the suit to enhance not only the physical strength of a human but the reaction time and reflexes as well. After my breakthrough little time passed before I had manufactured a fully operational cybernetic battlesuit. I equipped my brainchild with numerous other contrivances and proceeded with field tests. Once I had become moderately competent using the "Techknight" (As I had christened my invention) I ascertained that I would be able to employ the "Techknight" to combat injustice. After several outings opposing villainous agents and hoodlums I ascended to a higher plateau against the viscous "Mechassassin". An expeditious subjugation and subsequent incarceration he will not soon forget.Personality: Techknight is a true hero, one looking for truth, justice, etc. He comes across a little condescending, always using scientific jargon and trying to upstage others. This apparent arrogance actually hides a young man who is naïve and basically socially inept. He truly wants to fit in and goes to extreme lengths to come off as "cool". He is analytical to a fault and tends to forget trivial matters (like where he put his glasses).
Quote: "The ramification of this criminal endeavor you vehemently seek to engage in can only lead to your incapacitation. However, should you prefer to surrender I will take it into consideration."
Appearance: Techknight appears as a 6'5", well built man wearing a gray, black and white suit of powered armor which covers his entire body. In actuality William is a scrawny, nerdy looking young man (clothes, glasses, pocket protector and all).
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Techknight
Value |
Characteristic |
Pts. |
Disadvantages 150+ |
Pts. |
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8/60* |
Strength |
32 |
Enraged if innocent hurt 11/11 |
10 |
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14/26* |
Dexterity |
36 |
DNPC Cousin Amy (normal) 8- |
10 |
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9/28* |
Constitution |
23 |
DNPC: Friend (competent) 11- |
10 |
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12 |
Body |
4 |
Distinctive Feature: Mutant |
5 |
||||||||||
33 |
Intelligence |
23 |
Distinctive Feature: Nerd |
5 |
||||||||||
18 |
Ego |
16 |
Hunted by: Genocide 8- |
20 |
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8/30* |
Presence |
12 |
Hunted by: Minutemen 8- |
15 |
||||||||||
10 |
Comeliness |
0 |
Hunted by: Omni Corp. 11- |
20 |
||||||||||
2/15* |
Physical Def |
2 |
Hunted by: Mechassassin 11- |
15 |
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2/15* |
Energy Def |
6 |
Watched by: Primus 8- |
10 |
||||||||||
3/6* |
Speed |
18 |
Phys Lim: Nearsighted (infreq/slight) |
10 |
||||||||||
4/18* |
Recovery |
0 |
Psych Lim:CVK (com/total) |
20 |
||||||||||
18/56* |
Endurance |
0 |
Psych Lim: Protects innocents (com,str) |
15 |
||||||||||
21/60* |
Stun |
3 |
Psych Lim: Absent Minded(unc/mod) |
5 |
||||||||||
Characteristic cost |
175 |
Psych Lim: Seeks to fit in (com/str) |
15 |
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*OIF Armor |
Psych Lim: Overly Analytical (com/mod) |
10 |
||||||||||||
OCV |
5/9 |
Psych Lim: Naïve (com/mod) |
10 |
|||||||||||
DCV |
5/9 |
Reputation: 11- Technowizard Superhero |
10 |
|||||||||||
ECV |
6 |
Rivalry: with other Gadgeteers |
5 |
|||||||||||
Strength Roll |
11/21- |
Secret Identity: Billy Longley |
15 |
|||||||||||
Dexterity Roll |
12/14- |
Quirk: Watches Star Trek religiously |
1 |
|||||||||||
Constitution Roll |
11/15- |
Quirk: Hates the taste of Beer |
1 |
|||||||||||
Intelligence Roll |
16- |
Quirk: Forgets to eat |
1 |
|||||||||||
Ego Roll |
13- |
Quirk: Shy around women |
1 |
|||||||||||
Perception Roll |
16- |
Quirk: Reads science journals |
1 |
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Disadvantage total |
240 |
|||||||||||||
Experience |
124 |
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Pts. |
Powers |
End |
||||||||||||
Element Control - Powered Armor (OIF) |
||||||||||||||
50 |
A-Armor 25 Pd+Ed |
|||||||||||||
16 |
B-Flight 20" x4 NCM |
1/5" |
||||||||||||
8 |
C-Radar Sense 360 º 16- |
|||||||||||||
8 |
D-Life Support: Self contained breathe, Vacuum, HP, Heat, Cold and Radiation |
|||||||||||||
10 |
E-Endurance Reserve 100 End 10Rec |
|||||||||||||
3 |
F-High Range Radio Hear + Transmit |
|||||||||||||
5 |
G-Power Defense 15 Pts. |
|||||||||||||
10 |
H-Flash Defense 8 Pts. vs. sight + hearing |
|||||||||||||
1 |
I-Ultraviolet Vision |
|||||||||||||
1 |
J-Infrared Vision |
|||||||||||||
1 |
K-Ultrasonic Hearing |
|||||||||||||
5 |
Mental Defense 5 Pts. (9 Pts. Total) |
|||||||||||||
107 |
Variable Power Pool 80 Pt. Reserve (OIF) |
|||||||||||||
10 |
Eidetic Memory |
|||||||||||||
3 |
Lightning Calculator |
|||||||||||||
20 |
Universal Translator 16- |
|||||||||||||
24 |
Variable Skill Pool 15 Pt. Reserve, No Roll (Int,SC+KS) only |
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3 |
Breakfall 14- |
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11 |
Gadgeteering 20- |
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Martial Arts - Flight Fighting |
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5 |
Passing Strike +1 OCV Str+V/5; FMove |
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5 |
Flying Dodge +4 DCV Dodge, Abort, FMove |
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4 |
Martial Strike +2 DCV Str+2DC, Strike |
|||||||||||||
20 |
Overall Levels [2] |
|||||||||||||
5 |
Money - Well Off 500k/year |
|||||||||||||
335 |
Powers + |
175 |
Characteristic Cost = |
510 |
Total Cost |
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©1998 by Tom LivelyChampions and the hero system are trademarks of Hero Games
The MIDI playing is A World Without Heroes by KISS