Origin: LOGON: TK JOURNAL DTFL: ORIGIN // ENTER PASSWORD: LANCELOT>>"The technicalities of my genesis are numerous indeed. I truly do not believe I can accurately confer the precise date upon which I was bestowed this miraculous "gift" (To quote my parents). I do recall however performing calculus at an infantile point in my life. I continued to expand my intellectual repertoire throughout my childhood until I had become relatively competent with most physical and biological sciences. At this juncture I felt that it was my obligation to use my vast array of knowledge to benefit mankind. I was in my junior year at MIT when I began working on the prototype of what would eventually become the "Techknight" Battle Armor. It was crude at first using electrical pulses to manipulate a rather oppressive hydraulic unit. I soon stumbled upon the idea of magnifying the electrical impulses present in the human body to assist in powering the exoskeleton I had developed. This enabled the suit to enhance not only the physical strength of a human but the reaction time and reflexes as well. After my breakthrough little time passed before I had manufactured a fully operational cybernetic battlesuit. I equipped my brainchild with numerous other contrivances and proceeded with field tests. Once I had become moderately competent using the "Techknight" (As I had christened my invention) I ascertained that I would be able to employ the "Techknight" to combat injustice. After several outings opposing villainous agents and hoodlums I ascended to a higher plateau against the viscous "Mechassassin". An expeditious subjugation and subsequent incarceration he will not soon forget.

Personality: Techknight is a true hero, one looking for truth, justice, etc. He comes across a little condescending, always using scientific jargon and trying to upstage others. This apparent arrogance actually hides a young man who is naïve and basically socially inept. He truly wants to fit in and goes to extreme lengths to come off as "cool". He is analytical to a fault and tends to forget trivial matters (like where he put his glasses).

Quote: "The ramification of this criminal endeavor you vehemently seek to engage in can only lead to your incapacitation. However, should you prefer to surrender I will take it into consideration."

Appearance: Techknight appears as a 6'5", well built man wearing a gray, black and white suit of powered armor which covers his entire body. In actuality William is a scrawny, nerdy looking young man (clothes, glasses, pocket protector and all).

.

Techknight

Value

Characteristic

Pts.

Disadvantages 150+

Pts.

8/60*

Strength

32

Enraged if innocent hurt 11/11

10

14/26*

Dexterity

36

DNPC Cousin Amy (normal) 8-

10

9/28*

Constitution

23

DNPC: Friend (competent) 11-

10

12

Body

4

Distinctive Feature: Mutant

5

33

Intelligence

23

Distinctive Feature: Nerd

5

18

Ego

16

Hunted by: Genocide 8-

20

8/30*

Presence

12

Hunted by: Minutemen 8-

15

10

Comeliness

0

Hunted by: Omni Corp. 11-

20

2/15*

Physical Def

2

Hunted by: Mechassassin 11-

15

2/15*

Energy Def

6

Watched by: Primus 8-

10

3/6*

Speed

18

Phys Lim: Nearsighted (infreq/slight)

10

4/18*

Recovery

0

Psych Lim:CVK (com/total)

20

18/56*

Endurance

0

Psych Lim: Protects innocents (com,str)

15

21/60*

Stun

3

Psych Lim: Absent Minded(unc/mod)

5

Characteristic cost

175

Psych Lim: Seeks to fit in (com/str)

15

*OIF Armor

Psych Lim: Overly Analytical (com/mod)

10

OCV

5/9

Psych Lim: Naïve (com/mod)

10

DCV

5/9

Reputation: 11- Technowizard Superhero

10

ECV

6

Rivalry: with other Gadgeteers

5

Strength Roll

11/21-

Secret Identity: Billy Longley

15

Dexterity Roll

12/14-

Quirk: Watches Star Trek religiously

1

Constitution Roll

11/15-

Quirk: Hates the taste of Beer

1

Intelligence Roll

16-

Quirk: Forgets to eat

1

Ego Roll

13-

Quirk: Shy around women

1

Perception Roll

16-

Quirk: Reads science journals

1

Disadvantage total

240

Experience

124

Pts.

Powers

End

Element Control - Powered Armor (OIF)

50

A-Armor 25 Pd+Ed

16

B-Flight 20" x4 NCM

1/5"

8

C-Radar Sense 360 º 16-

8

D-Life Support: Self contained breathe, Vacuum, HP, Heat, Cold and Radiation

10

E-Endurance Reserve 100 End 10Rec

3

F-High Range Radio Hear + Transmit

5

G-Power Defense 15 Pts.

10

H-Flash Defense 8 Pts. vs. sight + hearing

1

I-Ultraviolet Vision

1

J-Infrared Vision

1

K-Ultrasonic Hearing

5

Mental Defense 5 Pts. (9 Pts. Total)

107

Variable Power Pool 80 Pt. Reserve (OIF)

10

Eidetic Memory

3

Lightning Calculator

20

Universal Translator 16-

24

Variable Skill Pool 15 Pt. Reserve, No Roll (Int,SC+KS) only

3

Breakfall 14-

11

Gadgeteering 20-

Martial Arts - Flight Fighting

5

Passing Strike +1 OCV Str+V/5; FMove

5

Flying Dodge +4 DCV Dodge, Abort, FMove

4

Martial Strike +2 DCV Str+2DC, Strike

20

Overall Levels [2]

5

Money - Well Off 500k/year

335

Powers +

175

Characteristic Cost =

510

Total Cost

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Techknight is ©1998 by Tom Lively

Champions and the hero system are trademarks of Hero Games

The MIDI playing is A World Without Heroes by KISS