Balenar Saoeren©
Name:
Balenar Saoeren
Race: Human
Class: Battle Wizard
Alignment: Lawful Good
Level: 10th
HP: 120
Thac0: 17
Armor Class: No Armor ~ AC -8
(incl. Dex & Ring of Pro & Cloak of Pro & Bracers)
Exp.: 290,600 (375,000)
~Statistics~
Strength: 15
Stamina: 16 Hit Probability: +0 Damage Adj.: +0
Weight Allowance: 70 Muscle:14 Maximum Pressure: 170
Attack Adj.:0 Damage Adj.: 0 Open Doors: 8%
Bend Bars/Lift Gates: 7%
Dexterity 15
Aim: 12 Missile Adj.:0 Pick Pockets: 0 Open Locks: 0
Balance: 18 Reaction Adj.: +2 Missile Attack Adj.: 0
Defencive Adj.: -4
Move Silently: +10% Climb Walls: +10%
Constitution
16 Health: 16 Hit Point Adj.: +2 System Shock: 95%
Resurrection Survival: 96% Poison Save: +0 Regeneration:
Nil
Intelligence
17 Reason: 18 Spell Level: 9th Maximum # Spells: 18
# of Languages: 6 Spell Immunity: nil Knowledge: 16
Chance to Learn Spells: 70%
Wisdom 16
Intuition: 14 Bonus Spells: 1st % Spell Fail: 0%
Willpower:18 Magic Def. Adj.: +4 Spell Immunity: Nil
Charisma 15
Leadership:14 Loyalty Base: +3
Maximum # of Henchmen: 7 Appearance: 16 Reaction Adj.: +5
~Saving Throws~
(these #s
reflect the bonus of the ring and cloak, always worn )
PPDM: 7
RSW: 3
PP: 5
Breath Weapon: 7
Spell:4
~Non-weapon Proficiencies~
Gem cutting
Herbalism
Ancient Languages
Reading~Writing
Horsemanship
~Weapon Proficiencies~
Dagger
Stiletto
~Weapon Specialzation~
Staff
Weapons #
Attacks...
..Damage.....Damage Adj.
Dagger
1
1d4 ~1d3
Stiletto
1
1d3 ~1d2
Staff
1
1d6 ~1d6
+2
~Items Carried or Worn~
Boots of the North
Bracers of Defense Ac2
Cloak of Protection (+2 to Ac +2 to Saving throws)
Dagger
Hat of Disguise
Helm of Comprehend Languages and Read Magic (90%-80%)
Magic Pouch of Holding
Quarterstaff +2 of Missiles Mastery
Ring of Feather Fall
Ring of Healing***
Ring of Protection (+4 to Ac,+2 saving throws)
Stiletto
Wand of Earth & Stone (95)
Wand of Lightning (97)
~Money~
6,053 Cps
3,626 Sps
10,679 Gps
2,728 Pps (1x5gp)
~Scrolls~
Astral Spell
(9)
Bigbys Clenched Fist (8)
Bigbys Crushing Hand (9)
Demi-shadow Monsters (5)
Energy Drain (9)
Estate Transference (X2)(9)
Flaming Sphere (6)
Hornungs Random Dispatcher (8)
Minor Globe of Invulnerability (6)
Mordenkainens Disjunction (9)
Shades (6)
Shape Change (9)
Temporal Reinstatement (9)
Transmute Water to Dust (6)
Wail of the Banshee (9)
~Potions~
Diminution
Elixir of Madness
Fire Breathing
Extra Healing (X2) (3 doses 3d8/dose)
Healing
Heroism (2)
Hill Giant Control
Longevity
Poison
Polymorph self
Protection from Magic
Reptile Control
Vitality
Oil of Elemental Invulnerability, Earth
Oil of Elemental Invulnerability, Water
*** Ring of Healing Properties ***
Cure Light Wounds x2 per day
Cure Serious Wounds x2 per day
Cure Critical Wounds x2 per day
Cure Disease x2 per day
Neutralize Poison x2 per day
Full Heal 1 per week
~Items Stored~
Aquamarine (550 Gp)
Blue Quartz (10 Gp)
Chrysoberyl Gem (1,000 Gp)
Chrysoprase (50 Gp)
Garnet (50 Gp)
Gems (3,000 Gp)
Jade (500 Gp)
Moonstone x3 (50 Gp)
Opal (100 Gp)
Quartz crystal (50 Gp)
Sardonyx Stone (500 Gp)
Spheres (4 small)
Art Object (50 Gp)
Art Object (1,500 Gp)
Art Object (1,800 Gp)
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