
Here's some info on the different terrain in CTP:
| Terrain Type |
|
|
|
|
Bonus |
|
| Beach | 10 | 5 | 5 | 1 |
|
|
| Continental Shelf | 10 | 10 | 5 | 1 |
|
|
| Dead Tile | 0 | 0 | 0 | 1 | ||
| Deep Water | 5 | 15 | 5 | 1 |
Undersea Mines |
|
| Desert | 0 | 5 | 0 | 2 |
|
|
| Desert Hill | 0 | 10 | 5 | 2 |
|
|
| Forest | 5 | 20 | 0 | 2 |
|
|
| Glacier | 0 | 0 | 0 | 3 | ||
| Grassland | 10 | 5 | 0 | 1 |
|
|
| Hill | 5 | 10 | 5 | 2 |
|
|
| Jungle | 5 | 20 | 0 | 3 |
|
|
| Mountain | 0 | 20 | 5 | 4 |
|
|
| Plains | 5 | 10 | 0 | 1 |
|
|
| Polar Hill | 0 | 10 | 5 | 2 |
|
|
| Rift | 5 | 25 | 5 | 1 |
Undersea Mines |
|
| River | +5 | +5 | +5 | 1/2 |
|
|
| Shallow Water | 10 | 10 | 5 | 1 |
|
|
| Space | 0 | 0 | 0 | 1/20 |
|
|
| Swamp | 0 | 5 | 0 | 3 |
|
|
| Trench | 10 | 10 | 5 | 1 |
|
|
| Tundra | 5 | 0 | 0 | 2 |
|
|
| Volcano | 5 | 45 | 10 | 1 |
Undersea Mines |
| Type |
|
|
| Farms |
|
+5 Food |
| Advanced Farms |
|
+15 Food |
| Hydroponic Farms |
|
+25 Food |
| Nets |
|
+5/10/20 Food |
| Fisheries |
|
+15/30/40 Food |
| Automated Fisheries |
|
+25/50/60 Food |
| Food Pods |
|
+20 Food |
| Food Modules |
|
+40 Food |
| Food Tanks |
|
+60 Food |
| Mines |
|
+5/10/15 Production, +5 Gold |
| Advanced Mines |
|
+10/20/30 Production, +5/10 Gold |
| Mega Mines |
|
+15/30 45 Production, +5/15 Gold |
| Undersea Mines |
|
+30/40/50 Production, +5 Gold |
| Advanced Undersea Mines |
|
+60/80/100 Production, +10 Gold |
| Mega Undersea Mines |
|
+90/120/150 Production, +15 Gold |
| Assembly Bays |
|
+30 Production, +5 Gold |
| Advanced Assembly Bays |
|
+60 Production, +10 Gold |
| Mega Assembly Bays |
|
+90 Production, +15 Gold |
| Roads |
|
Movement Cost 1/3 |
| Railroads |
|
Movement Cost 1/5 |
| Maglevs |
|
Movement Cost 1/10 |
| Undersea Tunnels |
|
Movement 1/10, land units can go on water tiles |
| Listening Post |
|
Vision 8 |
| Radar Station |
|
Vision 1, Radar 25 |
| Sonar Buoy |
|
Vision 1, Spot subs |
| Air Base |
|
Vision 2, Radar 3, Refuels Aircraft, Can paradrop from |
| Fortification |
|
Vision 2, +150% Defense |
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