Units

Here's some info on the units in CTP:
(A= Attack Strength, R= Ranged Attack Strength, D= Defense Strength, M= Movement Points, V= Vision Range)


Name Cost A R D M V
Special Functions
Obsolete With
Abolitionist 225 0 0 1 3 1
Free Slaves, Aid Uprising,
(Can't build if you have slaves)
Emancipation Act
Aircraft Carrier 3000 8 8 18 4 2
Transport 5 small aircraft
Archer 270 1 2 1 1 1 Cannon Making
Artillery 1200 4 20 4 1 1
Bombard
Robotics
Battleship 2000 20 20 15 5 2
Bombard
Ultra-Pressure
Machinery
Bomber 2250 10 20 4 10 1
Bombard, Transport 1 Nuke,
5 turns of fuel
Advanced
Composites
Cannon 540 2 6 2 1 1
Bombard
Explosives
Caravan 750 0 0 1 N/A N/A
Create Trade Route
Cargo Pod N/A 0 0 2 10 2
Transport 1 unit (in space)
Cavalry 720 5 0 3 4 1 Tank Warfare
Cleric 270 0 0 1 2 1
Convert City, Soothsay,
Sell Indulgences
Mass Media
Corporate Branch 2000 0 0 1 5 2
Franchise
Subneural Ad
Crawler 3750 0 0 8 3 1
Transport 5 Units
Cyber Ninja 2000 0 0 3 4 3
Same as Spy
Destroyer 1000 10 10 10 6 3
Bombard, Spot Submarines
Ultra-Pressure
Machinery
Diplomat 135 0 0 1 2 2
Establish Embassy, Spy
Eco Ranger 3750 0 0 1 5 1
Create Park
Ecoterrorist 3750 5 0 5 3 2
Conduct Nano-Attack, Conduct Hit,
25% Spy defense
Fascist 1000 16 0 8 2 1
25% Spy defense
Fighter 1125 10 10 10 10 2
Land on Aircraft Carriers,
3 turns of fuel
Jet Propulsion
Fire Trireme 720 2 1 1 2 1
Transport 1 unit, Shallow Water Movement
Machine Tools
Fusion Tank 5250 20 20 15 8 2
Shallow Water Movement
Infector 3750 0 0 1 3 1
Infect City
Interceptor 1500 15 12 12 15 3
Active Air Defense, 2 Turns of fuel,
Land on Aircraft Carriers
Smart Materials
Knight 540 3 0 2 4 1 Cavalry Tactics
Lawyer 450 0 0 1 3 1
File Injunction, Sue
Legion 200 2 0 2 1 1 Gunpowder
Leviathan 9000 40 40 40 1 3
Active Air and Space defense,
Bombard, moves only 1 space per turn
Longship 720 2 0 2 3 1
Transport 2 Units
Mass Production
Machine Gunner 800 8 0 8 2 1 Technocracy
Marine 1000 12 0 8 3 2
Amphibious Assault
Space Colonies
Mobile SAM 2000 4 12 4 6 3
Active air defense
Robotics
Mounted Archer 270 1 1 1 3 1 Gunpowder
Musketeer 560 4 4 4 1 1 Mass Production
Nuke 4000 * 0 1 20 1
Kills 75% of city population, all units, tile
improvements within 1 space of city, and all
city improvements, 1 Turn of fuel
Nanite Defuser
Paratrooper 2500 10 0 10 3 2
Paradrop
Phalanx 135 1 0 2 1 1 Agricultural
Revolution
Phantom 6750 40 0 10 3 1
Cloak
Pikeman 270 3 0 3 1 1 Explosives
Plasma Destroyer 4500 30 15 15 8 2
Active Air Defense, Bombard, Spot subs
Plasmatica 4500 15 0 15 6 2
Samurai 335 3 0 1 2 1 Explosives
Sea Engineer 4500 0 0 1 5 1
Build Sea City
Settler 540 0 0 1 1 1
Build City
Ship Of The Line 855 4 4 4 4 1
Bombard, Transport 3 units
Mass Production
Slaver 270 0 0 1 2 1
Capture Slaves (Can't own abolitionists)
Age Of Reason or
Emancipation Act
Space Bomber 7500 6 50 6 2 2
Bombard land from Space
Space Engineer 7500 0 0 3 5 1
Build Space City
Space Fighter 2250 16 16 16 15 3
Active Air Defense, 2 turns of fuel,
Space launch/descend
Space Plane 2250 0 0 3 15 1
Transport 5 units, 2 turns of fuel,
space launch/descend
Spy 1500 0 0 1 4 3
Spy, Plant Nuke, Incite Revolution,
25% Spy defense, Steal Techs.
Neural Interface
Spy Plane 2815 0 0 2 10 5
10 Turns of fuel, 5 space vision
Star Cruiser 7500 30 30 20 5 2
Bombard
Stealth Bomber 3375 16 22 8 10 2
Bombard, transport 2 Nukes, 5 turns of fuel
Stealth Sub 6000 30 30 10 5 2
Bombard sea units, transport 4 Nukes
Storm Marine 4500 24 0 20 3 2
Amphibious Assault
Submarine 1500 20 20 8 5 2
Bombard sea units, transport 2 Nukes
Sea Colonies
Subneural Ad 2250 0 0 1 5 2
Advertise, Franchise
Swarm 5250 20 0 20 3 1
Space Descend, Ambhibious Assault
Tank 2000 16 16 10 6 2 Fusion
Televangelist 1000 0 0 1 5 2
Same as Cleric
Trireme 540 1 0 1 2 1
Transport 2 units, Shallow Water Movement
Machine Tools
Troop Ship 1200 0 0 2 5 2
Transport 5 units
War Walker 3000 12 24 12 5 3
Active Air Defense
Warrior 135 1 0 1 1 2 Bureaucracy
Wormhole Probe 9375 0 0 3 5 1
Enter wormhole

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