Quakexpert
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Cheating in Quake is just as bad as Campimg (Well not AS bad). For some reason I don't blame pepole for cheating on maybe one or two levels, but there still pathic if they do! I almost forgot, if your an American then you can't play games. So just for you heres the cheats you type in at the console (to access the console hite the ` button - it's the buuton before 1)

GOD - Invincibility, which can be toggled on or off.
FLY - Suddenly gravity doesn�t seem quite so essential. Use whatever keys you 
defined to move up and down.
GIVE S x - Gives you x number of shells.
GIVE N x - And this does the same with the nails.
GIVE R x - Same again for the rockets.
GIVE C x - You must be getting the hang of it by now. Cells.
GIVE H x - This, though, gives you x health points.
GIVE x - And this is totally different. Gives you weapon number x.
IMPULSE 9 - Shortcut to getting all the weapons and loads of ammo.
IMPULSE 255 - Gives you the supremely marvellous Quad Damage.
NOCLIP - So that you can walk through walls. Use with FLY to stop you 
dropping through.
NOTARGET - Stops the monsters from attacking you unless you start shooting at 
them.
REGISTERED 1 - Makes Quake think you�ve got a registered copy. You�ll be 
able to get past the barriers, but walking into the slipgates crashes the game.
Don't use them. You'll be a better DM player if you practise!

Just in case you've been a sleep for most of year, here's a few tips you might take heed of.

1) If you�re playing Deathmatch Quake, keep moving at all times. No matter how 
safe you might feel, chances are that you can be seen and killed from somewhere 
else on the level.

2) If you collect the Quad Damage power-up, don�t select the rocket or grenade 
launchers. Fire at someone from close quarters and you�ll do yourself four times 
the damage. If possible, select the double-barrelled shotgun or super nailgun, and 
only switch to the explosives when you know it�s safe.

3) If you need to access a platform that�s just out of jumping reach, employ this 
crafty tactic at the expense of some health. Face away from the platform, look 
down at the floor, and as you press the jump key, fire a rocket into the ground. 
The explosion gives you that little extra lift. If you fancy being really clever, write 
a console alias to do it all for you.

4) If you�re low on ammo or just don�t fancy your chances with a multitude of 
grisly beings, poke your head around the corner to attract their attention, and then 
run and hide, letting the civil war take place without you. Return within 30 
seconds and, all being well, one half of the army will have wiped out the others in 
a friendly fire incident.

5) Practise endlessly until you master the art of looking around while running. If 
you find yourself one finger short, enable the continuous run option or weigh the 
relevant key down with a book.

6) Annoy anyone with a grenade launcher by running around them and then 
legging it. They won�t be able to follow without triggering their own ring of 
explosives.

7) If you use a teleporter in a particularly busy Deathmatch session, make sure 
you run away before someone follows you through and telefrags you. Similarly, 
follow your enemies through the teleport for the easiest kill ever.

8) If you find that you keep killing yourself with your own rockets or grenades, 
turn on team mode from the Deathmatch menu. You�ll still lose armour, but your 
health will never be reduced by your own hand.

9) If you are frustrated on a particular Deathmatch level, or are amazed that 
you�re currently in the lead and don�t expect it to last, rush towards the exit and 
ruin everyone else�s game by moving onto the next one. This works particularly 
well if you have all the good weapons and your opponents don�t.

10) Don�t be one of those people who hides in dark corners and picks players off. 
No-one will like you, and you will achieve nothing but a hollow victory.


Weapons are a key element in Quke DM and Single Player! If the best suited weapon is used at the right time then you can make havck in almost all situations. Heres an overlay of the each weapon:

Axe - Suitably Gothic, and there if you want a challenge. If you�re running low on ammo, the axe kills the Rotweiler and Grunt in two swipes, but don�t even think about using it on an Ogre, unless you enjoy being hacked by a chainsaw.

Shotgun - Far weedier than you might hope, the shotgun is hopelessly under- powered, particularly at long range. It�s not as accurate (or forgiving) as it was in the test version, either.

Double-barrelled Shotgun - More than twice the power of the shotgun at close range, this is arguably the most powerful weapon at close quarters, although slow reloading times keep you on your toes. Highly inaccurate at long range, this is the weapon to choose if you enjoy running at your opponent.

Nailgun - Satisfyingly rat-a-tat-tat, the nailgun is only useful until you find its big brother, or if you�re running a bit low on flechettes. Great for strafing past a line of Ogres.

Super nailgun - A superbly versatile weapon and particularly useful against the fearsome Shambler, the super nailgun gets through your ammo in no time. Combine it with Quad Damage and you could count the bodies on the fingers of a lot of hands. Also useful for preventing Ogres lobbing grenades as they suffer from the recoil of 100 nails.

Grenade launcher - Certainly the most entertaining and flexible weapon, the grenade launcher is particularly useful in furious Deathmatches. Encourage someone to chase you down a corridor and then lob a grenade at the wall in front as you turn the corner. Laugh as your hunter runs straight into it. Also useful over holes and for clearing out monsters around corners, or destroying a task force of Zombies - see the first Quake demo.

Rocket launcher- Deathmatches frequently degenerate into a rocket blastathon. If you haven�t had a good 16-player session in the Ziggurat Vertigo, witnessing players blown from one side of the room to the other, you haven�t lived. Not so useful at close range, though, but extremely dangerous if you�ve got Quad Damage. Watch out for the Shambler, who barely notices a rocket in his face.

Thunderbolt - Only accessible in the shareware version if you use the IMPULSE 9 cheat, the thunderbolt is a powerful beam weapon that is capable of taking care of everything, including you if you decide to discharge it into the water, whereupon it acts as a smart bomb.

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