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Fleets and Troops

Fleets

In Rebellion it is essential to make offensive strikes on enemy planets. To do this fleets are required accompanied by troops to make the planetary assault. Both for the Empire and the Rebellion there are many ships to choose from to put in your fleet. These range from Star Destroyers to Mon Calamari Cruisers to smaller troop carrying vessels. Small fighters also play a huge role in space battles.

One thing that has to be taken into consideration in Rebellion is the hyperdrive time it takes from a fleet to move from it's origin to it's destination. A fleet will always travel at the speed of it's slowest vessel.

Sometimes a fleet will be unable to respond to your orders. Here are a few reasons why:

  • The fleet may still be in hyperspace. Orders cannot be received by a fleet in hyperspace. You will have to wait until the fleet has reached it's new destination to issue new orders.
  • You may be trying to issue orders to a ship that has not yet been constructed. However you are able to issue orders to a whole fleet that has yet to receive newly constructed ships. Once the ships have been constructed they will join the rest of your fleet.
  • If your fleet has recently been involved in a battle it is possible that a ship has a damaged hyperdrive. This is signified with a red cross on the picture of that ship. You will have to wait until that ship is repaired to issue orders to the fleet.

Fighters:

Fighters play an important role in the success of a fleet. (One squadron of x-wings can bring down a Death Star). A good fleet will have a fighter carrier with a full compliment of fighters and bombers. Each picture of a fighter represents a whole squadron of fighters which consists of twelve fighters. If a damaged fighter picture is displayed it means that one or more of the units in that squadron have been destroyed. If your fleet is left at a planet containing a shipyard then your squadron will be replaced.

The Death Star;

In Rebellion the Empire has an option to produce the Death Star. The Death Star as many people will know is a powerful space station the size of a small moon which is capable of destroying planets. The Death Star requires a lot of time and resources to build. Here are a few key issues to consider if the Death Star is worth building.

  • The Death Star costs a lot of maintenance points. This would not be a good move at the start of the game.
  • It takes a long time to build. It would be a good idea to give this job to a planet with a lot of shipyards preferably advanced shipyards.
  • Try to build the Death Star on a well defended planet. Just think how bad you will feel if the Death Star is completed in one day and the Rebels strike that planet and destroy it.
  • Once built the Death Star shield is a worthwhile investment. It makes the Death Star invulnerable to starfighter attacks. Always remember that after a strike mission involving the Death Star to return it to the planet with a Death Star Shield.
  • Think carefully about using the Death Star to destroy planets. Although you will eliminating a lot of your enemies you may also lose a lot of loyalty on nearby planets.
  • Always back your Death Star up with a fleet. It only takes one fighter, remember what Luke Skywalker did at Yavin.

 

Troops:

The second part of an invasion force is the troops to conduct the planetary assault. A good assault team will also have a commanding officer such as a general or a commander. Obviously the number of troops used will affect the outcome of the battle but also the quality of the troops plays a significant role.

There are a few reasons why your troops may not obey your orders. Here are a few:

  • Your troops may be in hyperspace. As with the fleet troops also cannot receive orders in hyperspace. Once at their destination new orders can be issued.
  • The planetary assault order cannot be issued to attack one of your own planets (even if you are the Empire).
  • If you issue a planetary assault order to your fleet it will not be obeyed if your fleet has not troops on it.
  • You cannot assault a planet with two gencores on the surface. First send a sabotage team to eliminate the gencores.

Tips on how to effectively use your troops:

  • If you are the rebels the Sullustian Regiment will make good troops for defending a planet as they are excellent at foiling enemy missions.
  • If you are planning a planetary assault try to provide your troops with a general. Crix Madine makes a superb general for the rebels whereas Covell or Piett is good for the empire.
  • Try to have at least three powerful regiments in your army as they can make a significant difference in the result of the battle. Wookies are good for the rebels whereas the Dark Troopers are good for the Empire.

 

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