Amara Deathstone | ||
Valley elf female [vampire] 10th-level fighter/20th-level mage Armor Class: -10 Movement: 12, Fl 18 (C) Hit Points: 135 (20 HD) THAC0: 11 (1 w/sword) No. of Attacks: 3/2 Damage/Attack: 1d10+17 Magic Resistance: 85% Alignment: Chaotic evil STR 23, DEX 18, CON 18, INT 25, WIS 11, CHR 15, COM 17 Weapons of Proficiency: ?. Nonweapon Proficiencies: ?. Equipment: Standard adventuring gear, 5 vials of type N poison, 5 vials of acid (dmg 2d4). Magical Items: Bracers of defense AC 0 a ring of protection +4 a bathing suit with all the powers of a black robe of the archmage a cloak of protection +7, that grants immunity to electricity-based attacks; Spellfilcher, a vorpal two-handed sword +5 (that can causes the loss of spells 15' radius at a cumulative rate 1/round, can cleave through magical barriers and protections, invisibility and inaudibility 3/day); 2 daggers +2 a composite long bow +1 a ring of wizardry (1st-5th); a pearl of power (3rd); a cubic gate a medallion of ESP an amulet of telepathy an amulet of magic resistance (50%); 2 pouches of accessibility an amulet of the planes a wand of negation (25); a portable hole 5 ioun stones (+5% magic resistance each); 1 ioun stone (absorbs 20 levels worth of 1st-4th level spells); a tiara (renders wearer immune to psionics, mind-based spells, fire, acid; functions as a hat of disguise, an amulet of proof against detection and location, and grants invisibility and inaudibility as dust of disappearance), a staff of power (25); a staff of the magi (16); 20 sheaf arrows +5 the Medallion of Light (light gaze 99/day in addition to other attacks, gain skills of a 1st-level mage or + 3 levels if already a wizard, immunity to blindness, see through darkness 60', cure blindness 1/day, +10 to saving throws); a collar of stiffness the Rod of Seven Parts. Combat/Tactics: ?. Appearance: Amara is a small elf, standing only 5' 5". Personality: ?.
Unique Abilities:
(Amara has been modified using Van Richten's Guide to Vampires) | ||
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