Arik Tenderfoot


Regent Blade Master of Spelldance Keep
Moon Elf male 17th-level ranger of Mielikki (Formerly 12th-level fighter)

Armor Class: -5 (-11 w/shield +2)
Movement: 12 (24 w/bracers of haste), Fl 18 (A) or 15 (B)
Hit Points: 174
THAC0: 4 (-7 w/Life-Blood, -4 w/sword of dancing)
No. of Attacks: 3 (w/long swords) or 5 (long & short swords) or 2
Damage/AT: 1d10+16 (x3) & 1d6+13 (x2)
Alignment: Lawful good

STR 21, DEX 23, CON 20, INT 18, WIS 16, CHR 19, COM 19

Spells (3/3/3): 1st-entangle, faerie fire, pass without trace, 2nd-charm person or mammal, speak with animals, warp wood, 3rd-plant growth, spike growth, summon insects.

Ranger Abilities: MS 109, HS 114.

Weapons of Proficiency: Single weapon style; two-weapon style, long sword (grand mastery); dagger; short bow.

Nonweapon Proficiencies: Blind-fighting; danger sense; direction sense; redsmithing; swimming; tracking (+3); tumbling; weaponsmithing.

Equipment: Standard elven adventuring gear, and a signet ring bearing his family's crest.

Magic Items: Life-Blood, Phoenix's bracers of haste, a short sword of dancing +4, a psi-blade, the helm of gazes, beads of nothingness, winged boots (18, A), a small living hole, a necklace of free action, an ioun stone (gaseous form), an ear ring of marital arts (maneuvers: Block 1, Strike 1, Movement 1,2,3), a ring of shooting stars, a ring of air elemental command, a ring of protection +6 (always worn), a dagger of venom +2 (containing holy water), a living steel breast plate, elven chain mail +3, gauntlets of missle snaring, an everbright shield +2 depicting a large griffon in flight across its face, the leg band of the elements, a bag of holding, and the wings of life.

Within his bag of holding, Arik has the following vast collection of magical and mundane items: a ring of feather falling, a ring of fire elemental metamorphosis, a ring of fire resistance, a ring of improved invisibility, a ring of rapid regeneration, a ring of X-ray vision, the following potions and liquids: extra healing, flying, gaseous form, health, invulnerability, levitation, protection from poison (as scroll), 4 flasks of holy water, 4 flasks of poison (type E), 3 time bombs, wings of flying that look like angel wings, a net of entrapment, a cube of force (36 charges), 4 torches that bear continual light spells upon them, a gem of brightness, 100 feet of rope & a grappling hook, a folding boat with 3 paddles, 1 pouch of 50 gp, 1 pouch of 50 sp, 1 pouch of 50 cp, 1 signet ring, 1 signet whistle, paint for skin, a pouch of caltrops (20), a battle axe, a hand axe, a bastard sword, a heavy lance, a war hammer, a morning star, a short sword, a vorpal long sword, a scimitar of speed +4, a scimitar +2, a dagger of venom +2 (containing holy water), a dagger +4, a glassteel long sword +1, a shield +2, a shield +5, chain mail +1, plate mail +3, a helm of opposite alignment, a girdle of femininity/masculinity, a rod of cancellation, a rod of beguiling (50 charges), a staff of withering (45 charges), a wand of magic missiles (12 charges), a scroll of protection from elementals, a scroll of protection from water, a fishing rod, 60' of fishing line (strong), fishing hooks, and a fishing spear.

Combat/tactics: With a fighting style that depends on his opponents, Arik commonly uses Life-Blood and his short sword of dancing in battle. Then when his short sword begins dancing, he switches to his psi-blade. When not pressed, or in the mood to teach his opponent a lesson, Arik can be seen easily deflecting blows with his favorite shield, while gently cleaving the skin from his victims with Life-Blood.

Appearance: Arik is a 5'5", 110 pound moon elf. With a small slender build, and eligant features that hide well the power behind this Master of the long sword. Arik has a sly demenour and is very elegant and graceful in everything he does.

Personality: Arik stands with confidence, even against deadly foes. Some say this is due to his lack of care for life, while others say it is because of his cockiness. When confronted, he often laughs in the face of his foes. This is because he always has a trick or two up his sleeve. Arik makes it known when he doesn't approve of something. But the thing that Arik is best at is the work of revenge.

Brief History: Granted the Title of Blade Master by the Queen of Evermeet, Arik has chosen to protect the inhabitants of Spelldance Keep and teach them a bit of swordsmanship.

Unique Abilities:

  • Durability: From a well spoken Wish, Arik gains d12's for HD instead of the normal d10's for a warrior; he also gained maximum stamina for his skills (maximum Hit Points).
  • Weapon Hand: 3 times per day Arik can transform one of his hands into a claw-like weapon. When in this form his hand functions like a longsword, but instead causes 3d6 damage per hit.
  • Projectiles: Once per day, Arik can shoot tiny quills from his right forearm. 42 quills can be shot a day; all 42 at once or one a round untill all 42 have been used. These quill-like weapons cause 2d6 damage each.
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