Artemis Entreri | ||
The Assassin | ||
He is the archenemy of the drow ranger, Drizzt Do'Urden and is the lead assassin in the western part of the Realms to date... | ||
Artemis Entreri | ||
Human male 11th-level thief/16th-level fighter
Armor Class: -2 to -6
STR 13, DEX 18, CON 15, INT 16, WIS 15, CHR 13, COM 15 Thief Abilities: PP 80%, OL 65%, F/RT 50%, MS 99%, HS 90%, DN 55%, CW 99%, RL 20%, SU 75%. Weapons of Proficiency: Two-weapon style specialization; ambidexterity; short bow; light crossbow; dagger (thrown and wielded, melee specialist); rapier; sling; long sword (specialist); short sword. Nonweapon Proficiencies: Blind-fighting; direction sense; disguise; endurance; rope use; survival (northern wilderness and desert); tightrope walking; tracking. High Level Abilities: Adaptation and all around attack. Equipment: Artemis has standard adventuring gear, which in his case includes thieving tools, spare weapons and clothes, rope, and so on. Magical Items: A dagger +4, defender & life-stealer, a sword of wounding +1 (considered a long sword, although sometimes its refered to as a saber because of its shape), a ring of protection +2, a cloak of protection +4, and the mask of the ancients*. Combat/Tactics: Artemis is a consummate warrior, combining his ambidexterity, thieving training, and warriors weapon skills to be one of the most dangerous swordsman in the Realms. Few men indeed could have so repeatedly crossed blades with Drizzt Do'Urden and lived to tell of it.
Allies/Companions: Pasha Pook and the thieves' and assassins' guilds of Calimport. At various times in his past Artemis has also temporarily worked with the following persons: Sydney, Jierdan (whom he later killed), and Bok of the Arcane Brotherhood, Jarlaxle and Bregan D'aerthe; and even Catti-Brie and Drizzt when corcumstances forced Artemis to cooperate with his drow nemesis and the human woman in order to escape the city of Menzoberranzan. Foes/Enemies: Drizzt Do'Urden (seldom have two been so closely matched and yet so different; the drow ranger truly is Artemis's archenemy), Catti-Brie, Bruenor Battlehammer, Regis, Wulfgar, and the drow of Menzoberranzan. Appearance: A small man, Artemis is compact and all wiry muscle. He is possessed of angular features, striking high cheekbones, and heavy facial growth--though he is clean shaven, Artemis always seems to need a shave. His raven black hair is thick and full, but his eyes are gray and lifeless--betraying the emptiness of his life and his soul. Personality: Artemis is a professional and always has an air of control about him. Every move he makes or word he speaks is calculated to achieve a desired effect. He never allows emotions or the circumstances--no matter how dire--to master him. In this, he's nearly as determined as Drizzt. He tirelessly maintains himself in top condition, and constantly seeks to improve his martial skills, again just as his drow nemesis does. Artemis also is terribly cunning, able to outthink as well as outfight his opponents.
Locales Frequented: Icewind Dale, the Sword Coast, Calimport, Menzoberranzan, and locals between these far-flung points. Motivations/Goals: The greatest challenge Artemis has found in his entire life is in the person of Drizzt Do'Urden. In many ways, his efforts to defeat the drow ranger have become his mission in life.
Campaign Uses: As is true with any well-defined character, finding out Artemis's motives and desires plays a huge part in deciding his next move.
Sources: "The Third Level", The Crystal Shard, Streams of Silver, The Halfling's Gem, The Legacy, Starless Night, The Silent Blade.
Unique Abilities:
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