Gyle of the Midnight Scales


Human male 18th-level Chondathan fighter (Cavalier)

Armor Class: -9 (-12 w/shield +4)
Movement: 12
Hit Points: 121
THAC0: 3 (-5 w/Bloodburn, -2 w/Leafshy)
No. of Attacks: 5/2 or 2
Damage/AT: 1d6+4 + special (Bloodburn) or 1d10+2 (Leafshy)
Alignment: Neutral evil

Str 17, Dex 14, Con 17, Int 16, Wis 13, Chr 17 (18), Com 16 (17)

Weapons of Proficiency: Dagger (wielded & thrown), composite short bow, heavy lance, horsemen�s mace (specialist), long sword, single weapon style (x2), two-hander style.

Nonweapon Proficiencies: Alertness (14); blind fighting; endurance (17); etiquette (17), heraldry (16); native language (Common); modern languages (black dragon, 16); reading/writing (17); riding airborne specialization (dragon, 15); riding land-based (horse, 16); rope use (14); spellcraft (14); survival (woodlands, 16); trail signs (15).

As a cavalier of Chondath, Gyle gains the non-weapon proficiencies of etiquette, riding land-based (horse), spellcraft (at 3rd-level) each as bonus proficiencies.

Equipment: Standard adventuring gear including a deluxe backpack; and in addition he carries a composite short bow (strung for a 17 Strength), a quiver (containing 10 flight arrows and his magical arrows) and 2 extra bow strings, and a heavy lance.

Magical Items: Bloodburn, the Skin of Scythe, Leafshy, 10 flight arrows +3, a ring of three wishes (1), a ring of protection +1, a dagger +1, a rope of entanglement, a scroll of protection from electricity, a scroll of protection from magic, an elixir of health, the potions: healing (2), fire giant control, and speed, and the following magical oils: acid resistance, etherealness, fiery burning, timelessness.

Combat/Tactics: As a cavalier of Garagos, Gyle is completely immune to fear spells, and he inspires others to courage, radiating the 4th-level wizard spell emotion (courage) in a 10� radius, but only to the extent that it negates fear; it does not bestow the berserk fury that the actual wizard spell provides. Gyle also has a +4 to save vs. all magic which would affect his mind (like charm person, friends, hypnotism, sleep, irritation, ray of enfeeblement, scare, geas, and the clerical spells command, charm person or mammal, enthrall, cloak of bravery, and symbol.

In addition, Gyle has a +3 to hit with lances from horseback, +3 to hit with long swords, and a +3 to hit with horsemen�s maces. Furthermore, he receives a +3 reaction from any being of his own culture (except criminals and characters of evil alignment, from whom he receives a �3 penalty). And finally, the Cavalier has the right to demand shelter: when he travels, he can demand shelter from anyone in his own nation who is of status lower than nobility (and most people of his own status or higher will be happy to offer him shelter when he is traveling).

Allies/Companions: Scythe and the rest of the Cult of the Dragon.

Foes/Enemies: All enemies of the Cult of the Dragon and anyone who gets in his path to power and glory (especially King Valkor Silvertree of the High Forest wild elves).

Appearance: Gyle is a tall and leanly muscular man with hazel eyes and black hair that he keeps in a tight braid down the center of his back. He wears midnight black armor made from a great dragon of vast powers and carries a matt black iron shield. His weapon of choice is a horsemen�s mace that bears the sickening faces of many pit fiends merging together all around its crown. The pit fiends� tongues form deadly points and glow red and leave burning saliva whenever it strikes an enemy.

Personality: Gyle is a stern and noble warrior, even if he breaks the rules when not in a position to be caught and is evil by nature. He knows that he is not the strongest, most agile or learned fighter in the Realms, but his skills are deadly none-the-less, and that makes him a truly deadly enemy. Gyle now bears a great hatred for the wild elves of the High Forest, who�s king actually killed him, causing an old wish obtained ward to bring him once again to life, but not restoring his failed pride.

Experience (+10%): 2,534,039.

Experience For Next Level: 2,750,000.

Locales Frequented: On the back of Scythe, Gyle has traveled to all known areas of Faer�n; however, he has of yet to leave the mainland for any great length of time.

Motivations/Goals: Gyle fights to gain power and with his mount he is believed to be unstoppable. And thus far, he has yet to be hurt seriously for any long duration of time.

Campaign Uses: One of the most powerful warriors in the service of the Cult of the Dragon, Gyle is a shining knight of evilness and is honorable and deceitful at the same time. He can be used as a nemesis for a group of heroes or the leader of a war without compromising his abilities or personality.

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