The Resurgence of Elves:
The Rebirth of Myth Drannor

In The Year of The Dragon (1352 DR) Hext� had already began his adventuring around the Realms. Originally from the Hullack Forest, he was actively participating in small skirmishes to rid his troubled forest of evil humanoids. As he spread his area of concern toward the North, he began to explore the Dalelands with his companions. They started in Shadowdale, and as a resulting to an open call for adventurers; they joined with several others to begin to explore the Vale of Lost Voices, and specifically the ruins of Myth Drannor. He learned of the Elven retreat, and curiosity consumed him. After traveling from Dale to Dale, gathering information, and lore concerning the ruins, they entered the Elven Wood from the west. Immediately they began to come across evil humanoids and their leaders. Finally in the Year of the Worm (1356 DR) they reached the ruins, and began to explore them.

Unfortunately matters beyond their control made them retreat to the relative safety of Shadowdale, and then began running about the Realms to aid all they could. The Dragon Run ensued, and Hext� and his companion's were now involved with the fight for their lives. Myth's mysteries would have to wait. The Dragon Run took several members of Hext�'s family, as well as many of his adventuring companions. However, it gave him the blessing of new friends, and others. Hext� had found a silver dragon during this time. It was broken, battered, and obviously the loser of a fierce battle with a red dragon. It was on their travels to recover an anti-dragon near the Spine of the World. Taking a great concern for the well being of all natural creatures, he healed the beast, and rested it in the soft confines of a moss and fungi covered cave. The dragon kept staring at him, as if it knew something he did not. The dragon swore she would find him again in a time of need, or of great responsibility.

The Year of the Prince began with much sorrow, and rebuilding across the Realms. After losing much of his family and friends, he sought for the solace of roaming the world. He started by traveling up and down the Sword Coast with a human mage called Manzan Fairchild and, a dwarven warrior-priest of Clangeddin named Andor. By this time he had gained several adventuring companions, and they traveled with him in search of the same peace he longed for.

As if by chance, he heard rumor mill of a man that could actually sail to an island that seemed to be all made of elves. After several months of research, and getting to know the right people it happened. Hext� boarded a ship and set off into the Immersea. After several days, and nights, navigating through traps beyond compare, they arrived at an island of surpassing beauty. Upon landing he and his party realized they had reached the isle of Evermeet. After several months, Hext�'s party could no longer stay, they said their good byes, and the rest of the party returned to Faer�n. Hext� however, remained on the Green Isle for five years. He received training in the ways of true elfdom, and extensively studied the elven history.

While he was on Evermeet, Hext� met an incredibly attractive young moon elf. After two years of courtship, and formal engagement, the 2 were married in a grand ceremony in true elven tradition. He often time mentioned the ruins of Myth Drannor, and what was happening to it prior to the Dragon Run. Finally he received an audience with the Queen. He professed his desire to have elves return to the mainland. The Queen was intrigued by his fervor for the matter. That day it was set forth, Hext� was charged by the Queen of all elves to ascertain as much information about the races as possible, and begin to reclaim Myth Drannor from the wreckage it now lays in. He returned to the mainland, bolstered by her charge, with his new wife.

Having stored and cataloged much information of the Sword Coast, he continued toward Cormyr, Sembia, and back through the Dales. All the while he looked for his former companions. As if an act of fate, he boarded a ship to travel south, past Thay, where he knew problems would abound, and to realms that were only becoming explored. He traveled with a new group of younger adventurers. He finally arrived at the southern coast of the Sea of Fallen Stars. He spent several years in the southern lands. He first encountered the Jungles of Chult, and eventually becoming the first elf to even get within the range of the Great Rift, homeland to all dwarves. The one thing that had saved him from being utterly destroyed by the dwarves was that he had hailed to his long lost friend Andor. Sylva was the leveling effect.

It was at this time he knew whom she was. She morphed into her natural self, and threatened to destroy the defenders of the Rift if they attacked. Hext� and she spent several days of private conversation after they were allowed sanctuary. At the time warriors of Thay were currently chasing Hext� and his group. After a year of exchanging cultural information, it appeared that there was a great concern for the reasoning why dwarves and elves had hated one another for so long. Hext� professed to the dwarves that his calling in this life was to restore the glory of the elves, and bring peace among the races. This intrigued the dwarven council, and emissaries were sent back to the Dalelands with Hext� to observe what the other dwarves are like.

After some three years, Hext� finally returned to the Dales with dwarves from the Rift, and was met by Purple Dragons of King Azoun IV. As it turns out, the Zhentarim had been making advances toward Cormyr through the Dales, and the northern edges of Sembia. Once again Hext�'s dream was torn asunder by the ravages of war. Cormyr allied with Sembia, and both swore to repel the evil from their own doorsteps. The Harpers were furious at this, and demanded support for the Dales. The requests and emissaries were sent to Sembia and Cormyr.

The Dale Council convened to discuss its options. After a few moments of meeting, Hext� and his highest followers physically burst in. He announced his willingness to fight at that moment. Without any regard from the council, Hext� began petitioning around the Dales for any who would flock to his cause. His call to arms reached as far as Arabel, and Scornubel. Soon, humans, elves, dwarves, gnomes, and halflings began to flock to the Dalelands in an effort to stop the surge of evil. In a matter of two years, an all out war was declared between the mundane forces of good versus evil. This war raged for the better part of ten years, and never seemed to go anywhere.

During this time, Hext� and his forces began to gain a foothold in Myth Drannor, where many claimed he slew a nycaloth himself. (He actually had some help there.) During this time he happened across the Dragon Bow of Elders. It was securely tucked into a crypt in the temple to Corellon. This weapon greatly helped him in the years to come. Oft times several humanoids fell under one single shot from this bow of magnificence.

Other spoils of the elven ruins were distributed to the leaders of different parts of the hodge-podge "army" of the Dales. But, each side gave as good as it took, but in that fabled year something happened that would change the Dales forever. The Citadel of the Raven had been watching coyly from afar, but after a hasty alliance was made, The Citadel cast its hat into the ring, by massing its vast troops, and advancing straight toward the ruins of Myth Drannor. Hext� urgently petitioned the Dale Council to act, and finally they did. The Harpers finally revealed themselves after twenty years of secrecy, and joined Hext� in his cause against the Citadel, and the Zhentarim. But not known to any involved, the red wizards of Thay wanted a piece of the action too. They had long known that many spell components could be harvested from the Dales, as well as from its defenders. After an additional three years of fighting, the red wizards too, joined the fray.

Another two years of fighting ensued. By this time an actual 1 million lives were lost over an area that was only inhabited by several thousand. But this was not about man, this was about good versus evil. Until one day it fatefully happened. Sylva assumed her actual form for one of many times, but the evils were ready. The Citadel let loose it's dragons upon her. She was quickly set upon by three red dragons, one ancient, one mature, and one adult. They ripped through her and left her body wrecked on the forest floor of the Elven Wood. She cried out in pain and anguish in her native tongue. The three swooped in and perched to finish her off. Many warriors of the cause met their deaths trying to save her, and all because she had saved them before.

Out of the north came a roar that deafened all. Suddenly the sky grew dark over the ruins of Teshendale, where most of the fighting had been pushed toward. All present froze in awe of the creature that blacked out the sun. A mighty great golden wyrm had arisen from its sleep. The three reds totally disregarded Sylva, and launched their attentions toward this new foe. In a matter of two moments, the adult and the mature reds were cast to earth, broken, and dead before they even hit the ground.

Warriors, clerics, mages and all sorts from both sides began fleeing toward their respective strongholds. Many of the most powerful wizards and warriors fought on each side to even the odds between the aerial battle. Minor demons were summoned, elementals conjured, avatars called for, and deities being begged to aid the cause. Griffins, hippogriffs, pegasi, and all other forms of winged beasts took to the skies over the Dales. Many more roars were heard from the north and east. Glimmers of silver, bronze, and copper were quickly approaching from the horizon. As the historians would have it this year (1377 DR) was called The Year of the Wyvern. The dragons of good had awoken from their slumber, and none could discern why. The fighting that had raged for some fifteen years finally came to an end. The Dales were burnt and barren. Much of the natural forests were now in ruin, and some still were ablaze in fire. The Citadel o the Raven was pushed back the Spine of the World, and large parts of Zhentil Keep were left in Ruin. It was later learned that several other flights of metallic dragons had swept through Thay, and left large chunks of that province in ruin. The war had ended, and forces neither side could control or count on ended it, or so they thought.

In the time after the second Dragon Run, Hext� spent much of his time patrolling the battered Dales. It was in Teshendale where a party, approached him late in the day, as he was drifting off to sleep. They were elves, humans, a dwarf, and a halfling. All were dressed in robes of the colors of precious metals, and appeared to have a matching skin tone. This was nothing new to him, he new who they were. That entire evening they explained why they awoke, and new whom to attack. The powerful magics of evil were offsetting the balance in the field of magic they all felt. They had scryed and saw what was occurring. They could not feel the powerful clerical magics that were being worked for they had not access to these sphere, but they could feel demon being summoned, and elementals being conjured, and could no longer sit idly by and allow this to happen.

They saw Hext�'s aura in the Astral Plane, and it was brilliant. It shone as nearly as brightly as Elminster's, and Khelben's. They had to discern whom this very powerful elf was. They could do that now. They spent what seemed like days talking, and advising Hext� of the world as it works in regard to magic, and the Powers. A unicorn interrupted them, but this was no ordinary unicorn. It was as large as a Clydesdale, but was a nimble through the brush as a house cat. Before their eyes, Mielikki herself appeared. For over a month, she and the dragons of wisdom and good enlightened him. He was told that elves in fact had begun to appear back in Myth Drannor, and a ship had arrived at Waterdeep full of elven adventurers. All was remaining peaceful, and the pilgrimage back to Faer�n was going to be slow, and may take more centuries than Hext� could ever live.

He returned to the Council of the Dales to report that Teshendale had been cleared, and could be re-inhabited. As a result of his actions, he was awarded the seat of Johran, and Johran's memory was commemorated in a large memorial deep within the heart of Teshendale. Since that time, elves have slowly appeared at Myth Drannor. They have willingly set up temples to the Seldarine, and humans have flocked to the area as a religions epicenter for their deities. Temples to Tyr, and Torm were erected. Mielikki now also had a large temple that was erected to her as well. Druids of Silvanus appeared and began to aid Hext� in restoring the Vale of Lost Voices, and the Elven Wood. The remaining Priest and warriors of Clangeddin have remained as well; they to have been allowed to erect a temple to their dwarven god of warriors as a result of their exceptional fighting prowess in the time of strife. Andor now is the high priest of this church and often is considered the ruler when Hext� is not present.

It has been some 75 years now, and Myth Drannor has been cleared for the most part. Hext� and his faithful followers and allies had to travel to the outer planes many times to chase down enemies of the rebuilding process. He chased denizens of the nycaloth demons to the Nine Hells, where they were finally defeated. He chased an anti-paladin, and his clerics of Bane to the Abyss, where he commanded them to remain until the end of time. This occurred while most new citizens of the Vale went building by building, collecting every treasure, cataloging every piece of knowledge, and restoring every artifact to it's rightful place. Dwarvish stonemasons, and elven carvers work side by side, hewing the stones that fell, and placing them back as they were some 1,400 years ago.

A school of magic was erected in memoriam of Manzan Fairchild, and is now currently run by his great grand daughter, Mayna Fairchild. The Dales now seem to have a unique twist on magic now. The relentless use of many different schools in a small area has somehow changes the fields of magic in this area, and the school studies it closely. The Dales have lived in relative peace since then. Hext� and Sylva are absent leaders. Their long lives made them weary of the daily trappings of other races, and Hext�'s calling has lead him to wander the Realms entire. The Purple Knights of King Azoun IV are ever present ambassadors to the Council of Myth, and all the temples have taken active roles in the preservation of the, now considered, Hovel of the Races.

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