In'Zathovinyn

Royal~Sister Storm, Bringer of Truth
Silver elf female 17th-level Jaradir of Alathrien Druanna/8th-level geomancer

Armor Class: -9
Movement: 12
Hit Points: 100
THAC0: 10 (3 w/Runic Severys)
Alignment: Neutral good

Str 15, Dex 15, Con 16, Int 18, Wis 18, Chr 14, Com 17

Priest Abilities: The innate abilities of moon rune or erase, sepial snake sigil or lesser sign of sealing, greater sign of sealing, elemental forbiddance or avoidance, and symbol each once per day. Furthermore, In'Zathovinyn suffers only half damage from rune-based magic.

Priest Spells (8/8/7/7/4/2/1, minus the spells in Runic Severys): As a Jaradir of Alathrien Druanna, In'Zathovinyn can also cast spells from the wizard school of Conjuration/Summoning and geomancer spells of up to 5th level (as priest spells of equal level). She commonly carries the following spells: 1st-bless, command, cure light wounds, detect evil, grease, light, protection from chaos, sunscorch; 2nd-aid, augury, cure moderate wounds (x2), find traps, glitterdust, hold person, silence 15' radius; 3rd-bands of Sirellyn, cure disease, dispel magic, etherealness, negative plane protection, remove curse, repair injury; 4th-conjure elemental-kin, cure serious wounds (x2), dimensional anchor, dimensional folding, minor globe of invulnerability, tongues; 5th-cure critical wounds, dispel evil, invulnerability to normal weapons, true seeing; 6th-blade barrier, heal; 7th-divine inspiration.

Wizard Spells (5/4/4/3, including specialist bonus spells): 1st-detect magic, lightning hand, magic missle (x2), protection from evil; 2nd-displace self, freeze, hypnotic pattern, strength; 3rd-ball lightning, icecone, lesser sign of sealing, skulltrap; 4th-Beltyn's burning blood, ice storm, minor globe of invulnerability.

Weapons of Proficiency: Bladesong (2 slots), dagger, short sword, striking falcon style.

Nonweapon Proficiencies: artistic ability (painting); cooking; dancing; healing; herbalism; healing hands*; modern languages (Common, Dwarven); reading/writing (Common, Espruar, Thorass); religion (Elf); riding land-based (horse); spellcraft; swimming; tactics of magic; tattooing.

Equipment: Standard elven adventuring gear, 4 daggers (2 cold iron, 2 silver), plus she has the following treasure: 358 pp, 1,422 gp, 3,048 sp, 236 cp, a gold ear ring (15 gp), 10 cut gemstones (50 gp each) and 5 gems (100 gp each).

Magical Items: Runic Severys, elven chain mail of cleanliness, black drow leather bracers of defense AC 3, an apothecary's amulet (12), bronze and leather bracers of hunting (triples the ranges of thrown weapons), wings of flying, a stone of sharpening, a gold ring of regeneration w/six small rubies, a ring of protection +3, boots of the north, a crystal ball, an iron-tipped, black wood wand of polymorphing (28) w/wrist holster, a short sword of giant slayer.

She carries the following potions: 2 cure blindness, 11 extra-healing, neutralize poison, and 2 elixirs of restoration.

In'Zathovinyn also bears the following magical spell scrolls: protection from cold, and protection from white dragon's breath, wall of fire (at 12th-level) and at 11th-level of ability: burning hands (x4), detect magic (x8), identify (x5), magic missile (x2), wizard mark (x5), knock (x3), Leomund's trap (x2), spectral hand (x4), stinking cloud (x3), wizard lock (x2), clairaudience (x2), clairvoyance (x2), dispel magic (x4), fireball (x3), hold undead, proof against teleport, protection from normal missiles (x2), skulltrap, skullwatch, watery double, charm monster (x2), detect scrying (x2), Evard's black tentacles, magic mirror (x2), minor globe of invulnerability (x2), stoneskin (x2), animate dead (x2), cloudkill, dismissal, magic jar, sending (x2), Von Gasik's refusal, wall of bones (x2).

Combat/Tactics: In'Zathovinyn commonly stays out of melee and uses her spells to hamper or incapacitate her enemies. Then she lets her friends and companions take them out. Although when an opponent gets too close, she draws Runic Severys and cuts them down in the most beautiful and distinctly elven fashion, with bladesong! It also helps that she bears the second most powerful sword ever created by elves!

Allies/Companions: Tannus Blade.

Foes/Enemies: All enemies of the elven nations, yet none know who, what or how powerful this elven guardian truly is.

Appearance: A tall dark tressed beauty, In'Zathovinyn stands 5' 7" and weighs a delicate 89 pounds. She wears long flowing robes covered in ancient elven runes, and she wields a sword made of the purest ivory with seven fine inlays of onyx spell symbols.

Personality: In'Zathovinyn is a surprisingly happy-go-lucky individual, she has been known to stop after a fight and make snow angels! It is thought this is how she deals with the harsh reality of life she has come to know. But her friend and companion Tannus believes she is simply out to make the most of her time here on Aber-Toril and will not let anything stop her happiness and enjoyment of life!

Current Experience (+10%): 187,500.

Experience for Next Level: 250,000.

Locations Frequented: Evermeet, the Wood of Sharp Teeth, and the North.

Motivations/Goals: To increase the power of her clergy, and the elven nations. She is also secretly helping the elves return and retake the lands of their ancient brethren!

Campaign Uses: In'Zathovinyn can be used as a high level cleric, or one to help any elven people from death or harm. She may also help elves and half-elves clean out and reopen long lost places of the former elven nations.

Unique Abilities/Items:

  • Healing Hands: With this advanced devotion to her goddess, In'Zathovinyn can heal 34 points of damage as a paladins lay on hands ability.
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