Jaguar


Human male 2nd-level barbarian fighter

Armor Class: 4 (1 w/shield)
Movement: 15
Hit Points: 34
THAC0: 19 (17 w/great axe)
No. of Attacks: 1
Damage/AT: 2d6+3
Alignment: Neutral evil

STR 18/51, DEX 14, CON 19, INT 14, WIS 14, CHR 16, COM 16

Weapons of Proficiency: Broadsword, great axe, long sword, shield, and throwing axe.

Nonweapon Proficiencies: Modern languages (Common); native language (Northern Barbarian); reading/writing (Common); running, tracking.

Equipment: 2 weeks iron rations, 2 waterskins and some furs and bones in a large sack, plus bone armor (AC 4), a medium iron shield, a great axe, a throwing axe and a silver long sword of elven make.

Magical Items: None.

Combat/Tactics: Jaguar is a huge man, more like a giant, thus he runs into combat and beats things to death, plain and simple.

Allies/Companions: None.

Foes/Enemies: None left alive thus far.

Appearance: Jaguar is gigantic in all respects, standing 8' 4" and weighing an enormous 450 pounds. He has blonde hair and green eyes the color of the sea. Jaguar wears furs and crude leather for warmth and crudely carved bone armor from the skeleton of a remorhaz.

Personality: Silent at most times, Jaguar lives only for battle. He travels the North looking for war and engaging in it with all his efforts.

Locales Frequented: The North.

Motivations/Goals: To honor himself in combat and kill everyone else in battle.

Campaign Uses: An evil warrior, this beast of a man could easily be set up as a nemesis of a party, as his high Intelligence and physical prowess would make him much to recon with.

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