Necro Sa'Naxith

Drow male 15th-level fighter/16th-level priest of Ibrandul/18th-level thief (Swashbuckler)

Armor Class: -2 (-4 w/single weapon style)
Movement: 12
Hit Points: 134
THAC0: 6 (-3 w/Katrina)
No. of Attacks: 5/2 or 2
Damage/AT: 1d6+13
Magic Resistance: 86%; +2 on saves vs. magic
Alignment: Chaotic neutral

STR 18/00, DEX 18, CON 16, INT 15, WIS 19, CHR 17, COM 17

Spell-like Abilities: dancing lights, darkness, detect magic, faerie fire, know alignment, and levitate each once per day.

Priest Spells (10/9/9/7/4/3/1): As is his god's will, Necro only uses the reversed forms of spells from the sun sphere and all others that involve light. Those he typically uses are: 1st-battlefate, call upon faith, command, create water, cure light wounds (x2), dark path, darkness, detect magic, protection from evil, 2nd-aid, chaos ward, cure moderate wounds (x2), hold person, resist acid and corrosion, restore strength, silence 15' radius, withdraw, 3rd-blacklight, create food & water, cure disease, cure harmful wounds, dispel magic, etherealness, locate object, protection from fire, repair injury, 4th-cure serious wounds, detect lie, dimensional anchor, free action, negative plane protection, neutralize poison, skulk, 5th-cure critical wounds, dimensional translocation, flame strike, true seeing, 6th-entropy shield, heal (x2), 7th-regenerate.

Thief Abilities: PP 65, OL 65, F/RT 65, MS 65, HS 65, DN 60, CW 40, RL 5.

Weapons of Proficiency: Bastard sword, bola, boomerang, dirk, hand crossbow, knife, main-gauche, nunchakus, rapier, saber (high mastery), single weapon style (x2), stiletto, throwing knife, two weapon style, warhammer.

Nonweapon Proficiencies: Animal training (ibrandlin); armorer; blacksmithing; blind fighting; brewing; close quarter combat; cooking; direction sense; endurance; etiquette; fishing; jumping; mining; modern languages (Common & Elven); reading/writing (Common & Drow); religion (drow); religion (elven); running; spellcraft; survival (Underdark); swimming; tailor; tumbling; tracking; weaponsmithing.

As a drow swashbuckler, formerly a priest of Vhaeraun and now one of Ibrandul, Necro receives blacksmithing, blind fighting, brewing, direction sense, etiquette, fishing, reading/writing, religion (drow), religion (elven), religion (Faer�nian), survival (Underdark), and tumbling as free proficiencies.

Equipment: Standard drow adventuring gear, plus deluxe thieves' tools.

Magical Items: Katrina; rings of readiness, and elven chain mail +1.

Combat/Tactics: Necro is a crazy combatant, and as such his methods of fighting are strange. Typically he just runs into a right and treats it like a brawl, although if outnumbered, Necro will call upon his dark deity for some assistance, or merely to have fun with those enemies he does not consider a threat.

Allies/Companions: Katrina, his beloved saber; his twin brother, Brizzen Sa'Naxith; Tannus Blade and his family; The Black Spiral; and the Golden Enclave (especially Piper, Phoenix, Rolt, Elrond Mandrake, Arik Tenderfoot, and Arkon Zutat).

Foes/Enemies: Anyone who gets in his way, plus countless fiends that he and his friends have banishes over a few decades.

Appearance: Necro is a very large drow, standing 5' 8" and weighing a huge 151 pounds. He has bright yellow eyes, short-cropped white hair, and is missing his right hand. Luckily, he is ambidextrous. He is always wearing flamboyant outfits, and is never without his overly large hat with a huge feather from some Underdark bird trailing along behind him.

Personality: Necro is crazy and does almost anything without fear. He is not right in the head. Most of the time he doesn't do anything too bad, as he can usually be found with Tannus Blade. Leaping into combat without care, Necro rips through enemy ranks with power and style whenever battle occurs.

Experience (+10%): 1,934,845/1,991,075/1,903,995.

Experience For Next Level: 2,000,000/2,025,000/1,980,000.

Locales Frequented: The Realms at large, but especially the North, Skullport, the Cloakwood and the Wood of Sharp Teeth.

Motivations/Goals: To live life to the fullest and become the greatest drow in existence. And now with Phoenix not being quite a drow anymore, that makes one more major obstacle down, countless more to go. But as like everything Necro does, it will be done with style and a smile.

Campaign Uses: Necro is a fearless warrior and thief of great talent, and as a bonus, most people of the Realms do not even know of his existence. Thus he may be employed without ties back to his employer. As a cleric of Ibrandul, he is a darker, and slightly more sinister drow healer, yet without all the pent up rage and hatred. He would make an excellent guide in Underdark situations, or on the off chance the PCs get sent to Undermountain he could prove a valuable character to meet or have dealings with.

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