Stadius Evanero

The Walking Singer of Death
Gold elf male baelnorn 15th-level true blade; formerly a 15th-level fighter/15th-level enchanter (High Blade)

Armor Class: -4 (-6 w/single weapon, -14 w/spellcasting)
Movement: 9
Hit Points: 111
THAC0: 5 (-2 w/short sword +3)
No. of Attacks: 2 or 1 (chill touch)
Damage/Attack: 1d10 (chill touch) or 1d6+11 (w/short sword +3)
Magic Resistance: 50%
Alignment: Lawful good (very strong chaotic and neutral tendencies)

STR 18/99, DEX 17 [92], CON 19 [09], INT 25, WIS 22, CHR 22 [02], COM 22

Spell-like abilities: As an elven true blade and an ancient baelnorn, Stadius has the following innate magical powers: bloom, ray of enfeeblement, hold person, sunbolt, mind-control invisibility, wrathful crown of bloodstars, and faerie sword, each usable once per day with a speed factor of 4. These powers return after a 24-hour period after they are used and require no components to be used.

Furthermore, thrice per day Stadius can use "sending image" that has AC 0, MV Fl 9 (A) and full hit points through which communication and spellcasting is possible. These sendings are nigh incorporeal and cannot hold items or deal chill touch damage. And he can additionally turn undead as a 14th-level priest.

Wizard Spells (7/7/7/7/7/4/3; including specialist bonus spells): As an encikkar, the Walking Singer of Death can only cast spells from the schools of enchantment/charm and invocation/evocation; although detect magic and read magic are still allowed to him. He typically carries the following Art at all times: 1st-Detect magic, Elventree energy bonds, magic missile (x2), Orion's singsong, read magic, taunt, 2nd-battering ram, earthburst, hand of tentacles, ray of enfeeblement, ray of Ondovir, run, whirling blade, 3rd-augmentation I, bewilder, fireball, lightning bolt, shield of chains, steel sphere, suggestion, 4th-air lancets, charm monster, fire shield (chill version), fumble, greater malison, ice storm, sunbolt, 5th-battlestar, chaos, cloudkill, cone of cold, grey blade, mind fog, wall of force, 6th-death fog, eyebite, globe of stupidity, worship, 7th-descent into madness, Evanero glowing griffon, shadow walk.

Rogue Abilities: MS 89, HS 94.

As a warrior of the Elven Court, Stadius has the Hide in Shadows and Move Silently abilities of a ranger of equal level.

Weapons of Proficiency: Blade of truth (5 slots), bladesong (3 slots), Evanero Bladesong (2 slots), short sword, single weapon style (x2), striking falcon style, two-hander style, two weapon style.

Nonweapon Proficiencies: Alternate magics; ancient languages (Auld Dwarvish, Auld Elvish & Auld Wyrmish); animal lore; arcanology (Myth Drannor & Netheril); blind-fighting; concentration; dancing; direction sense; endurance; etiquette; local history (Myth Drannor); modern language (Common, Orcish & Dwarven); reading/writing (any he can speak); riding air-based (griffon); riding land-based (horse); sage knowledge (elves & elven magic); singing; spellcraft; swimming; tactics of magic (elven); tightrope walking; tumbling; quickness.

As a Bladesinger of the Elven Court, Stadius gains animal lore, blind-fighting, dancing, direction sense, etiquette, swimming as bonus proficiencies, in effect they are free, he did not have to expend slots on them.

Equipment: Standard elven adventuring equipment.

Magical Items: The Evanero selu'kiira (a blue-green topaz, it can become invisible at will, and grants constant mind blank protection on it's wearer), which like Stadius, is thought to be lost to the "traitor" Evanara family, chime oak engraved elven plate mail (it penalizes the wearer's rogue abilities as if it were only padded armor), the feather blade of Aerdrie: a short sword +3, the diadem of griffons' blessings (acts as protection +4 that also allows it's wearer to either sprout wings identical to a griffon or transform his head into that of one of those mythical beasts for an extra attack per round), and the following four belluth, also known as finger-wands: a platinum belluth of lightning (45), an emerald belluth of earth and stone (34), a chime oak belluth of fire resistance, and an ever frozen ice filled glassteel belluth of fire extinguishing (56).

Combat/Tactics: Stadius has the highest effectiveness as a Bladesinger and is the most accomplished true blade the elven nations of the Realms has seen in many millennia. He typically casts his spells in concert with his famous swordsmanship to overwhelm foes with the skill of legends!

A mere touch from this high blade causes a chilling 1d10 damage, and those touched must save vs. paralysis or become paralyzed. This paralyzation lasts until magically dispelled.

Allies/Companions: Wiquaestreal Evanero; his other family members and all of the nations the comprised the mighty Myth Drannor, up until its fall, where the "Army of Darkness" destroyed them all.

Foes/Enemies: All foes of elvenkind and treasure seekers after his family's belongings are his foes; although he has no personal enemies, as he has killed them all long ago.

Appearance: Short and stocky for an elf, Stadius is highly capable Bladesinger of the elven nations. With medium length silvery-blonde hair and deep-set silver eyes, appearing as a 325 year-old elf, he stands 5' 4" and weighs 161 pounds. Stadius is so good looking that even though he is now ancient and undead, he is still considered to be one of the best looking of the most beautiful of the races, the sunrise elves.

Personality: Stadius disdains all humans, he claims that it is their fault that the elves were off running for power (like them), instead of remaining fully in tune with their surroundings and therefore better prepared to defend themselves. From the prejudices of the elves of the Elven Court, Stadius suffers a -4 reaction penalty when dealing with humans (this penalty is doubled, as is in conjunction with his philosophy of the lesser beings).

Experience Points: 7,714,091.

Experience Points for Next Level: 8,500,000.

Bladesinger Experience: 2,607,284/2,213,054.

Next Levels As Bladesinger: 3,000,000/2,625,000.

Locales Frequented: The Elven Court, Cormanthyr.

History: Having proven himself in numerous activities ranging all across the Realms during the times before and during the Fall of Netheril, Stadius achieved much renown and experience as both a warrior and a enchanter, blending them without peer as a Bladesinger with much honor. He then went on a pilgrimage to locate the feather blade of Aerdrie, becoming the seventh true blade of his era! Although it was not meant to be, however, as after a mere century as one of thee elite elven protectors of the Aber-Toril, tragedy struck.

After becoming a 5th-level true blade The Fall occurred striking down the great multi-racial city, and with it the mighty legion of Evanero bladesingers. It was during this time that his prized blade was nearly torn asunder, as his elder used every item he could get his hands on for his last spell, the dreaded araemyth to destroy all in their vicinity, even sacrificing his contingencies to fuel the spell. It was all Stadius could do to retrieve the blade as it went flying into the sphere of that potent spell, even as it was blasting the area apart; thus he retrieved his sword (although much of the Art imbued within it was ruined), yet was also nearly killed in the process.

And even sorely wounded, Stadius made it back from the front lines via contingency magics, Stadius was transformed into a baelnorn as his family?s famed bladesingers were all cut down about him. And even though the many other gold elven families escaped, they still set the blame from their loss of the nation and power to the famed "Glowing Griffons", which was made up of the Evanero Family in nearly it's entire.

All surviving members of this mighty clan took the lesser known version of their name "Evanara" as their new name, in order to outrun if you will, the stigma that would otherwise follow them on their Retreat to the Green Isle, Evermeet.

It is as of yet unknown Stadius's true feelings at this blasphemy against his once great family. But what is known is that when he encountered the son of a lost and fatally wounded Evanara who is a part of the movement to recreate and re-inhabit Myth Drannor, he took and raised the boy in ways totally unheard of in any place of the elven nations, creating a new breed of Bladesinger and a hunter of the precious lost artifacts and relics of their glory days.

Motivations/Goals: To further his skills and honor of his ancient and noble house, and to protect and teach Bladesingers, although first and foremost to protect his family treasures.

Campaign Uses: A mentor of Bladesingers and protector of his families' treasures.

Unique Abilities/Items:

  • Contingencies: Well-maintained invisible mail also protects Stadius at most times, as does a blood lightning spell. This spell-armor grants him a base AC 3 and it absorbs 15 points of damage before the armor is destroyed. Plus he is covered in invisible mail as soon as his first invisible mail spell is dispelled or otherwise used up.
  • Cormanthan Mantle: Stadius's elven mantle is centered on a perfectly unblemished and pure amber the size of a whetstone, which is laced tight to his neck with very fine and nigh indestructible mithral cords. The powers associated with this mantle are as follows:

    First Level: blackthorns/slivers.

    Second Level: wings/Severyn's forceball.

    Third Level: invisible mail/lance of disruption.

    Fourth Level: lightning shield (warm version)/thunderlance.

    Fifth Level: lightning reflection/nimbus of lightning.

    Sixth Level: contingency/chain lightning.

    Seventh Level: limited wish/Maximilian's eartheat.

  • Encikkar: As a dualist of the enchantment and evocation schools, Stadius gains two extra spells of each spell level (one from each school), gains a +2 bonus to all saves vs. spells from the enchantment/charm or invocation/evocation schools and imposes a -2 penalty on others who are the targets of his magics from these two schools. From this dedication, he also receives a penalty of -2 to his saves vs. all other schools of magic.
  • High Blade: As a Bladesinger, Stadius can cast his spells with one hand. He suffers a +2 initiative penalty for casting. Furthermore, while spellcasting he can defend himself with his sword gaining a +8 bonus to his AC. Stadius is also considered to be a high magi according to the high magic practitioners of the current era, yet he would be far from it in the times of his youth.
  • Live Long & Prosper: Gifted with longevity and perfect health from Labelas, Stadius has immunity to normal diseases and other afflictions as if under the constant effects of an elixir of health, and he gains double his Dexterity bonus (+6) to dodge or avoid any and all spells and traps (including all similar bad situations); furthermore, thereafter he will only age at only half the normal rate due to a magical effects, as while a baelnorn he no longer ages naturally.
  • Unnatural Life: Becoming a baelnorn, Stadius is now immune to charm, cold-based, death (and related effects), disintegrate, electricity, enfeeblement, feeblemind, hold (and related effects), insanity, sleep spells and weapons of less than +1 enchantment. In addition, non-intelligent animals or undead will not willingly attack a baelnorn.

  • [Bestiary] [Classes] [The Fallen Ones] [The Gods] [The Golden Enclave] [Heroes' Lorebook II] [Heroes' & Villains' Lorebook] [House Rules] [Kits] [Magical Items] [Mystic Places] [Neutrals' Lorebook] [Poems & Short Stories] [Proficiencies] [Races] [SPELLSPHERE] [Villains' Lorebook II]

    Email me at:
    [email protected]