Stile K'oriandre


Human male 9th-level wild mage

Armor Class: 5 (4 w/spirit armor)
Movement: 12
Hit Points: 28
THAC0: 18 (16 w/daggers +2)
Alignment: Lawful neutral

STR 9, DEX 13, CON 10, INT 16, WIS 11, CHR 9, COM 11

Spells (5/4/4/3/2; including bonus wild magic spells): 1st-burning hands, magic missile (x2), Nahal's reckless dweomer (x2), 2nd-chaos shield, invisibility, levitate, rope trick, 3rd-dispel magic, lightning bolt, miscast magic, spirit armor, 4th-blackmote (x2), wall of ice, 5th-extension II, vortex. (Wild magic spells are in Bold.)

Weapons of Proficiency: Dagger and quarterstaff.

Nonweapon Proficiencies: Ancient languages (Thorass, 16), astrology (16), herbalism (14), modern languages (Keolandish, 16), native language (Common), reading/writing (Common & Keolandish, 17), singing (10), songwriting (11), spellcraft (14), swimming (9), 1 open.

Equipment: A small sack containing candles, chalk, flint & steel, a waterskin, rations, a calligrapher's kit, his spellbook (wrapped in waxed canvas), scroll cases, his journal (also wrapped in waxed canvas), and excess monies and spell components placed in various pouches. Stile also carries his staff in hand, as well as a wand, daggers, monies, components, and any unwielded magical items belted around his waist.

Magical Items: Seraph, a ring of protection +3, a cloak of displacement, a wand of wonder (10 charges), 2 daggers +2, a ring of shooting stars (17 charges), the potions of: extra healing (x3), flying, and vitality, and the following scrolls: dispel magic, mending (x2), phantom steed (x2), protection from possession, stinking cloud, web.

Combat/Tactics: Cast every spell available and stay the hell out of the reach of the enemy, now that is the battle philosophy of Stile. If spells are running low, will not hesitate to use his wand of wonder. Penalties notwithstanding and with his spirit armor in place, Stile would merely need a "1" on a saving throw roll vs. any fire-related magics, and he is immune to normal fires of any kind. If someone or something should come after him with cold steel or gnashing teeth however, watch how fast he can run!

Allies/Companions: The half-elven jongleur (5th-level bard/5th-level thief) Matthias Grimjack, and the 10th-level gnoll priest of Anhur named Ghaur.

Foes/Enemies: Don't try to take his spellbook and you won't become one; otherwise, none.

Appearance: Stile is quite tall and dresses forebodingly with dark and dramatic colors being predominant; his cold eyes and waist-length hair give him quite the mysterious appearance...though some might whisper "evil."

Personality: Stile is cold and calculating, although sometimes he is aloft to the world around him. He also has this 'thing' about his hair. Stile doesn't like to get it dirty or have it unkempt. He pays about as much attention to it as he does his spell research. Also, Stile is a miser. He will spend as little as possible on supplies, gear, food, etc., so that he may spend as much as possible on magical research and lab fees.

Now every so often he will splurge a little and get a nice room and a nice dinner, with a nice, long, hot bath. He is also fond of casting phantom steed, since it is a low-maintenance/no-maintenance mount. He has developed a taste for salted herring, since it can be bought in massive quantities for very little money. This attributes to his average health and poor charisma. But it keeps him alive long enough to get back to town for a real meal, a bath, and time for research.

Experience: 155,869.

Experience For Next Level: 250,000.

Locales Frequented: The Dalelands, Myth Drannor, and Wild Space.

Motivations/Goals: Stile lives for magical research, particularly research on the wild magics of long gone Myth Drannor.

Campaign Uses: Stile can often be found deciphering the Faer�n ancient script of Thorass near the Elven Court. Otherwise he could be encountered in the woods near Myth, or even researching spells in the nearby Dales.

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