Vixen

Voquenthia, The Sorceress of Chaos
Gold elf female 11th-level wild mage

Armor Class: 6 (-1 w/invisible mail, 7/-2 w/kung fu)
Movement: 12
Hit Points: 44
THAC0: 17
No. of Attacks: 2 or 1
Damage/AT: 1d3 (x2; w/kung fu)
Alignment: Neutral good

STR 13, DEX 16, CON 17, INT 18 (14), WIS 18 (9), CHR 18 (10), COM 17 (9)

Spells (5/5/5/4/4; including specialist bonus spells): Vixen's first spell creation is powerful and protective to say the least, it is as follows: 4th--Vixen's duplicate spellcaster*.

Weapons of Proficiency: kung fu (Strike 1).

Nonweapon Proficiencies: ?.

Equipment: Standard mage adventuring gear, plus her spellbooks--written in elven.

Magical Items: amulet of the escapist, a lesser elfrune ear ring, a wand of lightning (48).

Combat/Tactics: Vixen, as she is known, is as wild as her magic in combat. She often hurls destructive magics at her foes, then closes to beat them senseless with hard kicks and forceful punches to their vital areas.

Appearance: Vixen is a tall beautiful gold elf that is always seen in shimmering clothes and dresses of the finest golden material.

Personality: Voquenthia is naive and very trusting, but from her resent meeting with Piper she has greatly improved on these flaws. She is obsessed with foxes and somewhat reckless. Voquenthia was taught by a simulacrum of the mysterious half-elven Chosen of Mystra, Jordon "Piper" Silverblade.

Brief History: Taught by Piper's rebelious simulacrum Web, Vixen has learned well a wealth of spells and magical knowledge few wizards twice her level have ever encountered. She is a loyal follower of Web, but in a recent encounter with the true Piper she was almost killed and is now afraid and cautious around the mysterious Chosen.

Unique Abilities:
Golden Enclave Mage: From being taught by Piper (or rather his simulacrum, Web), she gains an additional +10% bonus on her experience, this is in addition to the +10% for having an exceptional Intelligence.
Cold Immunity: From a draught of some ancient elixir, Vixen has gained immunity to all normal cold. She can never be frozen and only suffers 1 hit point per die of damage from magical and extreme cold attacks and effects.

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