Yazston DeVir | ||
L~Sun~Drow
Noble Drow male 16th-level mage (Formerly a 16th-level wild mage) Armor Class: -5
STR 12, DEX 17, CON 18, INT 19, WIS 13, CHR 14, COM 16 Spell-like Abilities: Dancing lights, darkness, detect magic, faerie fire, know alignment, and levitate each once per day. Wizard Spells (7/7/8*/8*/8*/5/4/3; including specialty and ring bonus and signature spells): As a surviving drow noble of the fallen House DeVir and a powerful wild mage in his own right, Yazston has done well to blend in, and thus is able to retain his peace and privacy enough that he typically fashions new magics yearly. The spells he typically carries on a daily basis are: 1st-Arael'el'lyon's piercing fingers, dark pulse (x2), erratic movement, shadowgloom, violet phyre (x2), 2nd-Arael'el'lyon's aura fists, chaos shield, choke, dark pulse II, dark pulses, quell, Quentrez's shadelight, 3rd-dark pulse III (x2), darkening (x2), hand of darkness, lightning bolt, switch, violence is power, 4th-Arael'el'lyon's blind guardian (x2), chaos mist, dark spheres, escape, stop, tongue parasite, violence aura, 5th-black halo, dark blast (x2), dark pulse IV, dream of the earth, drider form, nimbus of lightning, vortex, 6th-black scarabs, Jordon's chaotic orbs, light into darkness, mantle, onyx arms, 7th-dark bolts, mantle, silent accord, spell shape, 8th-mantle, Underdark kiss, wildzone. (Wild magic spells are in Bold lettering.) Weapons of Proficiency: Dagger, dart, staff. Nonweapon Proficiencies: Ancient history (Menzoberranzan); back attack; blind-fighting; direction sense; heraldry (drow); local history (Menzoberranzan); modern languages (Common, Dwarven & Orcish); native language (Drow); signature spells (switch, escape & dark blast); spellcraft; spellflash; survival (Underdark); tactics of magic (drow). As a wizard of the Underdark, Yazston gains the bonus proficiencies of direction sense, blind-fighting, and survival (Underdark). Equipment: Standard drow wizard adventuring gear, plus his spellbook (written in the drow language) and a treasure map. Magical Items: The DeVir tattoo, a DeVir house insignia, DeVir chain mail, the ring of illusions & healing, a sleaveless and close-fitting robe of the neutral archmagi, the ring of the archmagus, an over-robe of useful items, eyes of the unsun set in obsidian frames, a platinum ring of protection +2, a necklace of X-ray vision, boots of elvenkind, a dagger of quickness +2, a dagger +5 of drow make that functions normally above ground (even while in sunlight), and the codex of silence. Yazston also wears a fine cape of a black dragon hide that has been protected by force shells and has a secret pocket within its inner folds, which holds three golden etched adamantite darts (each worth 15 gp). The interior of the pocket has been treated with a trigger spell that unleashes a dark darts spell on the darts when he reaches in for them, for the purposes for combat. Combat/Tactics: Yazston is a chaotic, yet serious opponent. He makes great use of cover and is a master at attacking from above, in true drow fashion. He uses swift, damaging spells from afar, then moves in to backstab the "left-over" combatants. Allies/Companions: Rizzen DeVir and the rest of the Black Spiral; plus Lord-Prince Piper, of which he has had some dealings in the way of the Art. Foes/Enemies: Those drow who would see him dead along with his nonexistent Noble House, and others who despise the drow as a race. Appearance: Yazston is a golden skinned drow (done with the use of the scuplt features spell) of average size, (5' 7", 110 pounds) with violet eyes and beautiful, long silver hair. Because of his use of sculpt features, he looks more like a gold elf of the surface lands. He commonly wears dark grey and purple robes and is never without his accompanying jewelry! Yazston has an enchanted tattoo of his family's symbol upon his right breast. This strange tattoo denotes him as a noble of the fallen House DeVir of Menzoberranzan. The tattoo glows with purple faerie fire at will. Personality: Yazston is calm and serious, although in combat his eyes sparkle with chaotic delight. He is a rogue noble and as such, he is constantly on the lookout for attack. He rarely goes to Menzoberranzan, but still keeps track of its unfolding events. Experience Points (+10%): 2,497,730. Experience Points for Next Level: 2,625,000. Locales Frequented: He spends most of his time in the Western Heartlands, the surrounding Underdark, briefly the North, and in his early youth Menzoberranzan. Motivations/Goals: Yazston has a burning desire to prove himself as even better than the renowned archmagi of Menzoberranzan, and create lasting deaths among the arcane scholars. Campaign Uses: Yazston is an avid spell creator, trader and researcher of the arcane; furthermore, he is onto a devious plot that will once again give birth to his noble family line with the recreation of House DeVir.
Unique Abilities: Yazston's Mantle: Yazston's mantle bears 9 hit points and has the following powers and abilities: | ||
� Eddie A. Greer. All rights reserved! | ||
Veldrin (hairy spider familiar): AC 8; MV 14, Wb 9; HD 1-1 (+16); hp 22; THAC0 20; #AT 1; Dmg 1 + poison; SA poison bite (save at +2 or suffer +1 to AC, -1 to hit & -3 on DEX checks for 1d4+1 rounds); SD immune to spider venom, resistant to crushing damage (must be cut or torn away, cannot be removed by backing into a wall, etc.); SZ T (4" diameter); ML fearless (20); AL NE; XP 65. STR 7, DEX 22, CON 11, INT 7, WIS 9, CHR 7, COM 10 Yazston calls his familiar Veldrin, which means, "shadow" in the drow tongue. This little creature has 60' infravision and can walk on walls and ceilings. He is a rare spider, having the ability to detect invisible beings and objects (on a roll of 1-4 on a d6, rolled each round).
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