Zeus | ||
Human male 1st-level fighter (Barbarian)
Armor Class: 4
Weapons of Proficiency: Battle axe, bastard sword, footman�s mace, scythe. Nonweapon Proficiencies: Blind fighting; direction sense; endurance; modern language (Common); native language (Northern Barbarian); running; spellcraft; survival (North). As a barbarian, Zeus gains endurance and survival (North) as bonus proficiencies. Equipment: Polar bear hide cloak, fine Remorhaz leather armors, a steel bladed scythe (8 pounds, L, P/S, spd 8, dmg 1d6+1/1d8) that has a dwarven skull at its bottom, allowing it to be used as a footman�s mace in battle, a gemstone worth 5 gp and 3 pieces of gold. Magical Items: None. Combat/Tactics: Zeus is a cunning warrior, not afraid of going toe-to-toe with anyone, yet conniving enough to sneak attack and otherwise use dirty fighting to his best advantage. Allies/Companions: None. Foes/Enemies: None left alive. Appearance: Zeus is an average sized barbarian, standing 6�7� and weighing just over 200 pounds. He wears the skins of a polar bear and looks wealthy from his possessions, which he stole from a great barbarian warrior after his demise. Personality: Zeus is a man of great pains, as such he is trying to cure his pain in the dark arts that are known to a passing renegade shaman, of whom he now seeks to teach him his ways of the dark Art. Experience (+10%): 0. Experience For Next Level: 2,000. Locales Frequented: The North. Motivations/Goals: To make his pains go away, or learn to deal with them through the dark arts of the renegade shamans. Campaign Uses: A warrior on a dark mission, Zeus can be useful whenever a group of characters is on a quest to seek items, knowledge or anything else dealing with necromancy. Unique Abilities: | ||
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