Zeus

Human male 1st-level fighter (Barbarian)

Armor Class: 4
Movement: 12
Hit Points: 14
THAC0: 20 (18 w/scythe)
No. of Attacks: 1
Damage/Attack: 1d6+4
Alignment: Chaotic neutral (evil tendencies)
STR 18/64, DEX 18, CON 18, INT 14, WIS 17, CHR 11, COM 13

Weapons of Proficiency: Battle axe, bastard sword, footman�s mace, scythe.

Nonweapon Proficiencies: Blind fighting; direction sense; endurance; modern language (Common); native language (Northern Barbarian); running; spellcraft; survival (North).

As a barbarian, Zeus gains endurance and survival (North) as bonus proficiencies.

Equipment: Polar bear hide cloak, fine Remorhaz leather armors, a steel bladed scythe (8 pounds, L, P/S, spd 8, dmg 1d6+1/1d8) that has a dwarven skull at its bottom, allowing it to be used as a footman�s mace in battle, a gemstone worth 5 gp and 3 pieces of gold.

Magical Items: None.

Combat/Tactics: Zeus is a cunning warrior, not afraid of going toe-to-toe with anyone, yet conniving enough to sneak attack and otherwise use dirty fighting to his best advantage.

Allies/Companions: None.

Foes/Enemies: None left alive.

Appearance: Zeus is an average sized barbarian, standing 6�7� and weighing just over 200 pounds. He wears the skins of a polar bear and looks wealthy from his possessions, which he stole from a great barbarian warrior after his demise.

Personality: Zeus is a man of great pains, as such he is trying to cure his pain in the dark arts that are known to a passing renegade shaman, of whom he now seeks to teach him his ways of the dark Art.

Experience (+10%): 0.

Experience For Next Level: 2,000.

Locales Frequented: The North.

Motivations/Goals: To make his pains go away, or learn to deal with them through the dark arts of the renegade shamans.

Campaign Uses: A warrior on a dark mission, Zeus can be useful whenever a group of characters is on a quest to seek items, knowledge or anything else dealing with necromancy.

Unique Abilities:

  • Cursed: Zeus bears a disease that makes his skin sunken looking, and drawn into his skeletal structure; this lends people to believe he is dead, and or he is a lich.
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