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NPC Creatures

 

Mutants[extremely aggressive]


Apath

Apaths are slow but strong creatures. They are easily destroyed or evaded by an experienced fighter, unless encountered in overwhelming number. They move slowly and they don�t use firearms. Their strike is pretty strong though. Thus it�s better to not let them come to close.

Gataga

Gatagas are unarmed aswell, but they never waver in battle and are certain to fight to the death. They are a little faster than the Apath and close combat experts, but the Grim�s strike is not as heavy as theirs and they have less healthpoints.

Grim

The Grims are creatures of pure instinct. Armed with a heavy handgun, they shoot at every non-mutant being at first sight. It is said that they can heal themselves from wounds but this has never been confirmed. They have a lot of hitpoints, but move slower than Apath or Gataga.

Aggressor

The Aggressor is the Tank class of the humanoid mutants. Armed with a rusty gatlin gun that is somehow grown into his right forearm, they share with the other mutants an unnatural appetite for the flesh of their victims.

Arachor

Half spider, half man, this creature tends to congregate in the foulest regions of the Neocron sewer system. Able to secrete a lethal poison or to shoot an iron bolt, the Arachor can easily kill a healthy tank class.

Cyrill

The Cyrill is a stupid, but very dangerous mutant. Armed with a Bazooka, he can cause heavy damage. He does not posses any short range weapons, but shoots at close targets with the Bazooka aswell, blowing himself AND the target up.

Comark

No purer manifestation of primal aggression exists among the mutants than this hideous creature. Armed with two heavy gatlin guns which can be fired synchronously, the seven feet tall Comark is really hard to overcome.He�s also very strong and a good close combat fighter aswell. The only positive thing is that he doesn�t like to group up with other mutants, so in most cases you can focus your fire on him.

Creolyte

The Creolytes are the only mutants who have learned to handle Psi spells. They lurk in the wastelands and in abandoned installations and try to use their Psi power from the distance. They are lousy close distance fighters, thus as soon as you approach them they�ll try to run away. They often group up with close combat experts such as the Gataga. It is also said that they can heal themselves from wounds at an unnatural rate.



Other Creatures


Spider

Common spiders are often encountered in the sewers or other darker areas. They aren�t really dangerous, but they could be an omen that a Arachor mutant or Mag Widow is around somewhere.

Rat

Wherever man goes, rat follows in his multitudes. These vermin greatly fear the light or the approach of a man, yet they are always lurking in the shadows, even in the cleanest of cities, ready to feast on anything that mankind might cast away or leave unguarded.

Raven

The raven is one of the few birds that survived on Earth. In fact it is starting to become pretty much a plague and a lot of people call it the flying rat. It doesn�t attack humans, but people hate it carrying and spreading the great plague.

Mag Widow

Much bigger than a normal spider or the Arachor, these are the most horrid of all the giant vermin, for the venom in their leg stingers is potent enough to slay a strong tank class with a single strike. You don�t want to let them come too close.

Doberman

This genetically disturbed form of the Doberman is extremely aggressive. Though they almost always group up to 3 or 4 dogs before they attack. Despite its enormous aggression, a single Doberman rarely has the courage to attack a healthy human.

Piranha

This fish attacks everyone passing his waters. Although a single Piranha doesn�t do much harm, four or five attacking as a group may kill a healthy tank class. Piranhas prefer muddy water, so they can�t be easily spotted when you look into the water.