Name |
Effects |
Summon Familiar |
Creates a winged creature who fights for your character an scouts
unexplored areas |
Raise Dead |
which resurrects your fallen foes to fight at your side |
Binding |
which allows you to take control of an enemy |
Vampiric Touch |
Power to take a monster's life, while adding to his own |
Holy Aura |
will create a sort of shield, which will protect him against and repel undead
creatures |
Shield Bash |
Skill that allows the Paladin to use his shield as a weapon |
True Blade |
Give attack bonuses to weapons |
Arm of God |
Makes the Paladin move "with impossible quickness" and inflict
"grievous wounds upon his enemies" - but the Paladin takes damage while using
this skill |
Whirlwind |
Wind attack that strikes all squares around character. |
Zealotry |
Lowers speed, but boosts attack points and strength. |
Enchant |
Make target sword flame, other weapons magical. |
Glacial Spike |
A cold spike that freezes target! |
Summon Blood Golem |
Blood Golem fights to the death for you. |
Wall of Bone |
An impassable wall with tough hit points. |
Control Monster |
Tempory turns monster into an alley. |